Corrected VIEW::ToScreen().

This commit is contained in:
Maciej Suminski 2015-07-01 03:22:50 +02:00
parent 377942ed2a
commit 6ad6f0bde2
2 changed files with 7 additions and 8 deletions

View File

@ -234,11 +234,11 @@ VECTOR2D VIEW::ToScreen( const VECTOR2D& aCoord, bool aAbsolute ) const
}
double VIEW::ToScreen( double aCoord, bool aAbsolute ) const
double VIEW::ToScreen( double aSize ) const
{
VECTOR2D t( aCoord, 0 );
const MATRIX3x3D& matrix = m_gal->GetWorldScreenMatrix();
return ToScreen( t, aAbsolute ).x;
return matrix.GetScale().x * aSize;
}

View File

@ -282,11 +282,10 @@ public:
/**
* Function ToScreen()
* Converts a world space coordinate to a coordinate in screen space coordinates.
* @param aCoord: the coordinate to be transformed.
* @param aAbsolute: when true, aCoord is treated as a point, otherwise - as a direction (vector)
* Converts a world space one dimensionsal size to a one dimensional size in screen space.
* @param aCoord: the size to be transformed.
*/
double ToScreen( double aCoord, bool aAbsolute = true ) const;
double ToScreen( double aSize ) const;
/**
* Function GetScreenPixelSize()