Corrected VIEW::ToScreen().
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@ -234,11 +234,11 @@ VECTOR2D VIEW::ToScreen( const VECTOR2D& aCoord, bool aAbsolute ) const
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double VIEW::ToScreen( double aCoord, bool aAbsolute ) const
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double VIEW::ToScreen( double aSize ) const
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{
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{
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VECTOR2D t( aCoord, 0 );
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const MATRIX3x3D& matrix = m_gal->GetWorldScreenMatrix();
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return ToScreen( t, aAbsolute ).x;
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return matrix.GetScale().x * aSize;
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}
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}
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@ -282,11 +282,10 @@ public:
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/**
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/**
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* Function ToScreen()
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* Function ToScreen()
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* Converts a world space coordinate to a coordinate in screen space coordinates.
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* Converts a world space one dimensionsal size to a one dimensional size in screen space.
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* @param aCoord: the coordinate to be transformed.
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* @param aCoord: the size to be transformed.
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* @param aAbsolute: when true, aCoord is treated as a point, otherwise - as a direction (vector)
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*/
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*/
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double ToScreen( double aCoord, bool aAbsolute = true ) const;
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double ToScreen( double aSize ) const;
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/**
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/**
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* Function GetScreenPixelSize()
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* Function GetScreenPixelSize()
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