Flatten a layer of indirection out of 3D config settings.
This commit is contained in:
parent
d28714167c
commit
68d2630d08
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@ -67,6 +67,9 @@ const wxChar *BOARD_ADAPTER::m_logTrace = wxT( "KI_TRACE_EDA_CINFO3D_VISU" );
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BOARD_ADAPTER::BOARD_ADAPTER() :
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m_Cfg( nullptr ),
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m_IsBoardView( true ),
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m_MousewheelPanning( true ),
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m_board( nullptr ),
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m_3dModelManager( nullptr ),
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m_colors( nullptr ),
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@ -75,16 +78,9 @@ BOARD_ADAPTER::BOARD_ADAPTER() :
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{
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wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::BOARD_ADAPTER" ) );
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m_gridType = GRID3D_TYPE::NONE;
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m_antiAliasingMode = ANTIALIASING_MODE::AA_8X;
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m_drawFlags.resize( FL_LAST, false );
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if( PgmOrNull() )
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m_colors = Pgm().GetSettingsManager().GetColorSettings();
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m_renderEngine = RENDER_ENGINE::OPENGL;
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m_materialMode = MATERIAL_MODE::NORMAL;
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m_boardPos = wxPoint();
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m_boardSize = wxSize();
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m_boardCenter = SFVEC3F( 0.0f );
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@ -109,27 +105,6 @@ BOARD_ADAPTER::BOARD_ADAPTER() :
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m_averageHoleDiameter = 0.0f;
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m_averageTrackWidth = 0.0f;
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SetFlag( FL_USE_REALISTIC_MODE, true );
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SetFlag( FL_FP_ATTRIBUTES_NORMAL, true );
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SetFlag( FL_SHOW_BOARD_BODY, true );
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SetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS, false );
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SetFlag( FL_FP_ATTRIBUTES_NORMAL, true );
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SetFlag( FL_FP_ATTRIBUTES_NORMAL_INSERT, true );
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SetFlag( FL_FP_ATTRIBUTES_VIRTUAL, true );
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SetFlag( FL_ZONE, true );
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SetFlag( FL_SILKSCREEN, true );
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SetFlag( FL_SOLDERMASK, true );
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SetFlag( FL_SUBTRACT_MASK_FROM_SILK, false );
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SetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS, true );
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SetFlag( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE, false );
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SetFlag( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE, false );
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SetFlag( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE, false );
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SetFlag( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE, false );
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SetFlag( FL_USE_SELECTION, true );
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SetFlag( FL_HIGHLIGHT_ROLLOVER_ITEM, true );
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m_BgColorBot = SFVEC4F( 0.4, 0.4, 0.5, 1.0 );
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m_BgColorTop = SFVEC4F( 0.8, 0.8, 0.9, 1.0 );
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m_BoardBodyColor = SFVEC4F( 0.4, 0.4, 0.5, 0.9 );
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@ -146,18 +121,6 @@ BOARD_ADAPTER::BOARD_ADAPTER() :
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m_frontPlatedPadPolys = nullptr;
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m_backPlatedPadPolys = nullptr;
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// Avoid raytracing options not initialized:
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m_RtShadowSampleCount = 0;
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m_RtReflectionSampleCount = 0;
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m_RtRefractionSampleCount = 0;
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m_RtSpreadShadows = 0.0;
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m_RtSpreadReflections = 0.0;
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m_RtSpreadRefractions = 0.0;
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m_RtRecursiveReflectionCount = 0;
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m_RtRecursiveRefractionCount = 0;
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if( !g_ColorsLoaded )
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{
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#define ADD_COLOR( list, r, g, b, a, name ) \
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@ -242,50 +205,37 @@ bool BOARD_ADAPTER::Is3dLayerEnabled( PCB_LAYER_ID aLayer ) const
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{
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case B_Adhes:
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case F_Adhes:
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return GetFlag( FL_ADHESIVE );
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return m_Cfg->m_Render.show_adhesive;
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case B_Paste:
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case F_Paste:
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return GetFlag( FL_SOLDERPASTE );
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return m_Cfg->m_Render.show_solderpaste;
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case B_SilkS:
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case F_SilkS:
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return GetFlag( FL_SILKSCREEN );
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return m_Cfg->m_Render.show_silkscreen;
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case B_Mask:
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case F_Mask:
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return GetFlag( FL_SOLDERMASK );
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return m_Cfg->m_Render.show_soldermask;
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case Dwgs_User:
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case Cmts_User:
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if( GetFlag( FL_USE_REALISTIC_MODE ) )
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return false;
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return GetFlag( FL_COMMENTS );
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return !m_Cfg->m_Render.realistic && m_Cfg->m_Render.show_comments;
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case Eco1_User:
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case Eco2_User:
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if( GetFlag( FL_USE_REALISTIC_MODE ) )
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return false;
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return GetFlag( FL_ECO );
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return !m_Cfg->m_Render.realistic && m_Cfg->m_Render.show_eco;
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case Edge_Cuts:
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if( GetFlag( FL_SHOW_BOARD_BODY ) || GetFlag( FL_USE_REALISTIC_MODE ) )
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return false;
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return true;
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return !m_Cfg->m_Render.realistic && !m_Cfg->m_Render.show_board_body;
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case Margin:
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if( GetFlag( FL_USE_REALISTIC_MODE ) )
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return false;
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return true;
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return !m_Cfg->m_Render.realistic;
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case B_Cu:
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case F_Cu:
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return m_board ? m_board->IsLayerVisible( aLayer ) || GetFlag( FL_USE_REALISTIC_MODE )
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: true;
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return !m_board || m_board->IsLayerVisible( aLayer ) || m_Cfg->m_Render.realistic;
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default:
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// the layer is an internal copper layer, used the visibility
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@ -294,30 +244,14 @@ bool BOARD_ADAPTER::Is3dLayerEnabled( PCB_LAYER_ID aLayer ) const
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}
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bool BOARD_ADAPTER::GetFlag( DISPLAY3D_FLG aFlag ) const
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{
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wxASSERT( aFlag < FL_LAST );
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return m_drawFlags[aFlag];
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}
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void BOARD_ADAPTER::SetFlag( DISPLAY3D_FLG aFlag, bool aState )
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{
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wxASSERT( aFlag < FL_LAST );
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m_drawFlags[aFlag] = aState;
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}
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bool BOARD_ADAPTER::IsFootprintShown( FOOTPRINT_ATTR_T aFPAttributes ) const
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{
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if( aFPAttributes & FP_SMD )
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return GetFlag( FL_FP_ATTRIBUTES_NORMAL_INSERT );
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return m_Cfg->m_Render.show_footprints_insert;
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else if( aFPAttributes & FP_THROUGH_HOLE )
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return GetFlag( FL_FP_ATTRIBUTES_NORMAL );
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return m_Cfg->m_Render.show_footprints_normal;
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else
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return GetFlag( FL_FP_ATTRIBUTES_VIRTUAL );
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return m_Cfg->m_Render.show_footprints_virtual;
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}
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@ -361,30 +295,24 @@ void BOARD_ADAPTER::InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningR
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wxString msg;
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const bool succeedToGetBoardPolygon = createBoardPolygon( &msg );
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const bool haveOutline = createBoardPolygon( &msg );
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if( aWarningReporter )
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{
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if( !succeedToGetBoardPolygon )
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if( !haveOutline )
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aWarningReporter->Report( msg, RPT_SEVERITY_WARNING );
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else
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aWarningReporter->Report( wxEmptyString );
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}
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// Calculates the board bounding box (board outlines + items)
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// to ensure any item, even outside the board outlines can be seen
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bool boardEdgesOnly = true;
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if( ( m_board && m_board->IsFootprintHolder() ) || !GetFlag( FL_USE_REALISTIC_MODE )
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|| !succeedToGetBoardPolygon )
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{
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boardEdgesOnly = false;
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}
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EDA_RECT bbbox;
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if( m_board )
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bbbox = m_board->ComputeBoundingBox( boardEdgesOnly );
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{
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bbbox = m_board->ComputeBoundingBox( !m_board->IsFootprintHolder()
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&& m_Cfg->m_Render.realistic
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&& haveOutline );
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}
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// Gives a non null size to avoid issues in zoom / scale calculations
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if( ( bbbox.GetWidth() == 0 ) && ( bbbox.GetHeight() == 0 ) )
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@ -720,14 +648,14 @@ float BOARD_ADAPTER::GetFootprintZPos( bool aIsFlipped ) const
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{
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if( aIsFlipped )
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{
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if( GetFlag( FL_SOLDERPASTE ) )
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if( m_Cfg->m_Render.show_solderpaste )
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return m_layerZcoordBottom[B_SilkS];
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else
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return m_layerZcoordBottom[B_Paste];
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}
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else
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{
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if( GetFlag( FL_SOLDERPASTE ) )
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if( m_Cfg->m_Render.show_solderpaste )
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return m_layerZcoordTop[F_SilkS];
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else
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return m_layerZcoordTop[F_Paste];
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@ -755,3 +683,16 @@ SFVEC4F BOARD_ADAPTER::GetColor( const COLOR4D& aColor ) const
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{
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return SFVEC4F( aColor.r, aColor.g, aColor.b, aColor.a );
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}
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SFVEC2F BOARD_ADAPTER::GetSphericalCoord( int i ) const
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{
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SFVEC2F sphericalCoord =
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SFVEC2F( ( m_Cfg->m_Render.raytrace_lightElevation[i] + 90.0f ) / 180.0f,
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m_Cfg->m_Render.raytrace_lightAzimuth[i] / 180.0f );
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sphericalCoord.x = glm::clamp( sphericalCoord.x, 0.0f, 1.0f );
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sphericalCoord.y = glm::clamp( sphericalCoord.y, 0.0f, 2.0f );
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return sphericalCoord;
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}
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@ -34,6 +34,7 @@
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#include "../3d_enums.h"
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#include "../3d_cache/3d_cache.h"
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#include "../common_ogl/ogl_attr_list.h"
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#include "../3d_viewer/eda_3d_viewer_settings.h"
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#include <layer_ids.h>
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#include <pad.h>
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@ -51,10 +52,10 @@
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class COLOR_SETTINGS;
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/// A type that stores a container of 2d objects for each layer id
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typedef std::map< PCB_LAYER_ID, BVH_CONTAINER_2D *> MAP_CONTAINER_2D_BASE;
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typedef std::map<PCB_LAYER_ID, BVH_CONTAINER_2D*> MAP_CONTAINER_2D_BASE;
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/// A type that stores polysets for each layer id
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typedef std::map< PCB_LAYER_ID, SHAPE_POLY_SET *> MAP_POLY;
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typedef std::map<PCB_LAYER_ID, SHAPE_POLY_SET*> MAP_POLY;
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/// This defines the range that all coord will have to be rendered.
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/// It will use this value to convert to a normalized value between
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@ -90,22 +91,6 @@ public:
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return m_3dModelManager;
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}
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/**
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* Get a configuration status of a flag.
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*
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* @param aFlag the flag to get the status.
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* @return true if flag is set, false if not.
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*/
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bool GetFlag( DISPLAY3D_FLG aFlag ) const ;
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/**
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* Set the status of a flag.
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*
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* @param aFlag the flag to set the status
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* @param aState status to set.
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*/
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void SetFlag( DISPLAY3D_FLG aFlag, bool aState );
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/**
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* Check if a layer is enabled.
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*
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@ -247,72 +232,6 @@ public:
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*/
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float GetFootprintZPos( bool aIsFlipped ) const ;
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/**
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* Get the current grid.
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*
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* @return space type of the grid.
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*/
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GRID3D_TYPE GetGridType() const noexcept
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{
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return m_gridType;
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}
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/**
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* Set the current grid.
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*
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* @param aGridType the type space of the grid.
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*/
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void SetGridType( GRID3D_TYPE aGridType ) noexcept
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{
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m_gridType = aGridType;
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}
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/**
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* Get the current antialiasing mode value.
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*
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* @return antialiasing mode value
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*/
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ANTIALIASING_MODE GetAntiAliasingMode() const { return m_antiAliasingMode; }
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/**
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* Set the current antialiasing mode value.
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*
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* @param aAAmode antialiasing mode value.
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*/
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void SetAntiAliasingMode( ANTIALIASING_MODE aAAmode ) { m_antiAliasingMode = aAAmode; }
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/**
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* @param aRenderEngine the render engine mode selected.
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*/
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void SetRenderEngine( RENDER_ENGINE aRenderEngine ) noexcept
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{
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m_renderEngine = aRenderEngine;
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}
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/**
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* @return render engine on use.
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*/
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RENDER_ENGINE GetRenderEngine() const noexcept
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{
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return m_renderEngine;
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}
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/**
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* @param aMaterialMode the render material mode.
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*/
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void SetMaterialMode( MATERIAL_MODE aMaterialMode ) noexcept
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{
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m_materialMode = aMaterialMode;
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}
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/**
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* @return material rendering mode.
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*/
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MATERIAL_MODE GetMaterialMode() const noexcept
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{
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return m_materialMode;
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}
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/**
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* Get the current polygon of the epoxy board.
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*
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*/
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SFVEC4F GetColor( const COLOR4D& aColor ) const;
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SFVEC2F GetSphericalCoord( int i ) const;
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/**
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* Get the top z position.
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*
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/**
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* Get number of vias in this board.
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*
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* @return number of vias.
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*/
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unsigned int GetViaCount() const noexcept
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{
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@ -474,8 +393,6 @@ public:
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/**
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* Get number of holes in this board.
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*
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* @return number of holes.
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*/
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unsigned int GetHoleCount() const noexcept
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{
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@ -624,6 +541,10 @@ public:
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static KIGFX::COLOR4D g_DefaultBoardBody;
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public:
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EDA_3D_VIEWER_SETTINGS* m_Cfg;
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bool m_IsBoardView;
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bool m_MousewheelPanning;
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SFVEC4F m_BgColorBot; ///< background bottom color
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SFVEC4F m_BgColorTop; ///< background top color
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SFVEC4F m_BoardBodyColor; ///< in realistic mode: FR4 board color
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@ -634,142 +555,71 @@ public:
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SFVEC4F m_SilkScreenColorTop; ///< in realistic mode: SilkScreen color ( top )
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SFVEC4F m_CopperColor; ///< in realistic mode: copper color
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SFVEC3F m_OpenGlSelectionColor;
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// Raytracing light colors
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SFVEC3F m_RtCameraLightColor;
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SFVEC3F m_RtLightColorTop;
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SFVEC3F m_RtLightColorBottom;
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std::vector<SFVEC3F> m_RtLightColor;
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std::vector<SFVEC2F> m_RtLightSphericalCoords;
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// Raytracing options
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int m_RtShadowSampleCount;
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int m_RtReflectionSampleCount;
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int m_RtRefractionSampleCount;
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int m_RtRecursiveReflectionCount;
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int m_RtRecursiveRefractionCount;
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float m_RtSpreadShadows;
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float m_RtSpreadReflections;
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float m_RtSpreadRefractions;
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private:
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BOARD* m_board;
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S3D_CACHE* m_3dModelManager;
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COLOR_SETTINGS* m_colors;
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BOARD* m_board;
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S3D_CACHE* m_3dModelManager;
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COLOR_SETTINGS* m_colors;
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std::vector< bool > m_drawFlags;
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GRID3D_TYPE m_gridType;
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RENDER_ENGINE m_renderEngine;
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MATERIAL_MODE m_materialMode;
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ANTIALIASING_MODE m_antiAliasingMode;
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wxPoint m_boardPos; ///< Board center position in board internal units.
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wxSize m_boardSize; ///< Board size in board internal units.
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SFVEC3F m_boardCenter; ///< 3D center position of the board in 3D units.
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BBOX_3D m_boardBoundingBox; ///< 3D bounding box of the board in 3D units.
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wxPoint m_boardPos; ///< Board center position in board internal units.
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wxSize m_boardSize; ///< Board size in board internal units.
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SFVEC3F m_boardCenter; ///< 3D center position of the board in 3D units.
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BBOX_3D m_boardBoundingBox; ///< 3D bounding box of the board in 3D units.
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///< Polygon contours for each layer.
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///< Amalgamated polygon contours for various types of items
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MAP_POLY m_layers_poly;
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SHAPE_POLY_SET* m_frontPlatedPadPolys;
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SHAPE_POLY_SET* m_backPlatedPadPolys;
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///< Polygon contours for hole outer diameters for each layer.
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MAP_POLY m_layerHoleOdPolys;
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MAP_POLY m_layerHoleOdPolys; ///< Hole outer diameters (per layer)
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MAP_POLY m_layerHoleIdPolys; ///< Hole inner diameters (per layer)
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///< Polygon contours for hole inner diameters for each layer.
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MAP_POLY m_layerHoleIdPolys;
|
||||
SHAPE_POLY_SET m_nonPlatedThroughHoleOdPolys; ///< NPTH outer diameters
|
||||
SHAPE_POLY_SET m_throughHoleOdPolys; ///< PTH outer diameters
|
||||
SHAPE_POLY_SET m_throughHoleViaOdPolys; ///< Via hole outer diameters
|
||||
SHAPE_POLY_SET m_throughHoleAnnularRingPolys; ///< Via annular ring outer diameters
|
||||
|
||||
///< Polygon contours for non plated through hole outer diameters.
|
||||
SHAPE_POLY_SET m_nonPlatedThroughHoleOdPolys;
|
||||
|
||||
///< Polygon contours for through hole outer diameters.
|
||||
SHAPE_POLY_SET m_throughHoleOdPolys;
|
||||
|
||||
///< Polygon contours for through holes via outer diameters.
|
||||
SHAPE_POLY_SET m_throughHoleViaOdPolys;
|
||||
|
||||
///< Polygon contours for through hole via annular rings.
|
||||
SHAPE_POLY_SET m_throughHoleAnnularRingPolys;
|
||||
|
||||
SHAPE_POLY_SET m_board_poly; ///< Board outline polygon.
|
||||
|
||||
MAP_CONTAINER_2D_BASE m_layerMap; ///< 2D elements for each layer.
|
||||
SHAPE_POLY_SET m_board_poly; ///< Board outline polygon.
|
||||
|
||||
MAP_CONTAINER_2D_BASE m_layerMap; ///< 2D elements for each layer.
|
||||
MAP_CONTAINER_2D_BASE m_layerHoleMap; ///< Holes for each layer.
|
||||
|
||||
BVH_CONTAINER_2D* m_platedPadsFront;
|
||||
BVH_CONTAINER_2D* m_platedPadsBack;
|
||||
|
||||
///< The holes per each layer.
|
||||
MAP_CONTAINER_2D_BASE m_layerHoleMap;
|
||||
BVH_CONTAINER_2D m_throughHoleOds; ///< List of PTH outer diameters
|
||||
BVH_CONTAINER_2D m_throughHoleIds; ///< List of PTH inner diameters
|
||||
BVH_CONTAINER_2D m_throughHoleAnnularRings; ///< List of via annular rings
|
||||
BVH_CONTAINER_2D m_throughHoleViaOds; ///< List of via hole outer diameters
|
||||
BVH_CONTAINER_2D m_throughHoleViaIds; ///< List of via hole inner diameters
|
||||
|
||||
///< List of through holes with the radius of the hole inflated with the copper thickness.
|
||||
BVH_CONTAINER_2D m_throughHoleOds;
|
||||
unsigned int m_copperLayersCount;
|
||||
|
||||
///< List of plated through hole annular rings.
|
||||
BVH_CONTAINER_2D m_throughHoleAnnularRings;
|
||||
double m_biuTo3Dunits; ///< Scale factor to convert board internal units to
|
||||
///< 3D units normalized between -1.0 and 1.0.
|
||||
|
||||
///< List of through hole inner diameters.
|
||||
BVH_CONTAINER_2D m_throughHoleIds;
|
||||
std::array<float, PCB_LAYER_ID_COUNT> m_layerZcoordTop; ///< Top (End) Z position of each
|
||||
///< layer in 3D units.
|
||||
|
||||
///< List of through hole vias with the radius of the hole inflated with the copper thickness.
|
||||
BVH_CONTAINER_2D m_throughHoleViaOds;
|
||||
std::array<float, PCB_LAYER_ID_COUNT> m_layerZcoordBottom; ///< Bottom (Start) Z position of
|
||||
///< each layer in 3D units.
|
||||
|
||||
///< List of through hole via inner diameters.
|
||||
BVH_CONTAINER_2D m_throughHoleViaIds;
|
||||
float m_copperThickness3DU;
|
||||
float m_epoxyThickness3DU;
|
||||
float m_nonCopperLayerThickness3DU;
|
||||
float m_solderPasteLayerThickness3DU;
|
||||
|
||||
///< Number of copper layers actually used by the board.
|
||||
unsigned int m_copperLayersCount;
|
||||
|
||||
///< Scale factor to convert board internal units to 3D units normalized between -1.0 and 1.0.
|
||||
double m_biuTo3Dunits;
|
||||
|
||||
///< Top (End) Z position of each layer in 3D units.
|
||||
std::array<float, PCB_LAYER_ID_COUNT> m_layerZcoordTop;
|
||||
|
||||
///< Bottom (Start) Z position of each layer in 3D units.
|
||||
std::array<float, PCB_LAYER_ID_COUNT> m_layerZcoordBottom;
|
||||
|
||||
///< Copper thickness in 3D units.
|
||||
float m_copperThickness3DU;
|
||||
|
||||
///< Epoxy thickness in 3D units.
|
||||
float m_epoxyThickness3DU;
|
||||
|
||||
///< Non copper layers thickness in 3D units.
|
||||
float m_nonCopperLayerThickness3DU;
|
||||
|
||||
///< solder paste layers thickness in 3D units.
|
||||
float m_solderPasteLayerThickness3DU;
|
||||
|
||||
///< Number of tracks in the board.
|
||||
unsigned int m_trackCount;
|
||||
|
||||
///< Track average width.
|
||||
float m_averageTrackWidth;
|
||||
|
||||
///< Number of through hole vias in the board.
|
||||
unsigned int m_viaCount;
|
||||
|
||||
///< Computed average diameter of the via holes in 3D units.
|
||||
float m_averageViaHoleDiameter;
|
||||
|
||||
///< Number of holes in the board.
|
||||
unsigned int m_holeCount;
|
||||
|
||||
///< Computed average diameter of the holes in 3D units.
|
||||
float m_averageHoleDiameter;
|
||||
unsigned int m_trackCount;
|
||||
float m_averageTrackWidth;
|
||||
unsigned int m_viaCount;
|
||||
float m_averageViaHoleDiameter;
|
||||
unsigned int m_holeCount;
|
||||
float m_averageHoleDiameter;
|
||||
|
||||
/**
|
||||
* Trace mask used to enable or disable the trace output of this class.
|
||||
* The debug output can be turned on by setting the WXTRACE environment variable to
|
||||
* "KI_TRACE_EDA_CINFO3D_VISU". See the wxWidgets documentation on wxLogTrace for
|
||||
* more information.
|
||||
* Trace mask used to enable or disable debug output for this class. Output can be turned
|
||||
* on by setting the WXTRACE environment variable to "KI_TRACE_EDA_CINFO3D_VISU". See the
|
||||
* wxWidgets documentation on wxLogTrace for more information.
|
||||
*/
|
||||
static const wxChar* m_logTrace;
|
||||
|
||||
|
|
|
@ -32,11 +32,7 @@
|
|||
*/
|
||||
|
||||
#include "board_adapter.h"
|
||||
#include "../3d_rendering/raytracing/shapes2D/ring_2d.h"
|
||||
#include "../3d_rendering/raytracing/shapes2D/filled_circle_2d.h"
|
||||
#include "../3d_rendering/raytracing/shapes3D/cylinder_3d.h"
|
||||
|
||||
#include <board.h>
|
||||
#include <board_design_settings.h>
|
||||
#include <footprint.h>
|
||||
#include <pad.h>
|
||||
|
@ -205,14 +201,15 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
|
|||
BVH_CONTAINER_2D *layerContainer = new BVH_CONTAINER_2D;
|
||||
m_layerMap[curr_layer_id] = layerContainer;
|
||||
|
||||
if( GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS ) && m_renderEngine == RENDER_ENGINE::OPENGL )
|
||||
if( m_Cfg->m_Render.opengl_copper_thickness
|
||||
&& m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
|
||||
{
|
||||
SHAPE_POLY_SET* layerPoly = new SHAPE_POLY_SET;
|
||||
m_layers_poly[curr_layer_id] = layerPoly;
|
||||
}
|
||||
}
|
||||
|
||||
if( GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED ) && GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_Cfg->m_Render.renderPlatedPadsAsPlated && m_Cfg->m_Render.realistic )
|
||||
{
|
||||
m_frontPlatedPadPolys = new SHAPE_POLY_SET;
|
||||
m_backPlatedPadPolys = new SHAPE_POLY_SET;
|
||||
|
@ -316,16 +313,15 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
|
|||
hole_inner_radius + thickness,
|
||||
*track ) );
|
||||
|
||||
if( GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) &&
|
||||
GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_Cfg->m_Render.clip_silk_on_via_annulus && m_Cfg->m_Render.realistic )
|
||||
{
|
||||
m_throughHoleAnnularRings.Add( new FILLED_CIRCLE_2D( via_center,
|
||||
ring_radius,
|
||||
*track ) );
|
||||
ring_radius,
|
||||
*track ) );
|
||||
}
|
||||
|
||||
m_throughHoleIds.Add( new FILLED_CIRCLE_2D( via_center, hole_inner_radius,
|
||||
*track ) );
|
||||
*track ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -406,11 +402,11 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
|
|||
TransformCircleToPolygon( m_throughHoleViaOdPolys, via->GetStart(),
|
||||
hole_outer_radius, ARC_HIGH_DEF, ERROR_INSIDE );
|
||||
|
||||
if( GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) && GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_Cfg->m_Render.clip_silk_on_via_annulus && m_Cfg->m_Render.realistic )
|
||||
{
|
||||
TransformCircleToPolygon( m_throughHoleAnnularRingPolys,
|
||||
via->GetStart(), hole_outer_ring_radius,
|
||||
ARC_HIGH_DEF, ERROR_INSIDE );
|
||||
TransformCircleToPolygon( m_throughHoleAnnularRingPolys, via->GetStart(),
|
||||
hole_outer_ring_radius, ARC_HIGH_DEF,
|
||||
ERROR_INSIDE );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -418,7 +414,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
|
|||
}
|
||||
|
||||
// Creates vertical outline contours of the tracks and add it to the poly of the layer
|
||||
if( GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS ) && m_renderEngine == RENDER_ENGINE::OPENGL )
|
||||
if( m_Cfg->m_Render.opengl_copper_thickness && m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
|
||||
{
|
||||
for( PCB_LAYER_ID curr_layer_id : layer_id )
|
||||
{
|
||||
|
@ -469,10 +465,8 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
|
|||
|
||||
m_throughHoleOds.Add( createPadWithDrill( pad, inflate ) );
|
||||
|
||||
if( GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) && GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
{
|
||||
if( m_Cfg->m_Render.clip_silk_on_via_annulus && m_Cfg->m_Render.realistic )
|
||||
m_throughHoleAnnularRings.Add( createPadWithDrill( pad, inflate ) );
|
||||
}
|
||||
|
||||
m_throughHoleIds.Add( createPadWithDrill( pad, 0 ) );
|
||||
}
|
||||
|
@ -496,7 +490,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
|
|||
|
||||
if( pad->GetAttribute () != PAD_ATTRIB::NPTH )
|
||||
{
|
||||
if( GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) && GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_Cfg->m_Render.clip_silk_on_via_annulus && m_Cfg->m_Render.realistic )
|
||||
{
|
||||
pad->TransformHoleWithClearanceToPolygon( m_throughHoleAnnularRingPolys,
|
||||
inflate, ARC_HIGH_DEF, ERROR_INSIDE );
|
||||
|
@ -508,7 +502,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
|
|||
else
|
||||
{
|
||||
// If not plated, no copper.
|
||||
if( GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) && GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_Cfg->m_Render.clip_silk_on_via_annulus && m_Cfg->m_Render.realistic )
|
||||
{
|
||||
pad->TransformHoleWithClearanceToPolygon( m_throughHoleAnnularRingPolys, 0,
|
||||
ARC_HIGH_DEF, ERROR_INSIDE );
|
||||
|
@ -520,8 +514,8 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
|
|||
}
|
||||
}
|
||||
|
||||
const bool renderPlatedPadsAsPlated = GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED ) &&
|
||||
GetFlag( FL_USE_REALISTIC_MODE );
|
||||
const bool renderPlatedPadsAsPlated = m_Cfg->m_Render.renderPlatedPadsAsPlated
|
||||
&& m_Cfg->m_Render.realistic;
|
||||
|
||||
// Add footprints PADs objects to containers
|
||||
for( PCB_LAYER_ID curr_layer_id : layer_id )
|
||||
|
@ -533,10 +527,10 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
|
|||
// ADD PADS
|
||||
for( FOOTPRINT* footprint : m_board->Footprints() )
|
||||
{
|
||||
// Note: NPTH pads are not drawn on copper layers when the pad
|
||||
// has same shape as its hole
|
||||
addPadsWithClearance( footprint, layerContainer, curr_layer_id, 0,
|
||||
true, renderPlatedPadsAsPlated, false );
|
||||
// Note: NPTH pads are not drawn on copper layers when the pad has the same shape
|
||||
// as its hole
|
||||
addPadsWithClearance( footprint, layerContainer, curr_layer_id, 0, true,
|
||||
renderPlatedPadsAsPlated, false );
|
||||
|
||||
// Micro-wave footprints may have items on copper layers
|
||||
addFootprintShapesWithClearance( footprint, layerContainer, curr_layer_id, 0 );
|
||||
|
@ -558,7 +552,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
|
|||
}
|
||||
|
||||
// Add footprints PADs poly contours (vertical outlines)
|
||||
if( GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS ) && m_renderEngine == RENDER_ENGINE::OPENGL )
|
||||
if( m_Cfg->m_Render.opengl_copper_thickness && m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
|
||||
{
|
||||
for( PCB_LAYER_ID curr_layer_id : layer_id )
|
||||
{
|
||||
|
@ -639,7 +633,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
|
|||
}
|
||||
|
||||
// Add graphic item on copper layers to poly contours (vertical outlines)
|
||||
if( GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS ) && m_renderEngine == RENDER_ENGINE::OPENGL )
|
||||
if( m_Cfg->m_Render.opengl_copper_thickness && m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
|
||||
{
|
||||
for( PCB_LAYER_ID cur_layer_id : layer_id )
|
||||
{
|
||||
|
@ -678,7 +672,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
|
|||
}
|
||||
}
|
||||
|
||||
if( GetFlag( FL_ZONE ) )
|
||||
if( m_Cfg->m_Render.show_zones )
|
||||
{
|
||||
if( aStatusReporter )
|
||||
aStatusReporter->Report( _( "Create zones" ) );
|
||||
|
@ -725,9 +719,9 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
|
|||
addSolidAreasShapes( zone, layerContainer->second, layer );
|
||||
}
|
||||
|
||||
if( GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS )
|
||||
&& m_renderEngine == RENDER_ENGINE::OPENGL
|
||||
&& layerPolyContainer != m_layers_poly.end() )
|
||||
if( m_Cfg->m_Render.opengl_copper_thickness
|
||||
&& m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL
|
||||
&& layerPolyContainer != m_layers_poly.end() )
|
||||
{
|
||||
auto mut_it = layer_lock.find( layer );
|
||||
|
||||
|
@ -752,9 +746,9 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
|
|||
if( aStatusReporter )
|
||||
aStatusReporter->Report( _( "Simplifying copper layers polygons" ) );
|
||||
|
||||
if( GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS ) && m_renderEngine == RENDER_ENGINE::OPENGL )
|
||||
if( m_Cfg->m_Render.opengl_copper_thickness && m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
|
||||
{
|
||||
if( GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED ) && GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( renderPlatedPadsAsPlated )
|
||||
{
|
||||
if( m_frontPlatedPadPolys && ( m_layers_poly.find( F_Cu ) != m_layers_poly.end() ) )
|
||||
{
|
||||
|
@ -782,7 +776,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
|
|||
std::vector< PCB_LAYER_ID > &selected_layer_id = layer_id;
|
||||
std::vector< PCB_LAYER_ID > layer_id_without_F_and_B;
|
||||
|
||||
if( GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED ) && GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( renderPlatedPadsAsPlated )
|
||||
{
|
||||
layer_id_without_F_and_B.clear();
|
||||
layer_id_without_F_and_B.reserve( layer_id.size() );
|
||||
|
@ -799,9 +793,10 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
|
|||
if( selected_layer_id.size() > 0 )
|
||||
{
|
||||
if( aStatusReporter )
|
||||
aStatusReporter->Report( wxString::Format(
|
||||
_( "Simplifying %d copper layers" ),
|
||||
(int)selected_layer_id.size() ) );
|
||||
{
|
||||
aStatusReporter->Report( wxString::Format( _( "Simplifying %d copper layers" ),
|
||||
(int) selected_layer_id.size() ) );
|
||||
}
|
||||
|
||||
std::atomic<size_t> nextItem( 0 );
|
||||
std::atomic<size_t> threadsFinished( 0 );
|
||||
|
@ -1025,7 +1020,7 @@ void BOARD_ADAPTER::createLayers( REPORTER* aStatusReporter )
|
|||
|
||||
|
||||
// Draw non copper zones
|
||||
if( GetFlag( FL_ZONE ) )
|
||||
if( m_Cfg->m_Render.show_zones )
|
||||
{
|
||||
for( ZONE* zone : m_board->Zones() )
|
||||
{
|
||||
|
|
|
@ -432,11 +432,11 @@ void EDA_3D_CANVAS::DoRePaint()
|
|||
{
|
||||
m_3d_render = m_3d_render_opengl;
|
||||
m_render_raytracing_was_requested = false;
|
||||
m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL );
|
||||
m_boardAdapter.m_Cfg->m_Render.engine = RENDER_ENGINE::OPENGL;
|
||||
}
|
||||
|
||||
// Check if a raytacing was requested and need to switch to raytracing mode
|
||||
if( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::OPENGL )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
|
||||
{
|
||||
const bool was_camera_changed = m_camera.ParametersChanged();
|
||||
|
||||
|
@ -485,7 +485,7 @@ void EDA_3D_CANVAS::DoRePaint()
|
|||
|
||||
bool reloadRaytracingForCalculations = false;
|
||||
|
||||
if( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::OPENGL
|
||||
if( m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL
|
||||
&& m_3d_render_opengl->IsReloadRequestPending() )
|
||||
{
|
||||
reloadRaytracingForCalculations = true;
|
||||
|
@ -593,11 +593,10 @@ void EDA_3D_CANVAS::OnMouseWheel( wxMouseEvent& event )
|
|||
|
||||
float delta_move = m_delta_move_step_factor * m_camera.GetZoom();
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_MOUSEWHEEL_PANNING ) )
|
||||
if( m_boardAdapter.m_MousewheelPanning )
|
||||
delta_move *= 0.01f * event.GetWheelRotation();
|
||||
else
|
||||
if( event.GetWheelRotation() < 0 )
|
||||
delta_move = -delta_move;
|
||||
else if( event.GetWheelRotation() < 0 )
|
||||
delta_move = -delta_move;
|
||||
|
||||
// mousewheel_panning enabled:
|
||||
// wheel -> pan;
|
||||
|
@ -608,7 +607,7 @@ void EDA_3D_CANVAS::OnMouseWheel( wxMouseEvent& event )
|
|||
// wheel + ctrl -> horizontal scrolling;
|
||||
// wheel -> zooming.
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_MOUSEWHEEL_PANNING ) && !event.ControlDown() )
|
||||
if( m_boardAdapter.m_MousewheelPanning && !event.ControlDown() )
|
||||
{
|
||||
if( event.GetWheelAxis() == wxMOUSE_WHEEL_HORIZONTAL || event.ShiftDown() )
|
||||
m_camera.Pan( SFVEC3F( -delta_move, 0.0f, 0.0f ) );
|
||||
|
@ -617,12 +616,12 @@ void EDA_3D_CANVAS::OnMouseWheel( wxMouseEvent& event )
|
|||
|
||||
mouseActivity = true;
|
||||
}
|
||||
else if( event.ShiftDown() && !m_boardAdapter.GetFlag( FL_MOUSEWHEEL_PANNING ) )
|
||||
else if( event.ShiftDown() && !m_boardAdapter.m_MousewheelPanning )
|
||||
{
|
||||
m_camera.Pan( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
|
||||
mouseActivity = true;
|
||||
}
|
||||
else if( event.ControlDown() && !m_boardAdapter.GetFlag( FL_MOUSEWHEEL_PANNING ) )
|
||||
else if( event.ControlDown() && !m_boardAdapter.m_MousewheelPanning )
|
||||
{
|
||||
m_camera.Pan( SFVEC3F( delta_move, 0.0f, 0.0f ) );
|
||||
mouseActivity = true;
|
||||
|
@ -699,7 +698,7 @@ void EDA_3D_CANVAS::OnMouseMove( wxMouseEvent& event )
|
|||
|
||||
m_camera.SetCurMousePosition( nativePosition );
|
||||
|
||||
if( !event.Dragging() && m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::OPENGL )
|
||||
if( !event.Dragging() && m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
|
||||
{
|
||||
STATUSBAR_REPORTER reporter( m_parentStatusBar,
|
||||
static_cast<int>( EDA_3D_VIEWER_STATUSBAR::HOVERED_ITEM ) );
|
||||
|
@ -777,7 +776,8 @@ void EDA_3D_CANVAS::OnMouseMove( wxMouseEvent& event )
|
|||
}
|
||||
else
|
||||
{
|
||||
if( m_currentRollOverItem && m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::OPENGL )
|
||||
if( m_currentRollOverItem
|
||||
&& m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
|
||||
{
|
||||
m_3d_render_opengl->SetCurrentRollOverItem( nullptr );
|
||||
Request_refresh();
|
||||
|
@ -1111,7 +1111,10 @@ bool EDA_3D_CANVAS::SetView3D( int aKeycode )
|
|||
|
||||
void EDA_3D_CANVAS::RenderEngineChanged()
|
||||
{
|
||||
switch( m_boardAdapter.GetRenderEngine() )
|
||||
SETTINGS_MANAGER& mgr = Pgm().GetSettingsManager();
|
||||
EDA_3D_VIEWER_SETTINGS* cfg = mgr.GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
|
||||
|
||||
switch( cfg->m_Render.engine )
|
||||
{
|
||||
case RENDER_ENGINE::OPENGL: m_3d_render = m_3d_render_opengl; break;
|
||||
case RENDER_ENGINE::RAYTRACING: m_3d_render = m_3d_render_raytracing; break;
|
||||
|
|
|
@ -30,52 +30,6 @@
|
|||
#ifndef _3D_ENUMS_H_
|
||||
#define _3D_ENUMS_H_
|
||||
|
||||
/// Flags used in rendering options
|
||||
enum DISPLAY3D_FLG
|
||||
{
|
||||
FL_AXIS = 0,
|
||||
FL_ZONE,
|
||||
FL_ADHESIVE,
|
||||
FL_SILKSCREEN,
|
||||
FL_SOLDERMASK,
|
||||
FL_SOLDERPASTE,
|
||||
FL_COMMENTS,
|
||||
FL_ECO,
|
||||
|
||||
FL_FP_ATTRIBUTES_NORMAL,
|
||||
FL_FP_ATTRIBUTES_NORMAL_INSERT,
|
||||
FL_FP_ATTRIBUTES_VIRTUAL,
|
||||
|
||||
FL_USE_SELECTION,
|
||||
FL_HIGHLIGHT_ROLLOVER_ITEM,
|
||||
|
||||
FL_SHOW_BOARD_BODY,
|
||||
FL_MOUSEWHEEL_PANNING,
|
||||
FL_USE_REALISTIC_MODE,
|
||||
FL_SUBTRACT_MASK_FROM_SILK,
|
||||
FL_CLIP_SILK_ON_VIA_ANNULUS,
|
||||
FL_RENDER_PLATED_PADS_AS_PLATED,
|
||||
|
||||
// OpenGL options
|
||||
FL_RENDER_OPENGL_SHOW_MODEL_BBOX,
|
||||
FL_RENDER_OPENGL_COPPER_THICKNESS,
|
||||
FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE,
|
||||
FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE,
|
||||
FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE,
|
||||
FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE,
|
||||
|
||||
// Raytracing options
|
||||
FL_RENDER_RAYTRACING_SHADOWS,
|
||||
FL_RENDER_RAYTRACING_BACKFLOOR,
|
||||
FL_RENDER_RAYTRACING_REFRACTIONS,
|
||||
FL_RENDER_RAYTRACING_REFLECTIONS,
|
||||
FL_RENDER_RAYTRACING_POST_PROCESSING,
|
||||
FL_RENDER_RAYTRACING_ANTI_ALIASING,
|
||||
FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES,
|
||||
FL_LAST
|
||||
};
|
||||
|
||||
|
||||
/// Rotation direction for the 3d canvas
|
||||
enum class ROTATION_DIR
|
||||
{
|
||||
|
@ -96,7 +50,7 @@ enum class CAMERA_TYPE
|
|||
|
||||
|
||||
/// Grid types
|
||||
enum class GRID3D_TYPE
|
||||
enum GRID3D_TYPE
|
||||
{
|
||||
NONE,
|
||||
GRID_1MM,
|
||||
|
@ -107,7 +61,7 @@ enum class GRID3D_TYPE
|
|||
|
||||
|
||||
/// Render engine mode
|
||||
enum class RENDER_ENGINE
|
||||
enum RENDER_ENGINE
|
||||
{
|
||||
OPENGL,
|
||||
RAYTRACING,
|
||||
|
@ -115,7 +69,7 @@ enum class RENDER_ENGINE
|
|||
|
||||
|
||||
/// Render 3d model shape materials mode
|
||||
enum class MATERIAL_MODE
|
||||
enum MATERIAL_MODE
|
||||
{
|
||||
NORMAL, ///< Use all material properties from model file
|
||||
DIFFUSE_ONLY, ///< Use only diffuse material properties
|
||||
|
|
|
@ -451,7 +451,7 @@ void RENDER_3D_OPENGL::reload( REPORTER* aStatusReporter, REPORTER* aWarningRepo
|
|||
// Create Board
|
||||
m_board = createBoard( m_boardAdapter.GetBoardPoly(), &m_boardAdapter.GetThroughHoleIds() );
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.realistic )
|
||||
{
|
||||
m_antiBoardPolys.RemoveAllContours();
|
||||
m_antiBoardPolys.NewOutline();
|
||||
|
@ -483,7 +483,7 @@ void RENDER_3D_OPENGL::reload( REPORTER* aStatusReporter, REPORTER* aWarningRepo
|
|||
|
||||
SHAPE_POLY_SET outerPolyTHT = m_boardAdapter.GetThroughHoleOdPolys();
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.realistic )
|
||||
outerPolyTHT.BooleanIntersection( m_boardAdapter.GetBoardPoly(),
|
||||
SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
|
||||
|
||||
|
@ -495,8 +495,8 @@ void RENDER_3D_OPENGL::reload( REPORTER* aStatusReporter, REPORTER* aWarningRepo
|
|||
m_boardAdapter.GetThroughHoleViaOds().GetList(),
|
||||
m_boardAdapter.GetThroughHoleViaOdPolys(), 1.0f, 0.0f, false );
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) &&
|
||||
m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.clip_silk_on_via_annulus &&
|
||||
m_boardAdapter.m_Cfg->m_Render.realistic )
|
||||
{
|
||||
m_outerThroughHoleRings = generateHoles(
|
||||
m_boardAdapter.GetThroughHoleAnnularRings().GetList(),
|
||||
|
@ -557,8 +557,10 @@ void RENDER_3D_OPENGL::reload( REPORTER* aStatusReporter, REPORTER* aWarningRepo
|
|||
continue;
|
||||
|
||||
if( aStatusReporter )
|
||||
aStatusReporter->Report( wxString::Format(
|
||||
_( "Load OpenGL layer %d" ), (int)layer_id ) );
|
||||
{
|
||||
aStatusReporter->Report( wxString::Format( _( "Load OpenGL layer %d" ),
|
||||
(int) layer_id ) );
|
||||
}
|
||||
|
||||
const BVH_CONTAINER_2D* container2d = ii.second;
|
||||
|
||||
|
@ -571,12 +573,12 @@ void RENDER_3D_OPENGL::reload( REPORTER* aStatusReporter, REPORTER* aWarningRepo
|
|||
{
|
||||
polyListSubtracted = *map_poly.at( layer_id );;
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.realistic )
|
||||
{
|
||||
polyListSubtracted.BooleanIntersection( m_boardAdapter.GetBoardPoly(),
|
||||
SHAPE_POLY_SET::PM_FAST );
|
||||
|
||||
if( ( layer_id != B_Mask ) && ( layer_id != F_Mask ) )
|
||||
if( layer_id != B_Mask && layer_id != F_Mask )
|
||||
{
|
||||
polyListSubtracted.BooleanSubtract( m_boardAdapter.GetThroughHoleOdPolys(),
|
||||
SHAPE_POLY_SET::PM_FAST );
|
||||
|
@ -585,7 +587,7 @@ void RENDER_3D_OPENGL::reload( REPORTER* aStatusReporter, REPORTER* aWarningRepo
|
|||
SHAPE_POLY_SET::PM_FAST );
|
||||
}
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_SUBTRACT_MASK_FROM_SILK ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.subtract_mask_from_silk )
|
||||
{
|
||||
if( layer_id == B_SilkS && map_poly.find( B_Mask ) != map_poly.end() )
|
||||
{
|
||||
|
@ -611,8 +613,8 @@ void RENDER_3D_OPENGL::reload( REPORTER* aStatusReporter, REPORTER* aWarningRepo
|
|||
|
||||
}
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED ) &&
|
||||
m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.renderPlatedPadsAsPlated
|
||||
&& m_boardAdapter.m_Cfg->m_Render.realistic )
|
||||
{
|
||||
if( m_boardAdapter.GetFrontPlatedPadPolys() )
|
||||
{
|
||||
|
@ -652,8 +654,7 @@ void RENDER_3D_OPENGL::reload( REPORTER* aStatusReporter, REPORTER* aWarningRepo
|
|||
if( aStatusReporter )
|
||||
{
|
||||
// Calculation time in seconds
|
||||
const double calculation_time = (double)( GetRunningMicroSecs() -
|
||||
stats_startReloadTime) / 1e6;
|
||||
double calculation_time = (double)( GetRunningMicroSecs() - stats_startReloadTime) / 1e6;
|
||||
|
||||
aStatusReporter->Report( wxString::Format( _( "Reload time %.3f s" ), calculation_time ) );
|
||||
}
|
||||
|
@ -674,10 +675,10 @@ void RENDER_3D_OPENGL::addTopAndBottomTriangles( TRIANGLE_DISPLAY_LIST* aDst, co
|
|||
}
|
||||
|
||||
|
||||
void RENDER_3D_OPENGL::getLayerZPos( PCB_LAYER_ID aLayerID, float& aOutZtop, float& aOutZbot ) const
|
||||
void RENDER_3D_OPENGL::getLayerZPos( PCB_LAYER_ID aLayer, float& aOutZtop, float& aOutZbot ) const
|
||||
{
|
||||
aOutZbot = m_boardAdapter.GetLayerBottomZPos( aLayerID );
|
||||
aOutZtop = m_boardAdapter.GetLayerTopZPos( aLayerID );
|
||||
aOutZbot = m_boardAdapter.GetLayerBottomZPos( aLayer );
|
||||
aOutZtop = m_boardAdapter.GetLayerTopZPos( aLayer );
|
||||
|
||||
if( aOutZtop < aOutZbot )
|
||||
{
|
||||
|
@ -732,13 +733,11 @@ void RENDER_3D_OPENGL::generateViasAndPads()
|
|||
|
||||
if( m_boardAdapter.GetViaCount() > 0 )
|
||||
{
|
||||
const unsigned int reserve_nr_triangles_estimation =
|
||||
m_boardAdapter.GetCircleSegmentCount(
|
||||
m_boardAdapter.GetAverageViaHoleDiameter() ) * 8 *
|
||||
m_boardAdapter.GetViaCount();
|
||||
float averageDiameter = m_boardAdapter.GetAverageViaHoleDiameter();
|
||||
unsigned int averageSegCount = m_boardAdapter.GetCircleSegmentCount( averageDiameter );
|
||||
unsigned int trianglesEstimate = averageSegCount * 8 * m_boardAdapter.GetViaCount();
|
||||
|
||||
TRIANGLE_DISPLAY_LIST* layerTriangleVIA =
|
||||
new TRIANGLE_DISPLAY_LIST( reserve_nr_triangles_estimation );
|
||||
TRIANGLE_DISPLAY_LIST* layerTriangleVIA = new TRIANGLE_DISPLAY_LIST( trianglesEstimate );
|
||||
|
||||
// Insert plated vertical holes inside the board
|
||||
|
||||
|
@ -811,29 +810,27 @@ void RENDER_3D_OPENGL::generateViasAndPads()
|
|||
// Subtract the holes
|
||||
tht_outer_holes_poly.BooleanSubtract( tht_inner_holes_poly, SHAPE_POLY_SET::PM_FAST );
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.realistic )
|
||||
tht_outer_holes_poly.BooleanSubtract( m_antiBoardPolys, SHAPE_POLY_SET::PM_FAST );
|
||||
|
||||
CONTAINER_2D holesContainer;
|
||||
|
||||
ConvertPolygonToTriangles( tht_outer_holes_poly, holesContainer,
|
||||
m_boardAdapter.BiuTo3dUnits(),
|
||||
(const BOARD_ITEM &)*m_boardAdapter.GetBoard() );
|
||||
m_boardAdapter.BiuTo3dUnits(), *m_boardAdapter.GetBoard() );
|
||||
|
||||
const LIST_OBJECT2D& listHolesObject2d = holesContainer.GetList();
|
||||
const LIST_OBJECT2D& holes2D = holesContainer.GetList();
|
||||
|
||||
if( listHolesObject2d.size() > 0 )
|
||||
if( holes2D.size() > 0 )
|
||||
{
|
||||
float layer_z_top, layer_z_bot, dummy;
|
||||
|
||||
getLayerZPos( F_Cu, layer_z_top, dummy );
|
||||
getLayerZPos( B_Cu, dummy, layer_z_bot );
|
||||
|
||||
TRIANGLE_DISPLAY_LIST* layerTriangles =
|
||||
new TRIANGLE_DISPLAY_LIST( listHolesObject2d.size() );
|
||||
TRIANGLE_DISPLAY_LIST* layerTriangles = new TRIANGLE_DISPLAY_LIST( holes2D.size() );
|
||||
|
||||
// Convert the list of objects(triangles) to triangle layer structure
|
||||
for( const OBJECT_2D* itemOnLayer : listHolesObject2d )
|
||||
for( const OBJECT_2D* itemOnLayer : holes2D )
|
||||
{
|
||||
const OBJECT_2D* object2d_A = itemOnLayer;
|
||||
|
||||
|
@ -889,9 +886,9 @@ void RENDER_3D_OPENGL::load3dModels( REPORTER* aStatusReporter )
|
|||
if( !m_boardAdapter.GetBoard() )
|
||||
return;
|
||||
|
||||
if( !m_boardAdapter.GetFlag( FL_FP_ATTRIBUTES_NORMAL )
|
||||
&& !m_boardAdapter.GetFlag( FL_FP_ATTRIBUTES_NORMAL_INSERT )
|
||||
&& !m_boardAdapter.GetFlag( FL_FP_ATTRIBUTES_VIRTUAL ) )
|
||||
if( !m_boardAdapter.m_Cfg->m_Render.show_footprints_normal
|
||||
&& !m_boardAdapter.m_Cfg->m_Render.show_footprints_insert
|
||||
&& !m_boardAdapter.m_Cfg->m_Render.show_footprints_virtual )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -899,35 +896,34 @@ void RENDER_3D_OPENGL::load3dModels( REPORTER* aStatusReporter )
|
|||
// Go for all footprints
|
||||
for( const FOOTPRINT* footprint : m_boardAdapter.GetBoard()->Footprints() )
|
||||
{
|
||||
for( const FP_3DMODEL& model : footprint->Models() )
|
||||
for( const FP_3DMODEL& fp_model : footprint->Models() )
|
||||
{
|
||||
if( model.m_Show && !model.m_Filename.empty() )
|
||||
if( fp_model.m_Show && !fp_model.m_Filename.empty() )
|
||||
{
|
||||
if( aStatusReporter )
|
||||
{
|
||||
// Display the short filename of the 3D model loaded:
|
||||
// Display the short filename of the 3D fp_model loaded:
|
||||
// (the full name is usually too long to be displayed)
|
||||
wxFileName fn( model.m_Filename );
|
||||
wxFileName fn( fp_model.m_Filename );
|
||||
aStatusReporter->Report( wxString::Format( _( "Loading %s..." ),
|
||||
fn.GetFullName() ) );
|
||||
}
|
||||
|
||||
// Check if the model is not present in our cache map
|
||||
// Check if the fp_model is not present in our cache map
|
||||
// (Not already loaded in memory)
|
||||
if( m_3dModelMap.find( model.m_Filename ) == m_3dModelMap.end() )
|
||||
if( m_3dModelMap.find( fp_model.m_Filename ) == m_3dModelMap.end() )
|
||||
{
|
||||
// It is not present, try get it from cache
|
||||
const S3DMODEL* modelPtr =
|
||||
m_boardAdapter.Get3dCacheManager()->GetModel( model.m_Filename );
|
||||
m_boardAdapter.Get3dCacheManager()->GetModel( fp_model.m_Filename );
|
||||
|
||||
// only add it if the return is not NULL
|
||||
if( modelPtr )
|
||||
{
|
||||
MATERIAL_MODE materialMode = m_boardAdapter.GetMaterialMode();
|
||||
MODEL_3D* ogl_model = new MODEL_3D( *modelPtr, materialMode );
|
||||
int materialMode = m_boardAdapter.m_Cfg->m_Render.material_mode;
|
||||
MODEL_3D* model = new MODEL_3D( *modelPtr, (MATERIAL_MODE) materialMode );
|
||||
|
||||
if( ogl_model )
|
||||
m_3dModelMap[ model.m_Filename ] = ogl_model;
|
||||
m_3dModelMap[ fp_model.m_Filename ] = model;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -169,7 +169,7 @@ void RENDER_3D_OPENGL::setupMaterials()
|
|||
{
|
||||
m_materials = {};
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.realistic )
|
||||
{
|
||||
// http://devernay.free.fr/cours/opengl/materials.html
|
||||
|
||||
|
@ -328,7 +328,7 @@ void RENDER_3D_OPENGL::setLayerMaterial( PCB_LAYER_ID aLayerID )
|
|||
// Convert Opacity to Transparency
|
||||
m_materials.m_SolderMask.m_Transparency = 1.0f - layerColor.a;
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.realistic )
|
||||
{
|
||||
m_materials.m_SolderMask.m_Ambient = m_materials.m_SolderMask.m_Diffuse * 0.3f;
|
||||
|
||||
|
@ -395,7 +395,7 @@ SFVEC4F RENDER_3D_OPENGL::getLayerColor( PCB_LAYER_ID aLayerID )
|
|||
{
|
||||
SFVEC4F layerColor = m_boardAdapter.GetLayerColor( aLayerID );
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.realistic )
|
||||
{
|
||||
switch( aLayerID )
|
||||
{
|
||||
|
@ -563,16 +563,16 @@ bool RENDER_3D_OPENGL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
|
|||
reload( aStatusReporter, aWarningReporter );
|
||||
|
||||
// generate a new 3D grid as the size of the board may had changed
|
||||
m_lastGridType = m_boardAdapter.GetGridType();
|
||||
m_lastGridType = static_cast<GRID3D_TYPE>( m_boardAdapter.m_Cfg->m_Render.grid_type );
|
||||
generate3dGrid( m_lastGridType );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Check if grid was changed
|
||||
if( m_boardAdapter.GetGridType() != m_lastGridType )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.grid_type != m_lastGridType )
|
||||
{
|
||||
// and generate a new one
|
||||
m_lastGridType = m_boardAdapter.GetGridType();
|
||||
m_lastGridType = static_cast<GRID3D_TYPE>( m_boardAdapter.m_Cfg->m_Render.grid_type );
|
||||
generate3dGrid( m_lastGridType );
|
||||
}
|
||||
}
|
||||
|
@ -586,7 +586,7 @@ bool RENDER_3D_OPENGL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
|
|||
glEnable( GL_NORMALIZE ); // This allow OpenGL to normalize the normals after transformations
|
||||
glViewport( 0, 0, m_windowSize.x, m_windowSize.y );
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE ) && aIsMoving )
|
||||
if( aIsMoving && m_boardAdapter.m_Cfg->m_Render.opengl_AA_disableOnMove )
|
||||
glDisable( GL_MULTISAMPLE );
|
||||
else
|
||||
glEnable( GL_MULTISAMPLE );
|
||||
|
@ -627,13 +627,9 @@ bool RENDER_3D_OPENGL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
|
|||
float zpos;
|
||||
|
||||
if( cameraPos.z > 0.0f )
|
||||
{
|
||||
zpos = glm::max( cameraPos.z, 0.5f ) + cameraPos.z * cameraPos.z;
|
||||
}
|
||||
else
|
||||
{
|
||||
zpos = glm::min( cameraPos.z,-0.5f ) - cameraPos.z * cameraPos.z;
|
||||
}
|
||||
|
||||
// This is a point light.
|
||||
const GLfloat headlight_pos[] = { cameraPos.x, cameraPos.y, zpos, 1.0f };
|
||||
|
@ -641,16 +637,13 @@ bool RENDER_3D_OPENGL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
|
|||
glLightfv( GL_LIGHT0, GL_POSITION, headlight_pos );
|
||||
}
|
||||
|
||||
const bool drawMiddleSegments = !( aIsMoving &&
|
||||
m_boardAdapter.GetFlag( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE ) );
|
||||
bool skipThickness = aIsMoving && m_boardAdapter.m_Cfg->m_Render.opengl_thickness_disableOnMove;
|
||||
bool skipRenderHoles = aIsMoving && m_boardAdapter.m_Cfg->m_Render.opengl_holes_disableOnMove;
|
||||
bool skipRenderVias = aIsMoving && m_boardAdapter.m_Cfg->m_Render.opengl_vias_disableOnMove;
|
||||
|
||||
const bool skipRenderHoles = aIsMoving &&
|
||||
m_boardAdapter.GetFlag( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE );
|
||||
bool drawMiddleSegments = !skipThickness;
|
||||
|
||||
const bool skipRenderVias = aIsMoving &&
|
||||
m_boardAdapter.GetFlag( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE );
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.realistic )
|
||||
{
|
||||
// Draw vias and pad holes with copper material
|
||||
setLayerMaterial( B_Cu );
|
||||
|
@ -680,8 +673,8 @@ bool RENDER_3D_OPENGL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
|
|||
// So avoid creating them is they are not very visible
|
||||
const double opacity_min = 0.8;
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_SHOW_BOARD_BODY ) &&
|
||||
( m_boardAdapter.m_BoardBodyColor.a > opacity_min ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.show_board_body
|
||||
&& m_boardAdapter.m_BoardBodyColor.a > opacity_min )
|
||||
{
|
||||
if( ( layer_id > F_Cu ) && ( layer_id < B_Cu ) )
|
||||
continue;
|
||||
|
@ -693,21 +686,26 @@ bool RENDER_3D_OPENGL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
|
|||
|
||||
if( ( layer_id >= F_Cu ) && ( layer_id <= B_Cu ) )
|
||||
{
|
||||
if( !m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) ||
|
||||
!( m_boardAdapter.GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED ) &&
|
||||
m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) ) )
|
||||
setLayerMaterial( layer_id );
|
||||
else
|
||||
if( m_boardAdapter.m_Cfg->m_Render.renderPlatedPadsAsPlated
|
||||
&& m_boardAdapter.m_Cfg->m_Render.realistic )
|
||||
{
|
||||
setCopperMaterial();
|
||||
}
|
||||
else
|
||||
{
|
||||
setLayerMaterial( layer_id );
|
||||
}
|
||||
|
||||
if( skipRenderHoles )
|
||||
{
|
||||
pLayerDispList->DrawAllCameraCulled( m_camera.GetPos().z, drawMiddleSegments );
|
||||
|
||||
// Draw copper plated pads
|
||||
if( ( ( layer_id == F_Cu ) || ( layer_id == B_Cu ) ) &&
|
||||
( m_platedPadsFront || m_platedPadsBack ) )
|
||||
if( ( layer_id == F_Cu || layer_id == B_Cu )
|
||||
&& ( m_platedPadsFront || m_platedPadsBack ) )
|
||||
{
|
||||
setPlatedCopperAndDepthOffset( layer_id );
|
||||
}
|
||||
|
||||
if( layer_id == F_Cu && m_platedPadsFront )
|
||||
{
|
||||
|
@ -814,33 +812,32 @@ bool RENDER_3D_OPENGL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
|
|||
setLayerMaterial( layer_id );
|
||||
|
||||
OPENGL_RENDER_LIST* throughHolesOuter =
|
||||
m_boardAdapter.GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS )
|
||||
&& m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE )
|
||||
&& ( layer_id == B_SilkS || layer_id == F_SilkS )
|
||||
? m_outerThroughHoleRings
|
||||
: m_outerThroughHoles;
|
||||
m_boardAdapter.m_Cfg->m_Render.clip_silk_on_via_annulus
|
||||
&& m_boardAdapter.m_Cfg->m_Render.realistic
|
||||
&& ( layer_id == B_SilkS || layer_id == F_SilkS ) ? m_outerThroughHoleRings
|
||||
: m_outerThroughHoles;
|
||||
|
||||
if( throughHolesOuter )
|
||||
{
|
||||
throughHolesOuter->ApplyScalePosition(
|
||||
pLayerDispList->GetZBot(),
|
||||
pLayerDispList->GetZTop() - pLayerDispList->GetZBot() );
|
||||
throughHolesOuter->ApplyScalePosition( pLayerDispList->GetZBot(),
|
||||
pLayerDispList->GetZTop()
|
||||
- pLayerDispList->GetZBot() );
|
||||
}
|
||||
|
||||
OPENGL_RENDER_LIST* anti_board = m_antiBoard;
|
||||
|
||||
if( anti_board )
|
||||
{
|
||||
anti_board->ApplyScalePosition(
|
||||
pLayerDispList->GetZBot(),
|
||||
pLayerDispList->GetZTop() - pLayerDispList->GetZBot() );
|
||||
anti_board->ApplyScalePosition( pLayerDispList->GetZBot(),
|
||||
pLayerDispList->GetZTop()
|
||||
- pLayerDispList->GetZBot() );
|
||||
}
|
||||
|
||||
if( !skipRenderHoles
|
||||
&& m_boardAdapter.GetFlag( FL_SUBTRACT_MASK_FROM_SILK )
|
||||
&& m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE )
|
||||
&& ( ( layer_id == B_SilkS && m_layers.find( B_Mask ) != m_layers.end() )
|
||||
|| ( layer_id == F_SilkS && m_layers.find( F_Mask ) != m_layers.end() ) ) )
|
||||
&& m_boardAdapter.m_Cfg->m_Render.subtract_mask_from_silk
|
||||
&& m_boardAdapter.m_Cfg->m_Render.realistic
|
||||
&& ( ( layer_id == B_SilkS && m_layers.find( B_Mask ) != m_layers.end() )
|
||||
|| ( layer_id == F_SilkS && m_layers.find( F_Mask ) != m_layers.end() ) ) )
|
||||
{
|
||||
const PCB_LAYER_ID layerMask_id = (layer_id == B_SilkS) ? B_Mask : F_Mask;
|
||||
|
||||
|
@ -880,13 +877,11 @@ bool RENDER_3D_OPENGL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
|
|||
render3dModels( true, false );
|
||||
|
||||
// Display board body
|
||||
if( m_boardAdapter.GetFlag( FL_SHOW_BOARD_BODY ) )
|
||||
{
|
||||
if( m_boardAdapter.m_Cfg->m_Render.show_board_body )
|
||||
renderBoardBody( skipRenderHoles );
|
||||
}
|
||||
|
||||
// Display transparent mask layers
|
||||
if( m_boardAdapter.GetFlag( FL_SOLDERMASK ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.show_soldermask )
|
||||
{
|
||||
// add a depth buffer offset, it will help to hide some artifacts
|
||||
// on silkscreen where the SolderMask is removed
|
||||
|
@ -949,7 +944,7 @@ bool RENDER_3D_OPENGL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
|
|||
glDepthMask( GL_TRUE );
|
||||
|
||||
// Render Grid
|
||||
if( m_boardAdapter.GetGridType() != GRID3D_TYPE::NONE )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.grid_type != GRID3D_TYPE::NONE )
|
||||
{
|
||||
glDisable( GL_LIGHTING );
|
||||
|
||||
|
@ -960,7 +955,7 @@ bool RENDER_3D_OPENGL::Redraw( bool aIsMoving, REPORTER* aStatusReporter,
|
|||
}
|
||||
|
||||
// Render 3D arrows
|
||||
if( m_boardAdapter.GetFlag( FL_AXIS ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.show_axis )
|
||||
render3dArrows();
|
||||
|
||||
// Return back to the original viewport (this is important if we want
|
||||
|
@ -1186,12 +1181,12 @@ void RENDER_3D_OPENGL::render3dModelsSelected( bool aRenderTopOrBot, bool aRende
|
|||
{
|
||||
bool highlight = false;
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_USE_SELECTION ) )
|
||||
if( m_boardAdapter.m_IsBoardView )
|
||||
{
|
||||
if( fp->IsSelected() )
|
||||
highlight = true;
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_HIGHLIGHT_ROLLOVER_ITEM ) && fp == m_currentRollOverItem )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.opengl_highlight_on_rollover )
|
||||
highlight = true;
|
||||
|
||||
if( aRenderSelectedOnly != highlight )
|
||||
|
@ -1214,7 +1209,7 @@ void RENDER_3D_OPENGL::render3dModelsSelected( bool aRenderTopOrBot, bool aRende
|
|||
|
||||
void RENDER_3D_OPENGL::render3dModels( bool aRenderTopOrBot, bool aRenderTransparentOnly )
|
||||
{
|
||||
if( m_boardAdapter.GetFlag( FL_USE_SELECTION ) )
|
||||
if( m_boardAdapter.m_IsBoardView )
|
||||
render3dModelsSelected( aRenderTopOrBot, aRenderTransparentOnly, true );
|
||||
|
||||
render3dModelsSelected( aRenderTopOrBot, aRenderTransparentOnly, false );
|
||||
|
@ -1227,6 +1222,8 @@ void RENDER_3D_OPENGL::renderFootprint( const FOOTPRINT* aFootprint, bool aRende
|
|||
if( !aFootprint->Models().empty() )
|
||||
{
|
||||
const double zpos = m_boardAdapter.GetFootprintZPos( aFootprint->IsFlipped() );
|
||||
SFVEC3F selColor = m_boardAdapter.GetColor( m_boardAdapter.m_Cfg->m_Render.opengl_selection_color );
|
||||
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
|
@ -1287,15 +1284,14 @@ void RENDER_3D_OPENGL::renderFootprint( const FOOTPRINT* aFootprint, bool aRende
|
|||
{
|
||||
modelPtr->DrawTransparent( sM.m_Opacity,
|
||||
aFootprint->IsSelected() || aIsSelected,
|
||||
m_boardAdapter.m_OpenGlSelectionColor );
|
||||
selColor );
|
||||
}
|
||||
else
|
||||
{
|
||||
modelPtr->DrawOpaque( aFootprint->IsSelected() || aIsSelected,
|
||||
m_boardAdapter.m_OpenGlSelectionColor );
|
||||
modelPtr->DrawOpaque( aFootprint->IsSelected() || aIsSelected, selColor );
|
||||
}
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.opengl_show_model_bbox )
|
||||
{
|
||||
glEnable( GL_BLEND );
|
||||
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
||||
|
|
|
@ -70,30 +70,23 @@ static float TransparencyControl( float aGrayColorValue, float aTransparency )
|
|||
|
||||
void RENDER_3D_RAYTRACE::setupMaterials()
|
||||
{
|
||||
MATERIAL::SetDefaultRefractionRayCount( m_boardAdapter.m_RtRefractionSampleCount );
|
||||
MATERIAL::SetDefaultReflectionRayCount( m_boardAdapter.m_RtReflectionSampleCount );
|
||||
MATERIAL::SetDefaultRefractionRayCount( m_boardAdapter.m_Cfg->m_Render.raytrace_nrsamples_refractions );
|
||||
MATERIAL::SetDefaultReflectionRayCount( m_boardAdapter.m_Cfg->m_Render.raytrace_nrsamples_reflections );
|
||||
|
||||
MATERIAL::SetDefaultRefractionRecursionCount( m_boardAdapter.m_RtRecursiveRefractionCount );
|
||||
MATERIAL::SetDefaultReflectionRecursionCount( m_boardAdapter.m_RtRecursiveReflectionCount );
|
||||
MATERIAL::SetDefaultRefractionRecursionCount( m_boardAdapter.m_Cfg->m_Render.raytrace_recursivelevel_refractions );
|
||||
MATERIAL::SetDefaultReflectionRecursionCount( m_boardAdapter.m_Cfg->m_Render.raytrace_recursivelevel_reflections );
|
||||
|
||||
double mmTo3Dunits = IU_PER_MM * m_boardAdapter.BiuTo3dUnits();
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.raytrace_procedural_textures )
|
||||
{
|
||||
m_boardMaterial = BOARD_NORMAL( 0.40f * mmTo3Dunits );
|
||||
|
||||
m_copperMaterial = COPPER_NORMAL( 4.0f * mmTo3Dunits, &m_boardMaterial );
|
||||
|
||||
m_platedCopperMaterial = PLATED_COPPER_NORMAL( 0.5f * mmTo3Dunits );
|
||||
|
||||
m_solderMaskMaterial = SOLDER_MASK_NORMAL( &m_boardMaterial );
|
||||
|
||||
m_plasticMaterial = PLASTIC_NORMAL( 0.05f * mmTo3Dunits );
|
||||
|
||||
m_shinyPlasticMaterial = PLASTIC_SHINE_NORMAL( 0.1f * mmTo3Dunits );
|
||||
|
||||
m_brushedMetalMaterial = BRUSHED_METAL_NORMAL( 0.05f * mmTo3Dunits );
|
||||
|
||||
m_silkScreenMaterial = SILK_SCREEN_NORMAL( 0.25f * mmTo3Dunits );
|
||||
}
|
||||
|
||||
|
@ -107,14 +100,14 @@ void RENDER_3D_RAYTRACE::setupMaterials()
|
|||
ConvertSRGBToLinear( (SFVEC3F) m_boardAdapter.m_CopperColor * 0.3f ),
|
||||
SFVEC3F( 0.0f ), copperSpecularLinear, 0.4f * 128.0f, 0.0f, 0.0f );
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.raytrace_procedural_textures )
|
||||
m_materials.m_Copper.SetGenerator( &m_platedCopperMaterial );
|
||||
|
||||
m_materials.m_NonPlatedCopper = BLINN_PHONG_MATERIAL(
|
||||
ConvertSRGBToLinear( SFVEC3F( 0.191f, 0.073f, 0.022f ) ), SFVEC3F( 0.0f, 0.0f, 0.0f ),
|
||||
SFVEC3F( 0.256f, 0.137f, 0.086f ), 0.15f * 128.0f, 0.0f, 0.0f );
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.raytrace_procedural_textures )
|
||||
m_materials.m_NonPlatedCopper.SetGenerator( &m_copperMaterial );
|
||||
|
||||
m_materials.m_Paste = BLINN_PHONG_MATERIAL(
|
||||
|
@ -132,7 +125,7 @@ void RENDER_3D_RAYTRACE::setupMaterials()
|
|||
(SFVEC3F) m_boardAdapter.m_SilkScreenColorTop ) ),
|
||||
SFVEC3F( 0.0f ), SFVEC3F( 0.10f ) ), 0.078125f * 128.0f, 0.0f, 0.0f );
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.raytrace_procedural_textures )
|
||||
m_materials.m_SilkS.SetGenerator( &m_silkScreenMaterial );
|
||||
|
||||
// Assume that SolderMaskTop == SolderMaskBot
|
||||
|
@ -153,7 +146,7 @@ void RENDER_3D_RAYTRACE::setupMaterials()
|
|||
m_materials.m_SolderMask.SetCastShadows( true );
|
||||
m_materials.m_SolderMask.SetRefractionRayCount( 1 );
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.raytrace_procedural_textures )
|
||||
m_materials.m_SolderMask.SetGenerator( &m_solderMaskMaterial );
|
||||
|
||||
m_materials.m_EpoxyBoard =
|
||||
|
@ -166,7 +159,7 @@ void RENDER_3D_RAYTRACE::setupMaterials()
|
|||
|
||||
m_materials.m_EpoxyBoard.SetAbsorvance( 10.0f );
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.raytrace_procedural_textures )
|
||||
m_materials.m_EpoxyBoard.SetGenerator( &m_boardMaterial );
|
||||
|
||||
SFVEC3F bgTop = ConvertSRGBToLinear( (SFVEC3F) m_boardAdapter.m_BgColorTop );
|
||||
|
@ -278,11 +271,11 @@ void RENDER_3D_RAYTRACE::createItemsFromContainer( const BVH_CONTAINER_2D* aCont
|
|||
// layer and the flag is set, then clip the silk at the outer edge of the annular ring,
|
||||
// rather than the at the outer edge of the copper plating.
|
||||
const BVH_CONTAINER_2D& throughHoleOuter =
|
||||
( m_boardAdapter.GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS )
|
||||
&& m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE )
|
||||
&& ( ( aLayer_id == B_SilkS ) || ( aLayer_id == F_SilkS ) ) ) ?
|
||||
m_boardAdapter.GetThroughHoleAnnularRings() :
|
||||
m_boardAdapter.GetThroughHoleOds();
|
||||
m_boardAdapter.m_Cfg->m_Render.clip_silk_on_via_annulus
|
||||
&& m_boardAdapter.m_Cfg->m_Render.realistic
|
||||
&& ( aLayer_id == B_SilkS || aLayer_id == F_SilkS ) ?
|
||||
m_boardAdapter.GetThroughHoleAnnularRings() :
|
||||
m_boardAdapter.GetThroughHoleOds();
|
||||
|
||||
if( !throughHoleOuter.GetList().empty() )
|
||||
{
|
||||
|
@ -308,8 +301,8 @@ void RENDER_3D_RAYTRACE::createItemsFromContainer( const BVH_CONTAINER_2D* aCont
|
|||
|
||||
const MAP_CONTAINER_2D_BASE& mapLayers = m_boardAdapter.GetLayerMap();
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_SUBTRACT_MASK_FROM_SILK )
|
||||
&& m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.subtract_mask_from_silk
|
||||
&& m_boardAdapter.m_Cfg->m_Render.realistic
|
||||
&& ( ( aLayer_id == B_SilkS && mapLayers.find( B_Mask ) != mapLayers.end() )
|
||||
|| ( aLayer_id == F_SilkS && mapLayers.find( F_Mask ) != mapLayers.end() ) ) )
|
||||
{
|
||||
|
@ -439,7 +432,7 @@ void RENDER_3D_RAYTRACE::Reload( REPORTER* aStatusReporter, REPORTER* aWarningRe
|
|||
*m_boardAdapter.GetBoard(), ii );
|
||||
}
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_SHOW_BOARD_BODY ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.show_board_body )
|
||||
{
|
||||
const LIST_OBJECT2D& listObjects = m_outlineBoard2dObjects->GetList();
|
||||
|
||||
|
@ -592,7 +585,7 @@ void RENDER_3D_RAYTRACE::Reload( REPORTER* aStatusReporter, REPORTER* aWarningRe
|
|||
case F_Paste:
|
||||
materialLayer = &m_materials.m_Paste;
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.realistic )
|
||||
layerColor = m_boardAdapter.m_SolderPasteColor;
|
||||
else
|
||||
layerColor = m_boardAdapter.GetLayerColor( layer_id );
|
||||
|
@ -602,7 +595,7 @@ void RENDER_3D_RAYTRACE::Reload( REPORTER* aStatusReporter, REPORTER* aWarningRe
|
|||
case B_SilkS:
|
||||
materialLayer = &m_materials.m_SilkS;
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.realistic )
|
||||
layerColor = m_boardAdapter.m_SilkScreenColorBot;
|
||||
else
|
||||
layerColor = m_boardAdapter.GetLayerColor( layer_id );
|
||||
|
@ -612,7 +605,7 @@ void RENDER_3D_RAYTRACE::Reload( REPORTER* aStatusReporter, REPORTER* aWarningRe
|
|||
case F_SilkS:
|
||||
materialLayer = &m_materials.m_SilkS;
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.realistic )
|
||||
layerColor = m_boardAdapter.m_SilkScreenColorTop;
|
||||
else
|
||||
layerColor = m_boardAdapter.GetLayerColor( layer_id );
|
||||
|
@ -636,9 +629,9 @@ void RENDER_3D_RAYTRACE::Reload( REPORTER* aStatusReporter, REPORTER* aWarningRe
|
|||
break;
|
||||
|
||||
default:
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.realistic )
|
||||
{
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.renderPlatedPadsAsPlated )
|
||||
layerColor = SFVEC3F( 184.0f / 255.0f, 115.0f / 255.0f, 50.0f / 255.0f );
|
||||
else
|
||||
layerColor = m_boardAdapter.m_CopperColor;
|
||||
|
@ -656,8 +649,8 @@ void RENDER_3D_RAYTRACE::Reload( REPORTER* aStatusReporter, REPORTER* aWarningRe
|
|||
} // for each layer on map
|
||||
|
||||
// Create plated copper
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED )
|
||||
&& m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.renderPlatedPadsAsPlated
|
||||
&& m_boardAdapter.m_Cfg->m_Render.realistic )
|
||||
{
|
||||
createItemsFromContainer( m_boardAdapter.GetPlatedPadsFront(), F_Cu, &m_materials.m_Copper,
|
||||
m_boardAdapter.m_CopperColor,
|
||||
|
@ -674,7 +667,8 @@ void RENDER_3D_RAYTRACE::Reload( REPORTER* aStatusReporter, REPORTER* aWarningRe
|
|||
// Solder mask layers are "negative" layers so the elements that we have in the container
|
||||
// should remove the board outline. We will check for all objects in the outline if it
|
||||
// intersects any object in the layer container and also any hole.
|
||||
if( m_boardAdapter.GetFlag( FL_SOLDERMASK ) && !m_outlineBoard2dObjects->GetList().empty() )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.show_soldermask
|
||||
&& !m_outlineBoard2dObjects->GetList().empty() )
|
||||
{
|
||||
const MATERIAL* materialLayer = &m_materials.m_SolderMask;
|
||||
|
||||
|
@ -693,7 +687,7 @@ void RENDER_3D_RAYTRACE::Reload( REPORTER* aStatusReporter, REPORTER* aWarningRe
|
|||
|
||||
SFVEC3F layerColor;
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.realistic )
|
||||
{
|
||||
if( layer_id == B_Mask )
|
||||
layerColor = m_boardAdapter.m_SolderMaskColorBot;
|
||||
|
@ -798,7 +792,7 @@ void RENDER_3D_RAYTRACE::Reload( REPORTER* aStatusReporter, REPORTER* aWarningRe
|
|||
if( !aOnlyLoadCopperAndShapes )
|
||||
{
|
||||
// Add floor
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.raytrace_backfloor )
|
||||
{
|
||||
BBOX_3D boardBBox = m_boardAdapter.GetBBox();
|
||||
|
||||
|
@ -878,41 +872,47 @@ void RENDER_3D_RAYTRACE::Reload( REPORTER* aStatusReporter, REPORTER* aWarningRe
|
|||
&& ( aSource.b < ( 1.0f / 255.0f ) ) );
|
||||
};
|
||||
|
||||
m_cameraLight = new DIRECTIONAL_LIGHT( SFVEC3F( 0.0f, 0.0f, 0.0f ),
|
||||
m_boardAdapter.m_RtCameraLightColor );
|
||||
SFVEC3F cameraLightColor =
|
||||
m_boardAdapter.GetColor( m_boardAdapter.m_Cfg->m_Render.raytrace_lightColorCamera );
|
||||
SFVEC3F topLightColor =
|
||||
m_boardAdapter.GetColor( m_boardAdapter.m_Cfg->m_Render.raytrace_lightColorTop );
|
||||
SFVEC3F bottomLightColor =
|
||||
m_boardAdapter.GetColor( m_boardAdapter.m_Cfg->m_Render.raytrace_lightColorBottom );
|
||||
|
||||
m_cameraLight = new DIRECTIONAL_LIGHT( SFVEC3F( 0.0f, 0.0f, 0.0f ), cameraLightColor );
|
||||
m_cameraLight->SetCastShadows( false );
|
||||
|
||||
if( !IsColorZero( m_boardAdapter.m_RtCameraLightColor ) )
|
||||
if( !IsColorZero( cameraLightColor ) )
|
||||
m_lights.push_back( m_cameraLight );
|
||||
|
||||
const SFVEC3F& boardCenter = m_boardAdapter.GetBBox().GetCenter();
|
||||
|
||||
if( !IsColorZero( m_boardAdapter.m_RtLightColorTop ) )
|
||||
if( !IsColorZero( topLightColor ) )
|
||||
{
|
||||
m_lights.push_back( new POINT_LIGHT( SFVEC3F( boardCenter.x, boardCenter.y,
|
||||
+RANGE_SCALE_3D * 2.0f ),
|
||||
m_boardAdapter.m_RtLightColorTop ) );
|
||||
topLightColor ) );
|
||||
}
|
||||
|
||||
if( !IsColorZero( m_boardAdapter.m_RtLightColorBottom ) )
|
||||
if( !IsColorZero( bottomLightColor ) )
|
||||
{
|
||||
m_lights.push_back( new POINT_LIGHT( SFVEC3F( boardCenter.x, boardCenter.y,
|
||||
-RANGE_SCALE_3D * 2.0f ),
|
||||
m_boardAdapter.m_RtLightColorBottom ) );
|
||||
bottomLightColor ) );
|
||||
}
|
||||
|
||||
wxASSERT( m_boardAdapter.m_RtLightColor.size()
|
||||
== m_boardAdapter.m_RtLightSphericalCoords.size() );
|
||||
|
||||
for( size_t i = 0; i < m_boardAdapter.m_RtLightColor.size(); ++i )
|
||||
for( size_t i = 0; i < m_boardAdapter.m_Cfg->m_Render.raytrace_lightColor.size(); ++i )
|
||||
{
|
||||
if( !IsColorZero( m_boardAdapter.m_RtLightColor[i] ) )
|
||||
SFVEC3F lightColor =
|
||||
m_boardAdapter.GetColor( m_boardAdapter.m_Cfg->m_Render.raytrace_lightColor[i] );
|
||||
|
||||
if( !IsColorZero( lightColor ) )
|
||||
{
|
||||
const SFVEC2F sc = m_boardAdapter.m_RtLightSphericalCoords[i];
|
||||
const SFVEC2F sc = m_boardAdapter.GetSphericalCoord( i );
|
||||
|
||||
m_lights.push_back( new DIRECTIONAL_LIGHT(
|
||||
SphericalToCartesian( glm::pi<float>() * sc.x, glm::pi<float>() * sc.y ),
|
||||
m_boardAdapter.m_RtLightColor[i] ) );
|
||||
lightColor ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -970,7 +970,7 @@ void RENDER_3D_RAYTRACE::insertHole( const PCB_VIA* aVia )
|
|||
|
||||
objPtr->SetMaterial( &m_materials.m_Copper );
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.realistic )
|
||||
objPtr->SetColor( ConvertSRGBToLinear( m_boardAdapter.m_CopperColor ) );
|
||||
else if( aVia->GetViaType() == VIATYPE::MICROVIA )
|
||||
objPtr->SetColor( ConvertSRGBToLinear( m_boardAdapter.GetItemColor( LAYER_VIA_MICROVIA ) ) );
|
||||
|
@ -989,7 +989,7 @@ void RENDER_3D_RAYTRACE::insertHole( const PAD* aPad )
|
|||
|
||||
SFVEC3F objColor;
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.realistic )
|
||||
objColor = m_boardAdapter.m_CopperColor;
|
||||
else
|
||||
objColor = m_boardAdapter.GetItemColor( LAYER_PADS_TH );
|
||||
|
@ -1195,9 +1195,9 @@ void RENDER_3D_RAYTRACE::load3DModels( CONTAINER_3D& aDstContainer, bool aSkipMa
|
|||
if( !m_boardAdapter.GetBoard() )
|
||||
return;
|
||||
|
||||
if( !m_boardAdapter.GetFlag( FL_FP_ATTRIBUTES_NORMAL )
|
||||
&& !m_boardAdapter.GetFlag( FL_FP_ATTRIBUTES_NORMAL_INSERT )
|
||||
&& !m_boardAdapter.GetFlag( FL_FP_ATTRIBUTES_VIRTUAL ) )
|
||||
if( !m_boardAdapter.m_Cfg->m_Render.show_footprints_normal
|
||||
&& !m_boardAdapter.m_Cfg->m_Render.show_footprints_insert
|
||||
&& !m_boardAdapter.m_Cfg->m_Render.show_footprints_virtual )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -1312,7 +1312,7 @@ MODEL_MATERIALS* RENDER_3D_RAYTRACE::getModelMaterial( const S3DMODEL* a3DModel
|
|||
|
||||
for( unsigned int imat = 0; imat < a3DModel->m_MaterialsSize; ++imat )
|
||||
{
|
||||
if( m_boardAdapter.GetMaterialMode() == MATERIAL_MODE::NORMAL )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.material_mode == MATERIAL_MODE::NORMAL )
|
||||
{
|
||||
const SMATERIAL& material = a3DModel->m_Materials[imat];
|
||||
|
||||
|
@ -1334,7 +1334,7 @@ MODEL_MATERIALS* RENDER_3D_RAYTRACE::getModelMaterial( const S3DMODEL* a3DModel
|
|||
ConvertSRGBToLinear( material.m_Specular ), material.m_Shininess * 180.0f,
|
||||
material.m_Transparency, reflectionFactor );
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.raytrace_procedural_textures )
|
||||
{
|
||||
// Guess material type and apply a normal perturbator
|
||||
if( ( RGBtoGray( material.m_Diffuse ) < 0.3f )
|
||||
|
@ -1502,7 +1502,7 @@ void RENDER_3D_RAYTRACE::addModels( CONTAINER_3D& aDstContainer, const S3DMODEL*
|
|||
const SFVEC3F diffuseColor =
|
||||
a3DModel->m_Materials[mesh.m_MaterialIdx].m_Diffuse;
|
||||
|
||||
if( m_boardAdapter.GetMaterialMode() == MATERIAL_MODE::CAD_MODE )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.material_mode == MATERIAL_MODE::CAD_MODE )
|
||||
newTriangle->SetColor( ConvertSRGBToLinear(
|
||||
MaterialDiffuseToColorCAD( diffuseColor ) ) );
|
||||
else
|
||||
|
@ -1510,7 +1510,8 @@ void RENDER_3D_RAYTRACE::addModels( CONTAINER_3D& aDstContainer, const S3DMODEL*
|
|||
}
|
||||
else
|
||||
{
|
||||
if( m_boardAdapter.GetMaterialMode() == MATERIAL_MODE::CAD_MODE )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.material_mode == MATERIAL_MODE::CAD_MODE )
|
||||
{
|
||||
newTriangle->SetColor(
|
||||
ConvertSRGBToLinear( MaterialDiffuseToColorCAD(
|
||||
mesh.m_Color[idx0] ) ),
|
||||
|
@ -1518,11 +1519,14 @@ void RENDER_3D_RAYTRACE::addModels( CONTAINER_3D& aDstContainer, const S3DMODEL*
|
|||
mesh.m_Color[idx1] ) ),
|
||||
ConvertSRGBToLinear( MaterialDiffuseToColorCAD(
|
||||
mesh.m_Color[idx2] ) ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
newTriangle->SetColor(
|
||||
ConvertSRGBToLinear( mesh.m_Color[idx0] ),
|
||||
ConvertSRGBToLinear( mesh.m_Color[idx1] ),
|
||||
ConvertSRGBToLinear( mesh.m_Color[idx2] ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -293,7 +293,7 @@ void RENDER_3D_RAYTRACE::render( GLubyte* ptrPBO, REPORTER* aStatusReporter )
|
|||
if( m_cameraLight )
|
||||
m_cameraLight->SetDirection( -m_camera.GetDir() );
|
||||
|
||||
if( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::OPENGL )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
|
||||
{
|
||||
// Set all pixels of PBO transparent (Alpha to 0)
|
||||
// This way it will draw the full buffer but only shows the updated (
|
||||
|
@ -399,7 +399,7 @@ void RENDER_3D_RAYTRACE::renderTracing( GLubyte* ptrPBO, REPORTER* aStatusReport
|
|||
// or mark it as finished
|
||||
if( m_blockRenderProgressCount >= m_blockPositions.size() )
|
||||
{
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.raytrace_post_processing )
|
||||
m_renderState = RT_RENDER_STATE_POST_PROCESS_SHADE;
|
||||
else
|
||||
m_renderState = RT_RENDER_STATE_FINISH;
|
||||
|
@ -504,7 +504,7 @@ void RENDER_3D_RAYTRACE::renderAntiAliasPackets( const SFVEC3F* aBgColorY,
|
|||
const HITINFO_PACKET* aHitPck_AA_X1Y1,
|
||||
const RAY* aRayPck, SFVEC3F* aOutHitColor )
|
||||
{
|
||||
const bool is_testShadow = m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS );
|
||||
const bool is_testShadow = m_boardAdapter.m_Cfg->m_Render.raytrace_shadows;
|
||||
|
||||
for( unsigned int y = 0, i = 0; y < RAYPACKET_DIM; ++y )
|
||||
{
|
||||
|
@ -652,7 +652,7 @@ void RENDER_3D_RAYTRACE::renderBlockTracing( GLubyte* ptrPBO, signed int iBlock
|
|||
if( !m_accelerator->Intersect( blockPacket, hitPacket_X0Y0 ) )
|
||||
{
|
||||
// If block is empty then set shades and continue
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.raytrace_post_processing )
|
||||
{
|
||||
for( unsigned int y = 0; y < RAYPACKET_DIM; ++y )
|
||||
{
|
||||
|
@ -670,10 +670,9 @@ void RENDER_3D_RAYTRACE::renderBlockTracing( GLubyte* ptrPBO, signed int iBlock
|
|||
}
|
||||
|
||||
// This will set the output color to be displayed
|
||||
// If post processing is enabled, it will not reflect the final result
|
||||
// (as the final color will be computed on post processing)
|
||||
// but it is used for report progress
|
||||
const bool isFinalColor = !m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING );
|
||||
// If post processing is enabled, it will not reflect the final result (as the final
|
||||
// color will be computed on post processing) but it is used for report progress
|
||||
const bool isFinalColor = !m_boardAdapter.m_Cfg->m_Render.raytrace_post_processing;
|
||||
|
||||
for( unsigned int y = 0; y < RAYPACKET_DIM; ++y )
|
||||
{
|
||||
|
@ -698,9 +697,9 @@ void RENDER_3D_RAYTRACE::renderBlockTracing( GLubyte* ptrPBO, signed int iBlock
|
|||
|
||||
// Shade original (0, 0) hits ("paint" the intersected objects)
|
||||
renderRayPackets( bgColor, blockPacket.m_ray, hitPacket_X0Y0,
|
||||
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ), hitColor_X0Y0 );
|
||||
m_boardAdapter.m_Cfg->m_Render.raytrace_shadows, hitColor_X0Y0 );
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.raytrace_anti_aliasing )
|
||||
{
|
||||
SFVEC3F hitColor_AA_X1Y1[RAYPACKET_RAYS_PER_PACKET];
|
||||
|
||||
|
@ -719,16 +718,13 @@ void RENDER_3D_RAYTRACE::renderBlockTracing( GLubyte* ptrPBO, signed int iBlock
|
|||
const SFVEC3F& outColor = bgColor[y];
|
||||
|
||||
for( unsigned int x = 0; x < RAYPACKET_DIM; ++x, ++i )
|
||||
{
|
||||
hitColor_AA_X1Y1[i] = outColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
renderRayPackets( bgColor, blockPacket_AA_X1Y1.m_ray, hitPacket_AA_X1Y1,
|
||||
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ),
|
||||
hitColor_AA_X1Y1 );
|
||||
m_boardAdapter.m_Cfg->m_Render.raytrace_shadows, hitColor_AA_X1Y1 );
|
||||
}
|
||||
|
||||
SFVEC3F hitColor_AA_X1Y0[RAYPACKET_RAYS_PER_PACKET];
|
||||
|
@ -737,8 +733,7 @@ void RENDER_3D_RAYTRACE::renderBlockTracing( GLubyte* ptrPBO, signed int iBlock
|
|||
|
||||
for( unsigned int i = 0; i < RAYPACKET_RAYS_PER_PACKET; ++i )
|
||||
{
|
||||
const SFVEC3F color_average = ( hitColor_X0Y0[i] +
|
||||
hitColor_AA_X1Y1[i] ) * SFVEC3F( 0.5f );
|
||||
SFVEC3F color_average = ( hitColor_X0Y0[i] + hitColor_AA_X1Y1[i] ) * SFVEC3F( 0.5f );
|
||||
|
||||
hitColor_AA_X1Y0[i] = color_average;
|
||||
hitColor_AA_X0Y1[i] = color_average;
|
||||
|
@ -784,7 +779,7 @@ void RENDER_3D_RAYTRACE::renderBlockTracing( GLubyte* ptrPBO, signed int iBlock
|
|||
|
||||
const uint32_t ptrInc = ( m_realBufferSize.x - RAYPACKET_DIM ) * 4;
|
||||
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.raytrace_post_processing )
|
||||
{
|
||||
SFVEC2I bPos;
|
||||
bPos.y = blockPos.y;
|
||||
|
@ -798,6 +793,7 @@ void RENDER_3D_RAYTRACE::renderBlockTracing( GLubyte* ptrPBO, signed int iBlock
|
|||
const SFVEC3F& hColor = hitColor_X0Y0[i];
|
||||
|
||||
if( hitPacket_X0Y0[i].m_hitresult == true )
|
||||
{
|
||||
m_postShaderSsao.SetPixelData( bPos.x, bPos.y,
|
||||
hitPacket_X0Y0[i].m_HitInfo.m_HitNormal,
|
||||
hColor,
|
||||
|
@ -805,9 +801,12 @@ void RENDER_3D_RAYTRACE::renderBlockTracing( GLubyte* ptrPBO, signed int iBlock
|
|||
hitPacket_X0Y0[i].m_HitInfo.m_tHit ),
|
||||
hitPacket_X0Y0[i].m_HitInfo.m_tHit,
|
||||
hitPacket_X0Y0[i].m_HitInfo.m_ShadowFactor );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_postShaderSsao.SetPixelData( bPos.x, bPos.y, SFVEC3F( 0.0f ), hColor,
|
||||
SFVEC3F( 0.0f ), 0, 1.0f );
|
||||
}
|
||||
|
||||
renderFinalColor( ptr, hColor, false );
|
||||
|
||||
|
@ -837,13 +836,12 @@ void RENDER_3D_RAYTRACE::renderBlockTracing( GLubyte* ptrPBO, signed int iBlock
|
|||
|
||||
void RENDER_3D_RAYTRACE::postProcessShading( GLubyte* /* ptrPBO */, REPORTER* aStatusReporter )
|
||||
{
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.raytrace_post_processing )
|
||||
{
|
||||
if( aStatusReporter )
|
||||
aStatusReporter->Report( _( "Rendering: Post processing shader" ) );
|
||||
|
||||
m_postShaderSsao.SetShadowsEnabled(
|
||||
m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) );
|
||||
m_postShaderSsao.SetShadowsEnabled( m_boardAdapter.m_Cfg->m_Render.raytrace_shadows );
|
||||
|
||||
std::atomic<size_t> nextBlock( 0 );
|
||||
std::atomic<size_t> threadsFinished( 0 );
|
||||
|
@ -890,7 +888,7 @@ void RENDER_3D_RAYTRACE::postProcessShading( GLubyte* /* ptrPBO */, REPORTER* aS
|
|||
|
||||
void RENDER_3D_RAYTRACE::postProcessBlurFinish( GLubyte* ptrPBO, REPORTER* /* aStatusReporter */ )
|
||||
{
|
||||
if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.raytrace_post_processing )
|
||||
{
|
||||
// Now blurs the shader result and compute the final color
|
||||
std::atomic<size_t> nextBlock( 0 );
|
||||
|
@ -1560,8 +1558,7 @@ SFVEC3F RENDER_3D_RAYTRACE::shadeHit( const SFVEC3F& aBgColor, const RAY& aRay,
|
|||
const SFVEC3F diffuseColorObj = aHitInfo.pHitObject->GetDiffuseColor( aHitInfo );
|
||||
|
||||
#if USE_EXPERIMENTAL_SOFT_SHADOWS
|
||||
const bool is_aa_enabled = m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) &&
|
||||
(!m_isPreview);
|
||||
bool is_aa_enabled = m_boardAdapter.m_Cfg->m_Render.raytrace_anti_aliasing && !m_isPreview;
|
||||
#endif
|
||||
|
||||
float shadow_att_factor_sum = 0.0f;
|
||||
|
@ -1607,9 +1604,8 @@ SFVEC3F RENDER_3D_RAYTRACE::shadeHit( const SFVEC3F& aBgColor, const RAY& aRay,
|
|||
}
|
||||
else // Experimental softshadow calculation
|
||||
{
|
||||
|
||||
const unsigned int shadow_number_of_samples =
|
||||
m_boardAdapter.m_RtShadowSampleCount;
|
||||
m_boardAdapter.m_Cfg->m_Render.raytrace_nrsamples_shadows;
|
||||
const float shadow_inc_factor = 1.0f / (float) ( shadow_number_of_samples );
|
||||
|
||||
for( unsigned int i = 0; i < shadow_number_of_samples; ++i )
|
||||
|
@ -1625,7 +1621,7 @@ SFVEC3F RENDER_3D_RAYTRACE::shadeHit( const SFVEC3F& aBgColor, const RAY& aRay,
|
|||
const SFVEC3F unifVector = UniformRandomHemisphereDirection();
|
||||
const SFVEC3F disturbed_vector_to_light =
|
||||
glm::normalize( vectorToLight + unifVector *
|
||||
m_boardAdapter.m_RtSpreadShadows );
|
||||
m_boardAdapter.m_Cfg->m_Render.raytrace_spread_shadows );
|
||||
|
||||
rayToLight.Init( hitPoint, disturbed_vector_to_light );
|
||||
}
|
||||
|
@ -1670,7 +1666,7 @@ SFVEC3F RENDER_3D_RAYTRACE::shadeHit( const SFVEC3F& aBgColor, const RAY& aRay,
|
|||
{
|
||||
// Reflections
|
||||
if( ( objMaterial->GetReflection() > 0.0f )
|
||||
&& m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS )
|
||||
&& m_boardAdapter.m_Cfg->m_Render.raytrace_reflections
|
||||
&& ( aRecursiveLevel < objMaterial->GetReflectionRecursionCount() ) )
|
||||
{
|
||||
const unsigned int reflection_number_of_samples =
|
||||
|
@ -1695,7 +1691,7 @@ SFVEC3F RENDER_3D_RAYTRACE::shadeHit( const SFVEC3F& aBgColor, const RAY& aRay,
|
|||
const SFVEC3F random_reflectVector =
|
||||
glm::normalize( reflectVector +
|
||||
UniformRandomHemisphereDirection() *
|
||||
m_boardAdapter.m_RtSpreadReflections );
|
||||
m_boardAdapter.m_Cfg->m_Render.raytrace_spread_reflections );
|
||||
|
||||
reflectedRay.Init( hitPoint, random_reflectVector );
|
||||
}
|
||||
|
@ -1721,7 +1717,7 @@ SFVEC3F RENDER_3D_RAYTRACE::shadeHit( const SFVEC3F& aBgColor, const RAY& aRay,
|
|||
// Refraction
|
||||
const float objTransparency = aHitInfo.pHitObject->GetModelTransparency();
|
||||
|
||||
if( ( objTransparency > 0.0f ) && m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS )
|
||||
if( ( objTransparency > 0.0f ) && m_boardAdapter.m_Cfg->m_Render.raytrace_refractions
|
||||
&& ( aRecursiveLevel < objMaterial->GetRefractionRecursionCount() ) )
|
||||
{
|
||||
const float airIndex = 1.000293f;
|
||||
|
@ -1760,7 +1756,7 @@ SFVEC3F RENDER_3D_RAYTRACE::shadeHit( const SFVEC3F& aBgColor, const RAY& aRay,
|
|||
const SFVEC3F randomizeRefractedVector =
|
||||
glm::normalize( refractedVector +
|
||||
UniformRandomHemisphereDirection() *
|
||||
m_boardAdapter.m_RtSpreadRefractions );
|
||||
m_boardAdapter.m_Cfg->m_Render.raytrace_spread_refractions );
|
||||
|
||||
refractedRay.Init( startPoint, randomizeRefractedVector );
|
||||
}
|
||||
|
|
|
@ -101,20 +101,19 @@ EDA_3D_VIEWER_FRAME::EDA_3D_VIEWER_FRAME( KIWAY *aKiway, PCB_BASE_FRAME *aParent
|
|||
wxStatusBar *status_bar = CreateStatusBar( arrayDim( status_dims ) );
|
||||
SetStatusWidths( arrayDim( status_dims ), status_dims );
|
||||
|
||||
m_canvas = new EDA_3D_CANVAS( this,
|
||||
OGL_ATT_LIST::GetAttributesList( m_boardAdapter.GetAntiAliasingMode() ),
|
||||
m_boardAdapter, m_currentCamera,
|
||||
Prj().Get3DCacheManager() );
|
||||
SETTINGS_MANAGER& mgr = Pgm().GetSettingsManager();
|
||||
EDA_3D_VIEWER_SETTINGS* cfg = mgr.GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
|
||||
ANTIALIASING_MODE aaMode = static_cast<ANTIALIASING_MODE>( cfg->m_Render.opengl_AA_mode );
|
||||
|
||||
auto config = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
|
||||
LoadSettings( config );
|
||||
m_canvas = new EDA_3D_CANVAS( this, OGL_ATT_LIST::GetAttributesList( aaMode ),
|
||||
m_boardAdapter, m_currentCamera, Prj().Get3DCacheManager() );
|
||||
|
||||
// Some settings need the canvas
|
||||
LoadSettings( cfg );
|
||||
loadCommonSettings();
|
||||
|
||||
// Create the manager
|
||||
m_toolManager = new TOOL_MANAGER;
|
||||
m_toolManager->SetEnvironment( GetBoard(), nullptr, nullptr, config, this );
|
||||
m_toolManager->SetEnvironment( GetBoard(), nullptr, nullptr, cfg, this );
|
||||
|
||||
m_actions = new EDA_3D_ACTIONS();
|
||||
m_toolDispatcher = new TOOL_DISPATCHER( m_toolManager );
|
||||
|
@ -128,7 +127,7 @@ EDA_3D_VIEWER_FRAME::EDA_3D_VIEWER_FRAME( KIWAY *aKiway, PCB_BASE_FRAME *aParent
|
|||
setupUIConditions();
|
||||
|
||||
if( EDA_3D_CONTROLLER* ctrlTool = GetToolManager()->GetTool<EDA_3D_CONTROLLER>() )
|
||||
ctrlTool->SetRotationIncrement( config->m_Camera.rotation_increment );
|
||||
ctrlTool->SetRotationIncrement( cfg->m_Camera.rotation_increment );
|
||||
|
||||
// Run the viewer control tool, it is supposed to be always active
|
||||
m_toolManager->InvokeTool( "3DViewer.Control" );
|
||||
|
@ -182,39 +181,59 @@ void EDA_3D_VIEWER_FRAME::setupUIConditions()
|
|||
EDA_3D_CONDITIONS cond( &m_boardAdapter );
|
||||
|
||||
// Helper to define check conditions
|
||||
#define FlagCheck( x ) ACTION_CONDITIONS().Check( cond.Flag( x ) )
|
||||
#define GridSizeCheck( x ) ACTION_CONDITIONS().Check( cond.GridSize( x ) )
|
||||
|
||||
auto raytracingCondition =
|
||||
auto raytracing =
|
||||
[this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_boardAdapter.GetRenderEngine() != RENDER_ENGINE::OPENGL;
|
||||
return m_boardAdapter.m_Cfg->m_Render.engine != RENDER_ENGINE::OPENGL;
|
||||
};
|
||||
auto showTH =
|
||||
[this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_boardAdapter.m_Cfg->m_Render.show_footprints_normal;
|
||||
};
|
||||
auto showSMD =
|
||||
[this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_boardAdapter.m_Cfg->m_Render.show_footprints_insert;
|
||||
};
|
||||
auto showVirtual =
|
||||
[this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_boardAdapter.m_Cfg->m_Render.show_footprints_virtual;
|
||||
};
|
||||
auto showBBoxes =
|
||||
[this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_boardAdapter.m_Cfg->m_Render.opengl_show_model_bbox;
|
||||
};
|
||||
auto showAxes =
|
||||
[this]( const SELECTION& aSel )
|
||||
{
|
||||
return m_boardAdapter.m_Cfg->m_Render.show_axis;
|
||||
};
|
||||
auto ortho =
|
||||
[this]( const SELECTION& )
|
||||
{
|
||||
return m_currentCamera.GetProjection() == PROJECTION_TYPE::ORTHO;
|
||||
};
|
||||
|
||||
RegisterUIUpdateHandler( ID_RENDER_CURRENT_VIEW,
|
||||
ACTION_CONDITIONS().Check( raytracingCondition ) );
|
||||
RegisterUIUpdateHandler( ID_RENDER_CURRENT_VIEW, ACTION_CONDITIONS().Check( raytracing ) );
|
||||
|
||||
mgr->SetConditions( EDA_3D_ACTIONS::showTHT, FlagCheck( FL_FP_ATTRIBUTES_NORMAL ) );
|
||||
mgr->SetConditions( EDA_3D_ACTIONS::showSMD, FlagCheck( FL_FP_ATTRIBUTES_NORMAL_INSERT ) );
|
||||
mgr->SetConditions( EDA_3D_ACTIONS::showVirtual, FlagCheck( FL_FP_ATTRIBUTES_VIRTUAL ) );
|
||||
mgr->SetConditions( EDA_3D_ACTIONS::showTHT, ACTION_CONDITIONS().Check( showTH ) );
|
||||
mgr->SetConditions( EDA_3D_ACTIONS::showSMD, ACTION_CONDITIONS().Check( showSMD ) );
|
||||
mgr->SetConditions( EDA_3D_ACTIONS::showVirtual, ACTION_CONDITIONS().Check( showVirtual ) );
|
||||
|
||||
mgr->SetConditions( EDA_3D_ACTIONS::showBBoxes, FlagCheck( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) );
|
||||
mgr->SetConditions( EDA_3D_ACTIONS::showAxis, FlagCheck( FL_AXIS ) );
|
||||
mgr->SetConditions( EDA_3D_ACTIONS::showBBoxes, ACTION_CONDITIONS().Check( showBBoxes ) );
|
||||
mgr->SetConditions( EDA_3D_ACTIONS::showAxis, ACTION_CONDITIONS().Check( showAxes ) );
|
||||
|
||||
mgr->SetConditions( EDA_3D_ACTIONS::noGrid, GridSizeCheck( GRID3D_TYPE::NONE ) );
|
||||
mgr->SetConditions( EDA_3D_ACTIONS::show10mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_10MM ) );
|
||||
mgr->SetConditions( EDA_3D_ACTIONS::show5mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_5MM ) );
|
||||
mgr->SetConditions( EDA_3D_ACTIONS::show2_5mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_2P5MM ) );
|
||||
mgr->SetConditions( EDA_3D_ACTIONS::show1mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_1MM ) );
|
||||
|
||||
|
||||
auto orthoCondition =
|
||||
[this]( const SELECTION& )
|
||||
{
|
||||
return m_currentCamera.GetProjection() == PROJECTION_TYPE::ORTHO;
|
||||
};
|
||||
|
||||
mgr->SetConditions( EDA_3D_ACTIONS::toggleOrtho, ACTION_CONDITIONS().Check( orthoCondition ) );
|
||||
mgr->SetConditions( EDA_3D_ACTIONS::toggleOrtho, ACTION_CONDITIONS().Check( ortho ) );
|
||||
|
||||
#undef FlagCheck
|
||||
#undef GridSizeCheck
|
||||
|
@ -243,14 +262,14 @@ void EDA_3D_VIEWER_FRAME::NewDisplay( bool aForceImmediateRedraw )
|
|||
void EDA_3D_VIEWER_FRAME::Redraw()
|
||||
{
|
||||
// Only update in OpenGL for an interactive interaction
|
||||
if( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::OPENGL )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
|
||||
m_canvas->Request_refresh( true );
|
||||
}
|
||||
|
||||
|
||||
void EDA_3D_VIEWER_FRAME::refreshRender()
|
||||
{
|
||||
if( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::OPENGL )
|
||||
if( m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
|
||||
m_canvas->Request_refresh();
|
||||
else
|
||||
NewDisplay( true );
|
||||
|
@ -327,18 +346,18 @@ void EDA_3D_VIEWER_FRAME::Process_Special_Functions( wxCommandEvent &event )
|
|||
|
||||
void EDA_3D_VIEWER_FRAME::OnRenderEngineSelection( wxCommandEvent &event )
|
||||
{
|
||||
const RENDER_ENGINE old_engine = m_boardAdapter.GetRenderEngine();
|
||||
int old_engine = m_boardAdapter.m_Cfg->m_Render.engine;
|
||||
|
||||
if( old_engine == RENDER_ENGINE::OPENGL )
|
||||
m_boardAdapter.SetRenderEngine( RENDER_ENGINE::RAYTRACING );
|
||||
m_boardAdapter.m_Cfg->m_Render.engine = RENDER_ENGINE::RAYTRACING;
|
||||
else
|
||||
m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL );
|
||||
m_boardAdapter.m_Cfg->m_Render.engine = RENDER_ENGINE::OPENGL;
|
||||
|
||||
wxLogTrace( m_logTrace, "EDA_3D_VIEWER_FRAME::OnRenderEngineSelection type %s ",
|
||||
( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::RAYTRACING ) ? "raytracing" :
|
||||
"realtime" );
|
||||
m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::RAYTRACING ? "raytracing"
|
||||
: "realtime" );
|
||||
|
||||
if( old_engine != m_boardAdapter.GetRenderEngine() )
|
||||
if( old_engine != m_boardAdapter.m_Cfg->m_Render.engine )
|
||||
RenderEngineChanged();
|
||||
}
|
||||
|
||||
|
@ -348,7 +367,7 @@ void EDA_3D_VIEWER_FRAME::OnDisableRayTracing( wxCommandEvent& aEvent )
|
|||
wxLogTrace( m_logTrace, "EDA_3D_VIEWER_FRAME::%s disabling ray tracing.", __WXFUNCTION__ );
|
||||
|
||||
m_disable_ray_tracing = true;
|
||||
m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL );
|
||||
m_boardAdapter.m_Cfg->m_Render.engine = RENDER_ENGINE::OPENGL;
|
||||
}
|
||||
|
||||
|
||||
|
@ -392,88 +411,7 @@ void EDA_3D_VIEWER_FRAME::LoadSettings( APP_SETTINGS_BASE *aCfg )
|
|||
|
||||
if( cfg )
|
||||
{
|
||||
m_boardAdapter.m_RtCameraLightColor =
|
||||
m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorCamera );
|
||||
m_boardAdapter.m_RtLightColorTop =
|
||||
m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorTop );
|
||||
m_boardAdapter.m_RtLightColorBottom =
|
||||
m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorBottom );
|
||||
|
||||
m_boardAdapter.m_RtLightColor.resize( cfg->m_Render.raytrace_lightColor.size() );
|
||||
m_boardAdapter.m_RtLightSphericalCoords.resize( cfg->m_Render.raytrace_lightColor.size() );
|
||||
|
||||
for( size_t i = 0; i < cfg->m_Render.raytrace_lightColor.size(); ++i )
|
||||
{
|
||||
m_boardAdapter.m_RtLightColor[i] =
|
||||
m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColor[i] );
|
||||
|
||||
SFVEC2F sphericalCoord =
|
||||
SFVEC2F( ( cfg->m_Render.raytrace_lightElevation[i] + 90.0f ) / 180.0f,
|
||||
cfg->m_Render.raytrace_lightAzimuth[i] / 180.0f );
|
||||
|
||||
sphericalCoord.x = glm::clamp( sphericalCoord.x, 0.0f, 1.0f );
|
||||
sphericalCoord.y = glm::clamp( sphericalCoord.y, 0.0f, 2.0f );
|
||||
|
||||
m_boardAdapter.m_RtLightSphericalCoords[i] = sphericalCoord;
|
||||
}
|
||||
|
||||
#define TRANSFER_SETTING( flag, field ) m_boardAdapter.SetFlag( flag, cfg->m_Render.field )
|
||||
|
||||
TRANSFER_SETTING( FL_USE_REALISTIC_MODE, realistic );
|
||||
TRANSFER_SETTING( FL_SUBTRACT_MASK_FROM_SILK, subtract_mask_from_silk );
|
||||
|
||||
// OpenGL options
|
||||
TRANSFER_SETTING( FL_RENDER_OPENGL_COPPER_THICKNESS, opengl_copper_thickness );
|
||||
TRANSFER_SETTING( FL_RENDER_OPENGL_SHOW_MODEL_BBOX, opengl_show_model_bbox );
|
||||
TRANSFER_SETTING( FL_HIGHLIGHT_ROLLOVER_ITEM, opengl_highlight_on_rollover );
|
||||
TRANSFER_SETTING( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE, opengl_AA_disableOnMove );
|
||||
TRANSFER_SETTING( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE, opengl_thickness_disableOnMove );
|
||||
TRANSFER_SETTING( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE, opengl_vias_disableOnMove );
|
||||
TRANSFER_SETTING( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE, opengl_holes_disableOnMove );
|
||||
|
||||
// Raytracing options
|
||||
TRANSFER_SETTING( FL_RENDER_RAYTRACING_SHADOWS, raytrace_shadows );
|
||||
TRANSFER_SETTING( FL_RENDER_RAYTRACING_BACKFLOOR, raytrace_backfloor );
|
||||
TRANSFER_SETTING( FL_RENDER_RAYTRACING_REFRACTIONS, raytrace_refractions );
|
||||
TRANSFER_SETTING( FL_RENDER_RAYTRACING_REFLECTIONS, raytrace_reflections );
|
||||
TRANSFER_SETTING( FL_RENDER_RAYTRACING_POST_PROCESSING, raytrace_post_processing );
|
||||
TRANSFER_SETTING( FL_RENDER_RAYTRACING_ANTI_ALIASING, raytrace_anti_aliasing );
|
||||
TRANSFER_SETTING( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES, raytrace_procedural_textures );
|
||||
|
||||
TRANSFER_SETTING( FL_AXIS, show_axis );
|
||||
TRANSFER_SETTING( FL_FP_ATTRIBUTES_NORMAL, show_footprints_normal );
|
||||
TRANSFER_SETTING( FL_FP_ATTRIBUTES_NORMAL_INSERT, show_footprints_insert );
|
||||
TRANSFER_SETTING( FL_FP_ATTRIBUTES_VIRTUAL, show_footprints_virtual );
|
||||
TRANSFER_SETTING( FL_ZONE, show_zones );
|
||||
TRANSFER_SETTING( FL_ADHESIVE, show_adhesive );
|
||||
TRANSFER_SETTING( FL_SILKSCREEN, show_silkscreen );
|
||||
TRANSFER_SETTING( FL_SOLDERMASK, show_soldermask );
|
||||
TRANSFER_SETTING( FL_SOLDERPASTE, show_solderpaste );
|
||||
TRANSFER_SETTING( FL_COMMENTS, show_comments );
|
||||
TRANSFER_SETTING( FL_ECO, show_eco );
|
||||
TRANSFER_SETTING( FL_SHOW_BOARD_BODY, show_board_body );
|
||||
TRANSFER_SETTING( FL_CLIP_SILK_ON_VIA_ANNULUS, clip_silk_on_via_annulus );
|
||||
TRANSFER_SETTING( FL_RENDER_PLATED_PADS_AS_PLATED, renderPlatedPadsAsPlated );
|
||||
|
||||
m_boardAdapter.SetGridType( static_cast<GRID3D_TYPE>( cfg->m_Render.grid_type ) );
|
||||
m_boardAdapter.SetAntiAliasingMode(
|
||||
static_cast<ANTIALIASING_MODE>( cfg->m_Render.opengl_AA_mode ) );
|
||||
|
||||
m_boardAdapter.m_OpenGlSelectionColor =
|
||||
m_boardAdapter.GetColor( cfg->m_Render.opengl_selection_color );
|
||||
|
||||
m_boardAdapter.m_RtShadowSampleCount = cfg->m_Render.raytrace_nrsamples_shadows;
|
||||
m_boardAdapter.m_RtReflectionSampleCount = cfg->m_Render.raytrace_nrsamples_reflections;
|
||||
m_boardAdapter.m_RtRefractionSampleCount = cfg->m_Render.raytrace_nrsamples_refractions;
|
||||
|
||||
m_boardAdapter.m_RtSpreadShadows = cfg->m_Render.raytrace_spread_shadows;
|
||||
m_boardAdapter.m_RtSpreadReflections = cfg->m_Render.raytrace_spread_reflections;
|
||||
m_boardAdapter.m_RtSpreadRefractions = cfg->m_Render.raytrace_spread_refractions;
|
||||
|
||||
m_boardAdapter.m_RtRecursiveRefractionCount =
|
||||
cfg->m_Render.raytrace_recursivelevel_refractions;
|
||||
m_boardAdapter.m_RtRecursiveReflectionCount =
|
||||
cfg->m_Render.raytrace_recursivelevel_reflections;
|
||||
m_boardAdapter.m_Cfg = cfg;
|
||||
|
||||
// When opening the 3D viewer, we use the opengl mode, not the ray tracing engine
|
||||
// because the ray tracing is very time consumming, and can be seen as not working
|
||||
|
@ -484,11 +422,9 @@ void EDA_3D_VIEWER_FRAME::LoadSettings( APP_SETTINGS_BASE *aCfg )
|
|||
"EDA_3D_VIEWER_FRAME::LoadSettings render setting Ray Trace" :
|
||||
"EDA_3D_VIEWER_FRAME::LoadSettings render setting OpenGL" );
|
||||
#else
|
||||
m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL );
|
||||
m_boardAdapter.m_Cfg->m_Render.engine = RENDER_ENGINE::OPENGL;
|
||||
#endif
|
||||
|
||||
m_boardAdapter.SetMaterialMode( static_cast<MATERIAL_MODE>( cfg->m_Render.material_mode ) );
|
||||
|
||||
m_canvas->SetAnimationEnabled( cfg->m_Camera.animation_enabled );
|
||||
m_canvas->SetMovingSpeedMultiplier( cfg->m_Camera.moving_speed_multiplier );
|
||||
m_canvas->SetProjectionMode( cfg->m_Camera.projection_mode );
|
||||
|
@ -506,95 +442,18 @@ void EDA_3D_VIEWER_FRAME::SaveSettings( APP_SETTINGS_BASE *aCfg )
|
|||
|
||||
wxLogTrace( m_logTrace, "EDA_3D_VIEWER_FRAME::SaveSettings" );
|
||||
|
||||
wxLogTrace( m_logTrace, m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::RAYTRACING ?
|
||||
wxLogTrace( m_logTrace, m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::RAYTRACING ?
|
||||
"EDA_3D_VIEWER_FRAME::SaveSettings render setting Ray Trace" :
|
||||
"EDA_3D_VIEWER_FRAME::SaveSettings render setting OpenGL" );
|
||||
|
||||
if( cfg )
|
||||
{
|
||||
auto save_color =
|
||||
[] ( const SFVEC3F& aSource, COLOR4D& aTarget )
|
||||
{
|
||||
aTarget = COLOR4D( aSource.r, aSource.g, aSource.b, 1.0 );
|
||||
};
|
||||
|
||||
save_color( m_boardAdapter.m_RtCameraLightColor, cfg->m_Render.raytrace_lightColorCamera );
|
||||
save_color( m_boardAdapter.m_RtLightColorTop, cfg->m_Render.raytrace_lightColorTop );
|
||||
save_color( m_boardAdapter.m_RtLightColorBottom, cfg->m_Render.raytrace_lightColorBottom );
|
||||
|
||||
for( size_t i = 0; i < cfg->m_Render.raytrace_lightColor.size(); ++i )
|
||||
{
|
||||
save_color( m_boardAdapter.m_RtLightColor[i], cfg->m_Render.raytrace_lightColor[i] );
|
||||
|
||||
cfg->m_Render.raytrace_lightElevation[i] =
|
||||
(int)( m_boardAdapter.m_RtLightSphericalCoords[i].x * 180.0f - 90.0f );
|
||||
cfg->m_Render.raytrace_lightAzimuth[i] =
|
||||
(int)( m_boardAdapter.m_RtLightSphericalCoords[i].y * 180.0f );
|
||||
}
|
||||
|
||||
cfg->m_Render.raytrace_nrsamples_shadows = m_boardAdapter.m_RtShadowSampleCount;
|
||||
cfg->m_Render.raytrace_nrsamples_reflections = m_boardAdapter.m_RtReflectionSampleCount;
|
||||
cfg->m_Render.raytrace_nrsamples_refractions = m_boardAdapter.m_RtRefractionSampleCount;
|
||||
|
||||
cfg->m_Render.raytrace_spread_shadows = m_boardAdapter.m_RtSpreadShadows;
|
||||
cfg->m_Render.raytrace_spread_reflections = m_boardAdapter.m_RtSpreadReflections;
|
||||
cfg->m_Render.raytrace_spread_refractions = m_boardAdapter.m_RtSpreadRefractions;
|
||||
|
||||
cfg->m_Render.raytrace_recursivelevel_refractions =
|
||||
m_boardAdapter.m_RtRecursiveRefractionCount;
|
||||
cfg->m_Render.raytrace_recursivelevel_reflections =
|
||||
m_boardAdapter.m_RtRecursiveReflectionCount;
|
||||
|
||||
#define TRANSFER_SETTING( field, flag ) cfg->m_Render.field = m_boardAdapter.GetFlag( flag )
|
||||
|
||||
cfg->m_Render.engine = static_cast<int>( m_boardAdapter.GetRenderEngine() );
|
||||
cfg->m_Render.grid_type = static_cast<int>( m_boardAdapter.GetGridType() );
|
||||
cfg->m_Render.material_mode = static_cast<int>( m_boardAdapter.GetMaterialMode() );
|
||||
cfg->m_Render.opengl_AA_mode = static_cast<int>( m_boardAdapter.GetAntiAliasingMode() );
|
||||
|
||||
save_color( m_boardAdapter.m_OpenGlSelectionColor, cfg->m_Render.opengl_selection_color );
|
||||
|
||||
cfg->m_Camera.animation_enabled = m_canvas->GetAnimationEnabled();
|
||||
cfg->m_Camera.moving_speed_multiplier = m_canvas->GetMovingSpeedMultiplier();
|
||||
cfg->m_Camera.projection_mode = m_canvas->GetProjectionMode();
|
||||
|
||||
if( EDA_3D_CONTROLLER* ctrlTool = GetToolManager()->GetTool<EDA_3D_CONTROLLER>() )
|
||||
cfg->m_Camera.rotation_increment = ctrlTool->GetRotationIncrement();
|
||||
|
||||
TRANSFER_SETTING( opengl_AA_disableOnMove, FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE );
|
||||
TRANSFER_SETTING( opengl_copper_thickness, FL_RENDER_OPENGL_COPPER_THICKNESS );
|
||||
TRANSFER_SETTING( opengl_show_model_bbox, FL_RENDER_OPENGL_SHOW_MODEL_BBOX );
|
||||
TRANSFER_SETTING( opengl_highlight_on_rollover, FL_HIGHLIGHT_ROLLOVER_ITEM );
|
||||
TRANSFER_SETTING( opengl_thickness_disableOnMove, FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE );
|
||||
TRANSFER_SETTING( opengl_vias_disableOnMove, FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE );
|
||||
TRANSFER_SETTING( opengl_holes_disableOnMove, FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE );
|
||||
|
||||
TRANSFER_SETTING( raytrace_anti_aliasing, FL_RENDER_RAYTRACING_ANTI_ALIASING );
|
||||
TRANSFER_SETTING( raytrace_backfloor, FL_RENDER_RAYTRACING_BACKFLOOR );
|
||||
TRANSFER_SETTING( raytrace_post_processing, FL_RENDER_RAYTRACING_POST_PROCESSING );
|
||||
TRANSFER_SETTING( raytrace_procedural_textures, FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES );
|
||||
TRANSFER_SETTING( raytrace_reflections, FL_RENDER_RAYTRACING_REFLECTIONS );
|
||||
TRANSFER_SETTING( raytrace_refractions, FL_RENDER_RAYTRACING_REFRACTIONS );
|
||||
TRANSFER_SETTING( raytrace_shadows, FL_RENDER_RAYTRACING_SHADOWS );
|
||||
|
||||
TRANSFER_SETTING( realistic, FL_USE_REALISTIC_MODE );
|
||||
TRANSFER_SETTING( show_adhesive, FL_ADHESIVE );
|
||||
TRANSFER_SETTING( show_axis, FL_AXIS );
|
||||
TRANSFER_SETTING( show_board_body, FL_SHOW_BOARD_BODY );
|
||||
TRANSFER_SETTING( clip_silk_on_via_annulus, FL_CLIP_SILK_ON_VIA_ANNULUS );
|
||||
TRANSFER_SETTING( renderPlatedPadsAsPlated, FL_RENDER_PLATED_PADS_AS_PLATED );
|
||||
TRANSFER_SETTING( show_comments, FL_COMMENTS );
|
||||
TRANSFER_SETTING( show_eco, FL_ECO );
|
||||
TRANSFER_SETTING( show_footprints_insert, FL_FP_ATTRIBUTES_NORMAL_INSERT );
|
||||
TRANSFER_SETTING( show_footprints_normal, FL_FP_ATTRIBUTES_NORMAL );
|
||||
TRANSFER_SETTING( show_footprints_virtual, FL_FP_ATTRIBUTES_VIRTUAL );
|
||||
TRANSFER_SETTING( show_silkscreen, FL_SILKSCREEN );
|
||||
TRANSFER_SETTING( show_soldermask, FL_SOLDERMASK );
|
||||
TRANSFER_SETTING( show_solderpaste, FL_SOLDERPASTE );
|
||||
TRANSFER_SETTING( show_zones, FL_ZONE );
|
||||
TRANSFER_SETTING( subtract_mask_from_silk, FL_SUBTRACT_MASK_FROM_SILK );
|
||||
|
||||
#undef TRANSFER_SETTING
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -727,5 +586,5 @@ void EDA_3D_VIEWER_FRAME::loadCommonSettings()
|
|||
const DPI_SCALING dpi{ settings, this };
|
||||
m_canvas->SetScaleFactor( dpi.GetScaleFactor() );
|
||||
// TODO(JE) use all control options
|
||||
m_boardAdapter.SetFlag( FL_MOUSEWHEEL_PANNING, settings->m_Input.scroll_modifier_zoom != 0 );
|
||||
m_boardAdapter.m_MousewheelPanning = settings->m_Input.scroll_modifier_zoom != 0;
|
||||
}
|
||||
|
|
|
@ -211,72 +211,63 @@ TOOL_ACTION EDA_3D_ACTIONS::showTHT( "3DViewer.Control.attributesTHT",
|
|||
AS_ACTIVE,
|
||||
'T', "",
|
||||
_( "Toggle Through Hole 3D models" ), _( "Toggle 3D models for 'Through hole' type components" ),
|
||||
BITMAPS::show_tht, AF_NONE, (void*) FL_FP_ATTRIBUTES_NORMAL );
|
||||
BITMAPS::show_tht, AF_NONE );
|
||||
|
||||
TOOL_ACTION EDA_3D_ACTIONS::showSMD( "3DViewer.Control.attributesSMD",
|
||||
AS_ACTIVE,
|
||||
'S', "",
|
||||
_( "Toggle SMD 3D models" ), _( "Toggle 3D models for 'Surface mount' type components" ),
|
||||
BITMAPS::show_smt, AF_NONE, (void*) FL_FP_ATTRIBUTES_NORMAL_INSERT );
|
||||
BITMAPS::show_smt, AF_NONE );
|
||||
|
||||
TOOL_ACTION EDA_3D_ACTIONS::showVirtual( "3DViewer.Control.attributesOther",
|
||||
AS_ACTIVE,
|
||||
'V', "",
|
||||
_( "Toggle Other 3D models" ), _( "Toggle 3D models for 'Other' type components" ),
|
||||
BITMAPS::show_other, AF_NONE, (void*) FL_FP_ATTRIBUTES_VIRTUAL );
|
||||
BITMAPS::show_other, AF_NONE );
|
||||
|
||||
TOOL_ACTION EDA_3D_ACTIONS::showBBoxes( "3DViewer.Control.showBoundingBoxes",
|
||||
AS_GLOBAL, 0, "",
|
||||
_( "Show Model Bounding Boxes" ), _( "Show Model Bounding Boxes" ),
|
||||
BITMAPS::ortho, AF_NONE, (void*) FL_RENDER_OPENGL_SHOW_MODEL_BBOX );
|
||||
BITMAPS::ortho, AF_NONE );
|
||||
|
||||
TOOL_ACTION EDA_3D_ACTIONS::toggleRealisticMode( "3DViewer.Control.toggleRealisticMode",
|
||||
AS_GLOBAL, 0, "",
|
||||
_( "Toggle realistic mode" ), _( "Toggle realistic mode" ),
|
||||
BITMAPS::INVALID_BITMAP, AF_NONE, (void*) FL_USE_REALISTIC_MODE );
|
||||
_( "Toggle realistic mode" ), _( "Toggle realistic mode" ) );
|
||||
|
||||
TOOL_ACTION EDA_3D_ACTIONS::toggleBoardBody( "3DViewer.Control.toggleBoardBody",
|
||||
AS_GLOBAL, 0, "",
|
||||
_( "Toggle board body display" ), _( "Toggle board body display" ),
|
||||
BITMAPS::INVALID_BITMAP, AF_NONE, (void*) FL_SHOW_BOARD_BODY );
|
||||
_( "Toggle board body display" ), _( "Toggle board body display" ) );
|
||||
|
||||
TOOL_ACTION EDA_3D_ACTIONS::showAxis( "3DViewer.Control.showAxis",
|
||||
AS_GLOBAL, 0, "",
|
||||
_( "Show 3D Axis" ), _( "Show 3D Axis" ),
|
||||
BITMAPS::axis3d_front, AF_NONE, (void*) FL_AXIS );
|
||||
BITMAPS::axis3d_front, AF_NONE );
|
||||
|
||||
TOOL_ACTION EDA_3D_ACTIONS::toggleZones( "3DViewer.Control.toggleZones",
|
||||
AS_GLOBAL, 0, "",
|
||||
_( "Toggle zone display" ), _( "Toggle zone display" ),
|
||||
BITMAPS::INVALID_BITMAP, AF_NONE, (void*) FL_ZONE );
|
||||
_( "Toggle zone display" ), _( "Toggle zone display" ) );
|
||||
|
||||
TOOL_ACTION EDA_3D_ACTIONS::toggleAdhesive( "3DViewer.Control.toggleAdhesive",
|
||||
AS_GLOBAL, 0, "",
|
||||
_( "Toggle adhesive display" ), _( "Toggle display of adhesive layers" ),
|
||||
BITMAPS::INVALID_BITMAP, AF_NONE, (void*) FL_ADHESIVE );
|
||||
_( "Toggle adhesive display" ), _( "Toggle display of adhesive layers" ) );
|
||||
|
||||
TOOL_ACTION EDA_3D_ACTIONS::toggleSilk( "3DViewer.Control.toggleSilk",
|
||||
AS_GLOBAL, 0, "",
|
||||
_( "Toggle silkscreen display" ), _( "Toggle display of silkscreen layers" ),
|
||||
BITMAPS::INVALID_BITMAP, AF_NONE, (void*) FL_SILKSCREEN );
|
||||
_( "Toggle silkscreen display" ), _( "Toggle display of silkscreen layers" ) );
|
||||
|
||||
TOOL_ACTION EDA_3D_ACTIONS::toggleSolderMask( "3DViewer.Control.toggleSolderMask",
|
||||
AS_GLOBAL, 0, "",
|
||||
_( "Toggle solder mask display" ), _( "Toggle display of solder mask layers" ),
|
||||
BITMAPS::INVALID_BITMAP, AF_NONE, (void*) FL_SOLDERMASK );
|
||||
_( "Toggle solder mask display" ), _( "Toggle display of solder mask layers" ) );
|
||||
|
||||
TOOL_ACTION EDA_3D_ACTIONS::toggleSolderPaste( "3DViewer.Control.toggleSolderPaste",
|
||||
AS_GLOBAL, 0, "",
|
||||
_( "Toggle solder paste display" ), _( "Toggle display of solder paste layers" ),
|
||||
BITMAPS::INVALID_BITMAP, AF_NONE, (void*) FL_SOLDERPASTE );
|
||||
_( "Toggle solder paste display" ), _( "Toggle display of solder paste layers" ) );
|
||||
|
||||
TOOL_ACTION EDA_3D_ACTIONS::toggleComments( "3DViewer.Control.toggleComments",
|
||||
AS_GLOBAL, 0, "",
|
||||
_( "Toggle comments display" ), _( "Toggle display of comments and drawings layers" ),
|
||||
BITMAPS::INVALID_BITMAP, AF_NONE, (void*) FL_COMMENTS );
|
||||
_( "Toggle comments display" ), _( "Toggle display of comments and drawings layers" ) );
|
||||
|
||||
TOOL_ACTION EDA_3D_ACTIONS::toggleECO( "3DViewer.Control.toggleECO",
|
||||
AS_GLOBAL, 0, "",
|
||||
_( "Toggle ECO display" ), _( "Toggle display of ECO layers" ),
|
||||
BITMAPS::INVALID_BITMAP, AF_NONE, (void*) FL_ECO );
|
||||
_( "Toggle ECO display" ), _( "Toggle display of ECO layers" ) );
|
||||
|
||||
|
|
|
@ -30,43 +30,15 @@
|
|||
using namespace std::placeholders;
|
||||
|
||||
|
||||
SELECTION_CONDITION EDA_3D_CONDITIONS::MaterialMode( MATERIAL_MODE aMaterial )
|
||||
{
|
||||
return std::bind( &EDA_3D_CONDITIONS::materialModeFunction, _1, m_adapter, aMaterial );
|
||||
}
|
||||
|
||||
|
||||
SELECTION_CONDITION EDA_3D_CONDITIONS::Flag( DISPLAY3D_FLG aFlag )
|
||||
{
|
||||
return std::bind( &EDA_3D_CONDITIONS::flagFunction, _1, m_adapter, aFlag );
|
||||
}
|
||||
|
||||
|
||||
SELECTION_CONDITION EDA_3D_CONDITIONS::GridSize( GRID3D_TYPE aGridSize )
|
||||
{
|
||||
return std::bind( &EDA_3D_CONDITIONS::gridSizeFunction, _1, m_adapter, aGridSize );
|
||||
}
|
||||
|
||||
|
||||
bool EDA_3D_CONDITIONS::materialModeFunction( const SELECTION& aSelection,
|
||||
BOARD_ADAPTER* aAdapter,
|
||||
MATERIAL_MODE aMaterial )
|
||||
{
|
||||
return aAdapter->GetMaterialMode() == aMaterial;
|
||||
}
|
||||
|
||||
|
||||
bool EDA_3D_CONDITIONS::flagFunction( const SELECTION& aSelection,
|
||||
BOARD_ADAPTER* aAdapter,
|
||||
DISPLAY3D_FLG aFlag )
|
||||
{
|
||||
return aAdapter->GetFlag( aFlag );
|
||||
}
|
||||
|
||||
|
||||
bool EDA_3D_CONDITIONS::gridSizeFunction( const SELECTION& aSelection,
|
||||
BOARD_ADAPTER* aAdapter,
|
||||
GRID3D_TYPE aGridSize )
|
||||
{
|
||||
return aAdapter->GetGridType() == aGridSize;
|
||||
return aAdapter->m_Cfg->m_Render.grid_type == aGridSize;
|
||||
}
|
||||
|
|
|
@ -44,24 +44,6 @@ public:
|
|||
m_adapter( aAdapter )
|
||||
{}
|
||||
|
||||
/**
|
||||
* Creates a functor that tests if a specific material mode is active.
|
||||
*
|
||||
* @param aAdapter is the board adapter the setting is in
|
||||
* @param aMaterial is the material mode to test for.
|
||||
* @return Functor testing if a material mode is active.
|
||||
*/
|
||||
SELECTION_CONDITION MaterialMode( MATERIAL_MODE aMaterial );
|
||||
|
||||
/**
|
||||
* Creates a functor that tests if the board adapter has a flag set currently.
|
||||
*
|
||||
* @param aAdapter is the board adapter the setting is in
|
||||
* @param aFlag is the flag to test for.
|
||||
* @return Functor testing if the flag is set.
|
||||
*/
|
||||
SELECTION_CONDITION Flag( DISPLAY3D_FLG aFlag );
|
||||
|
||||
/**
|
||||
* Creates a functor that tests the current grid size.
|
||||
*
|
||||
|
@ -72,14 +54,6 @@ public:
|
|||
SELECTION_CONDITION GridSize( GRID3D_TYPE aGridSize );
|
||||
|
||||
private:
|
||||
///< Helper function used by MaterialMode()
|
||||
static bool materialModeFunction( const SELECTION& aSelection, BOARD_ADAPTER* aAdapter,
|
||||
MATERIAL_MODE aMaterial );
|
||||
|
||||
///< Helper function used by Flag()
|
||||
static bool flagFunction( const SELECTION& aSelection, BOARD_ADAPTER* aAdapter,
|
||||
DISPLAY3D_FLG aFlag );
|
||||
|
||||
///< Helper function used by GridDize()
|
||||
static bool gridSizeFunction( const SELECTION& aSelection, BOARD_ADAPTER* aAdapter,
|
||||
GRID3D_TYPE aGridSize );
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
* Copyright (C) 2020-2021 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
|
@ -152,17 +152,17 @@ int EDA_3D_CONTROLLER::RotateView( const TOOL_EVENT& aEvent )
|
|||
|
||||
switch( aEvent.Parameter<ROTATION_DIR>() )
|
||||
{
|
||||
case ROTATION_DIR::X_CW: m_camera->RotateX( -rotIncrement ); break;
|
||||
case ROTATION_DIR::X_CW: m_camera->RotateX( -rotIncrement ); break;
|
||||
case ROTATION_DIR::X_CCW: m_camera->RotateX( rotIncrement ); break;
|
||||
/// Y rotations are backward b/c the RHR has Y pointing into the screen
|
||||
case ROTATION_DIR::Y_CW: m_camera->RotateY( rotIncrement ); break;
|
||||
case ROTATION_DIR::Y_CCW: m_camera->RotateY( -rotIncrement ); break;
|
||||
case ROTATION_DIR::Z_CW: m_camera->RotateZ( -rotIncrement ); break;
|
||||
case ROTATION_DIR::Y_CW: m_camera->RotateY( rotIncrement ); break;
|
||||
case ROTATION_DIR::Y_CCW: m_camera->RotateY( -rotIncrement ); break;
|
||||
case ROTATION_DIR::Z_CW: m_camera->RotateZ( -rotIncrement ); break;
|
||||
case ROTATION_DIR::Z_CCW: m_camera->RotateZ( rotIncrement ); break;
|
||||
default: wxFAIL; break;
|
||||
default: wxFAIL; break;
|
||||
}
|
||||
|
||||
if( m_boardAdapter->GetRenderEngine() == RENDER_ENGINE::OPENGL )
|
||||
if( m_boardAdapter->m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
|
||||
m_canvas->Request_refresh();
|
||||
else
|
||||
m_canvas->RenderRaytracingRequest();
|
||||
|
@ -173,9 +173,7 @@ int EDA_3D_CONTROLLER::RotateView( const TOOL_EVENT& aEvent )
|
|||
|
||||
int EDA_3D_CONTROLLER::SetMaterial( const TOOL_EVENT& aEvent )
|
||||
{
|
||||
MATERIAL_MODE mode = aEvent.Parameter<MATERIAL_MODE>();
|
||||
|
||||
m_boardAdapter->SetMaterialMode( mode );
|
||||
m_boardAdapter->m_Cfg->m_Render.material_mode = aEvent.Parameter<MATERIAL_MODE>();
|
||||
|
||||
if( auto* viewer = dynamic_cast<EDA_3D_VIEWER_FRAME*>( m_toolMgr->GetToolHolder() ) )
|
||||
viewer->NewDisplay( true );
|
||||
|
@ -190,7 +188,7 @@ int EDA_3D_CONTROLLER::ToggleOrtho( const TOOL_EVENT& aEvent )
|
|||
{
|
||||
m_camera->ToggleProjection();
|
||||
|
||||
if( m_boardAdapter->GetRenderEngine() == RENDER_ENGINE::OPENGL )
|
||||
if( m_boardAdapter->m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
|
||||
m_canvas->Request_refresh();
|
||||
else
|
||||
m_canvas->RenderRaytracingRequest();
|
||||
|
@ -198,56 +196,91 @@ int EDA_3D_CONTROLLER::ToggleOrtho( const TOOL_EVENT& aEvent )
|
|||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int EDA_3D_CONTROLLER::ToggleVisibility( const TOOL_EVENT& aEvent )
|
||||
{
|
||||
DISPLAY3D_FLG flag = aEvent.Parameter<DISPLAY3D_FLG>();
|
||||
bool reload = false;
|
||||
|
||||
m_boardAdapter->SetFlag( flag, !m_boardAdapter->GetFlag( flag ) );
|
||||
#define FLIP( x ) x = !x
|
||||
|
||||
switch( flag )
|
||||
if( aEvent.IsAction( &EDA_3D_ACTIONS::showTHT ) )
|
||||
{
|
||||
// These commands do not request a 3D scene rebuild (and do not exist in raytracing):
|
||||
case FL_RENDER_OPENGL_SHOW_MODEL_BBOX:
|
||||
case FL_AXIS:
|
||||
m_canvas->Request_refresh();
|
||||
break;
|
||||
FLIP( m_boardAdapter->m_Cfg->m_Render.show_footprints_normal );
|
||||
reload = true;
|
||||
}
|
||||
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showSMD ) )
|
||||
{
|
||||
FLIP( m_boardAdapter->m_Cfg->m_Render.show_footprints_insert );
|
||||
reload = true;
|
||||
}
|
||||
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showVirtual ) )
|
||||
{
|
||||
FLIP( m_boardAdapter->m_Cfg->m_Render.show_footprints_virtual );
|
||||
reload = true;
|
||||
}
|
||||
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showBBoxes ) )
|
||||
{
|
||||
FLIP( m_boardAdapter->m_Cfg->m_Render.opengl_show_model_bbox );
|
||||
}
|
||||
else if( aEvent.IsAction( &EDA_3D_ACTIONS::toggleRealisticMode ) )
|
||||
{
|
||||
FLIP( m_boardAdapter->m_Cfg->m_Render.realistic );
|
||||
}
|
||||
else if( aEvent.IsAction( &EDA_3D_ACTIONS::toggleBoardBody ) )
|
||||
{
|
||||
FLIP( m_boardAdapter->m_Cfg->m_Render.show_board_body );
|
||||
}
|
||||
else if( aEvent.IsAction( &EDA_3D_ACTIONS::showAxis ) )
|
||||
{
|
||||
FLIP( m_boardAdapter->m_Cfg->m_Render.show_axis );
|
||||
}
|
||||
else if( aEvent.IsAction( &EDA_3D_ACTIONS::toggleZones ) )
|
||||
{
|
||||
FLIP( m_boardAdapter->m_Cfg->m_Render.show_zones );
|
||||
}
|
||||
else if( aEvent.IsAction( &EDA_3D_ACTIONS::toggleAdhesive ) )
|
||||
{
|
||||
FLIP( m_boardAdapter->m_Cfg->m_Render.show_adhesive );
|
||||
}
|
||||
else if( aEvent.IsAction( &EDA_3D_ACTIONS::toggleSilk ) )
|
||||
{
|
||||
FLIP( m_boardAdapter->m_Cfg->m_Render.show_silkscreen );
|
||||
}
|
||||
else if( aEvent.IsAction( &EDA_3D_ACTIONS::toggleSolderMask ) )
|
||||
{
|
||||
FLIP( m_boardAdapter->m_Cfg->m_Render.show_soldermask );
|
||||
}
|
||||
else if( aEvent.IsAction( &EDA_3D_ACTIONS::toggleSolderPaste ) )
|
||||
{
|
||||
FLIP( m_boardAdapter->m_Cfg->m_Render.show_solderpaste );
|
||||
}
|
||||
else if( aEvent.IsAction( &EDA_3D_ACTIONS::toggleComments ) )
|
||||
{
|
||||
FLIP( m_boardAdapter->m_Cfg->m_Render.show_comments );
|
||||
}
|
||||
else if( aEvent.IsAction( &EDA_3D_ACTIONS::toggleECO ) )
|
||||
{
|
||||
FLIP( m_boardAdapter->m_Cfg->m_Render.show_eco );
|
||||
}
|
||||
|
||||
// These commands do not request a 3D scene rebuild and exist in raytracing:
|
||||
case FL_RENDER_RAYTRACING_SHADOWS:
|
||||
case FL_RENDER_RAYTRACING_REFRACTIONS:
|
||||
case FL_RENDER_RAYTRACING_REFLECTIONS:
|
||||
case FL_RENDER_RAYTRACING_ANTI_ALIASING:
|
||||
if( m_boardAdapter->GetRenderEngine() == RENDER_ENGINE::OPENGL )
|
||||
m_canvas->Request_refresh();
|
||||
else
|
||||
m_canvas->RenderRaytracingRequest();
|
||||
|
||||
break;
|
||||
|
||||
case FL_FP_ATTRIBUTES_NORMAL:
|
||||
case FL_FP_ATTRIBUTES_NORMAL_INSERT:
|
||||
case FL_FP_ATTRIBUTES_VIRTUAL:
|
||||
// Loading 3D shapes can be needed if not yet loaded
|
||||
if( m_boardAdapter->GetRenderEngine() == RENDER_ENGINE::OPENGL )
|
||||
if( reload )
|
||||
{
|
||||
if( m_boardAdapter->m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
|
||||
{
|
||||
RENDER_3D_OPENGL* render = static_cast<RENDER_3D_OPENGL*>( m_canvas->GetCurrentRender() );
|
||||
render->Load3dModelsIfNeeded();
|
||||
auto* renderer = static_cast<RENDER_3D_OPENGL*>( m_canvas->GetCurrentRender() );
|
||||
renderer->Load3dModelsIfNeeded();
|
||||
m_canvas->Request_refresh();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_canvas->RenderRaytracingRequest();
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( auto viewer = dynamic_cast<EDA_3D_VIEWER_FRAME*>( m_toolMgr->GetToolHolder() ) )
|
||||
viewer->NewDisplay( true );
|
||||
else
|
||||
m_canvas->Request_refresh();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -256,8 +289,7 @@ int EDA_3D_CONTROLLER::ToggleVisibility( const TOOL_EVENT& aEvent )
|
|||
|
||||
int EDA_3D_CONTROLLER::On3DGridSelection( const TOOL_EVENT& aEvent )
|
||||
{
|
||||
GRID3D_TYPE grid = aEvent.Parameter<GRID3D_TYPE>();
|
||||
m_boardAdapter->SetGridType( grid );
|
||||
m_boardAdapter->m_Cfg->m_Render.grid_type = aEvent.Parameter<GRID3D_TYPE>();
|
||||
|
||||
if( m_canvas )
|
||||
m_canvas->Request_refresh();
|
||||
|
|
|
@ -97,11 +97,9 @@ PANEL_PREVIEW_3D_MODEL::PANEL_PREVIEW_3D_MODEL( wxWindow* aParent, PCB_BASE_FRAM
|
|||
aFrame->Prj().Get3DCacheManager() );
|
||||
|
||||
m_boardAdapter.SetBoard( m_dummyBoard );
|
||||
m_boardAdapter.m_IsBoardView = false;
|
||||
loadSettings();
|
||||
|
||||
m_boardAdapter.SetFlag( FL_USE_SELECTION, false );
|
||||
m_boardAdapter.SetFlag( FL_HIGHLIGHT_ROLLOVER_ITEM, false );
|
||||
|
||||
// Create the manager
|
||||
m_toolManager = new TOOL_MANAGER;
|
||||
m_toolManager->SetEnvironment( m_dummyBoard, nullptr, nullptr, nullptr, this );
|
||||
|
@ -174,7 +172,7 @@ void PANEL_PREVIEW_3D_MODEL::loadSettings()
|
|||
m_previewPane->SetScaleFactor( dpi.GetScaleFactor() );
|
||||
|
||||
// TODO(JE) use all control options
|
||||
m_boardAdapter.SetFlag( FL_MOUSEWHEEL_PANNING, settings->m_Input.scroll_modifier_zoom != 0 );
|
||||
m_boardAdapter.m_MousewheelPanning = settings->m_Input.scroll_modifier_zoom != 0;
|
||||
|
||||
COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
|
||||
|
||||
|
@ -204,9 +202,7 @@ void PANEL_PREVIEW_3D_MODEL::loadSettings()
|
|||
|
||||
if( cfg )
|
||||
{
|
||||
m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL );
|
||||
m_boardAdapter.SetFlag( FL_USE_REALISTIC_MODE, cfg->m_Render.realistic );
|
||||
m_boardAdapter.SetMaterialMode( static_cast<MATERIAL_MODE>( cfg->m_Render.material_mode ) );
|
||||
m_boardAdapter.m_Cfg = cfg;
|
||||
|
||||
m_previewPane->SetAnimationEnabled( cfg->m_Camera.animation_enabled );
|
||||
m_previewPane->SetMovingSpeedMultiplier( cfg->m_Camera.moving_speed_multiplier );
|
||||
|
|
|
@ -30,7 +30,6 @@
|
|||
#include <symbol_library.h>
|
||||
#include <connection_graph.h>
|
||||
#include <gal/graphics_abstraction_layer.h>
|
||||
#include <geometry/geometry_utils.h>
|
||||
#include <geometry/shape_segment.h>
|
||||
#include <geometry/shape_simple.h>
|
||||
#include <gr_text.h>
|
||||
|
@ -40,7 +39,6 @@
|
|||
#include <lib_pin.h>
|
||||
#include <lib_text.h>
|
||||
#include <math/util.h>
|
||||
#include <plotters/plotter.h>
|
||||
#include <sch_bitmap.h>
|
||||
#include <sch_bus_entry.h>
|
||||
#include <sch_symbol.h>
|
||||
|
|
Loading…
Reference in New Issue