pcbnew: Improve zone/polygon selection
Allows selection of polygons and zones by their visible area. Will only select polygons/filled areas when they are unobstructed by other elements in the footprint/pcb. Also adds a "skip heuristics" modifier key for clicking (ALT) that allows the full disambiguation list to be displayed without removing less-likely elements. This dovetails the zone/polygon selection as it allows selecting even when areas a fully overlapped. Fixes: lp:1753153 * https://bugs.launchpad.net/kicad/+bug/1753153
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@ -643,14 +643,9 @@ bool DRAWSEGMENT::HitTest( const wxPoint& aPosition ) const
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case S_POLYGON: // not yet handled
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{
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#define MAX_DIST_IN_MM 0.25
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int distmax = Millimeter2iu( 0.25 );
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SHAPE_POLY_SET::VERTEX_INDEX dummy;
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auto poly = m_Poly;
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int distmax = std::max( m_Width, Millimeter2iu( MAX_DIST_IN_MM ) );
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if( poly.CollideVertex( VECTOR2I( aPosition ), dummy, distmax ) )
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return true;
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if( poly.CollideEdge( VECTOR2I( aPosition ), dummy, distmax ) )
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if( m_Poly.Collide( VECTOR2I( aPosition ), distmax ) )
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return true;
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}
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break;
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@ -653,7 +653,8 @@ void ZONE_CONTAINER::SetCornerRadius( unsigned int aRadius )
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bool ZONE_CONTAINER::HitTest( const wxPoint& aPosition ) const
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{
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return HitTestForCorner( aPosition ) || HitTestForEdge( aPosition );
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return HitTestForCorner( aPosition ) || HitTestForEdge( aPosition ) ||
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HitTestFilledArea( aPosition );
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}
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@ -195,6 +195,7 @@ SELECTION_TOOL::SELECTION_TOOL() :
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m_additive( false ),
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m_subtractive( false ),
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m_multiple( false ),
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m_skip_heuristics( false ),
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m_locked( true ),
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m_menu( *this ),
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m_priv( std::make_unique<PRIV>() )
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@ -274,6 +275,10 @@ int SELECTION_TOOL::Main( const TOOL_EVENT& aEvent )
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// This will be ignored if the SHIFT modifier is pressed
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m_subtractive = !m_additive && evt->Modifier( MD_CTRL );
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// Is the user requesting that the selection list include all possible
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// items without removing less likely selection candidates
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m_skip_heuristics = !!evt->Modifier( MD_ALT );
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// Single click? Select single object
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if( evt->IsClick( BUT_LEFT ) )
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{
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@ -513,12 +518,15 @@ bool SELECTION_TOOL::selectPoint( const VECTOR2I& aWhere, bool aOnDrag,
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}
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// Apply some ugly heuristics to avoid disambiguation menus whenever possible
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guessSelectionCandidates( collector );
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if( collector.GetCount() == 1 )
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if( !m_skip_heuristics )
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{
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toggleSelection( collector[0] );
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return true;
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guessSelectionCandidates( collector );
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if( collector.GetCount() == 1 )
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{
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toggleSelection( collector[0] );
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return true;
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}
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}
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// Still more than one item. We're going to have to ask the user.
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@ -2030,6 +2038,30 @@ void SELECTION_TOOL::guessSelectionCandidates( GENERAL_COLLECTOR& aCollector ) c
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}
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}
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int numZones = aCollector.CountType( PCB_ZONE_AREA_T );
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if( numZones > 0 && aCollector.GetCount() > numZones )
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{
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for( int i = aCollector.GetCount() - 1; i >= 0; i-- )
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{
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if( aCollector[i]->Type() == PCB_ZONE_AREA_T )
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aCollector.Remove( i );
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}
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}
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int numDrawitems = aCollector.CountType( PCB_LINE_T ) +
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aCollector.CountType( PCB_MODULE_EDGE_T );
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if( numDrawitems > 0 && aCollector.GetCount() > numDrawitems )
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{
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for( int i = aCollector.GetCount() - 1; i >= 0; i-- )
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{
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auto ds = static_cast<DRAWSEGMENT*>( aCollector[i] );
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if( ds->GetShape() == S_POLYGON )
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aCollector.Remove( i );
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}
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}
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if( aCollector.CountType( PCB_MODULE_TEXT_T ) > 0 )
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{
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for( int i = 0; i < aCollector.GetCount(); ++i )
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@ -356,6 +356,9 @@ private:
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/// Flag saying if multiple selection mode is active.
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bool m_multiple;
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/// Flag saying that heuristics should be skipped while choosing selection
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bool m_skip_heuristics;
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/// Can other tools modify locked items.
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bool m_locked;
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