Fixed inappropriate model scale limitation in 3D Footprint Properties dialogs

This commit is contained in:
Cirilo Bernardo 2016-02-04 12:31:37 +11:00
parent 86635aeb23
commit 68dde1f16f
1 changed files with 3 additions and 3 deletions

View File

@ -132,8 +132,8 @@ PANEL_PREV_3D::PANEL_PREV_3D( wxWindow* aParent, S3D_CACHE* aCacheManager ) :
m_FileTree = (wxGenericDirCtrl*)
aParent->FindWindowByLabel( wxT( "3D_MODEL_SELECTOR" ), aParent );
wxFloatingPointValidator< float > valScale( 6 );
valScale.SetRange( 0.0001, 10000 );
wxFloatingPointValidator< float > valScale( 4 );
valScale.SetRange( 0.0001, 9999 );
wxFloatingPointValidator< float > valRotate( 2 );
valRotate.SetRange( -180.0, 180.0 );
wxFloatingPointValidator< float > valOffset( 6 );
@ -628,7 +628,7 @@ void PANEL_PREV_3D::getOrientationVars( SGPOINT& scale, SGPOINT& rotation, SGPOI
yscale->GetValue().ToDouble( &scale.y );
zscale->GetValue().ToDouble( &scale.z );
if( 0.001 > scale.x || 0.001 > scale.y || 0.001 > scale.z )
if( 0.0001 > scale.x || 0.0001 > scale.y || 0.0001 > scale.z )
{
wxString errmsg = _("[INFO] invalid scale values; setting all to 1.0");
wxLogMessage( "%s", errmsg.ToUTF8() );