Added the additive mode for the selection area.
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@ -67,12 +67,14 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
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// Main loop: keep receiving events
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while( OPT_TOOL_EVENT evt = Wait() )
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{
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m_additive = evt->Modifier( MB_ModShift );
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if( evt->IsCancel() )
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return 0;
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// single click? Select single object
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if( evt->IsClick( MB_Left ) )
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selectSingle( evt->Position(), evt->Modifier( MB_ModShift ) );
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selectSingle( evt->Position() );
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// drag with LMB? Select multiple objects (or at least draw a selection box)
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if( evt->IsDrag( MB_Left ) )
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@ -83,7 +85,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
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}
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void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem, bool aAdditive )
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void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem )
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{
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if( m_selectedItems.find( aItem ) != m_selectedItems.end() )
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{
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@ -92,7 +94,7 @@ void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem, bool aAdditive )
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}
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else
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{
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if( !aAdditive )
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if( !m_additive )
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clearSelection();
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aItem->SetSelected();
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@ -112,7 +114,7 @@ void SELECTION_TOOL::clearSelection()
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}
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void SELECTION_TOOL::selectSingle( const VECTOR2I& aWhere, bool aAdditive )
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void SELECTION_TOOL::selectSingle( const VECTOR2I& aWhere )
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{
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BOARD* pcb = getModel<BOARD>( PCB_T );
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BOARD_ITEM* item;
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@ -125,18 +127,18 @@ void SELECTION_TOOL::selectSingle( const VECTOR2I& aWhere, bool aAdditive )
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switch( collector.GetCount() )
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{
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case 0:
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if( !aAdditive )
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if( !m_additive )
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clearSelection();
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break;
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case 1:
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toggleSelection( collector[0], aAdditive );
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toggleSelection( collector[0] );
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break;
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default:
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item = disambiguationMenu( &collector );
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if( item )
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toggleSelection( item, aAdditive );
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toggleSelection( item );
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break;
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}
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}
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@ -197,6 +199,9 @@ void SELECTION_TOOL::selectMultiple()
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if( evt->IsDrag( MB_Left ) )
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{
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if( !m_additive )
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clearSelection();
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// Start drawing a selection box
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m_selArea->SetOrigin( evt->DragOrigin() );
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m_selArea->SetEnd( evt->Position() );
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@ -57,17 +57,18 @@ public:
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int Main( TOOL_EVENT& aEvent );
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private:
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void selectSingle( const VECTOR2I& aWhere, bool aAdditive );
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void selectSingle( const VECTOR2I& aWhere );
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void selectMultiple();
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void handleHighlight( const VECTOR2D& aP );
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BOARD_ITEM* disambiguationMenu( GENERAL_COLLECTOR* aItems );
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BOARD_ITEM* pickSmallestComponent( GENERAL_COLLECTOR* aCollector );
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void toggleSelection( BOARD_ITEM* aItem, bool aAdditive );
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void toggleSelection( BOARD_ITEM* aItem );
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void clearSelection();
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std::set<BOARD_ITEM*> m_selectedItems;
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SELECTION_AREA* m_selArea;
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boost::shared_ptr<CONTEXT_MENU> m_menu;
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bool m_additive;
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};
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#endif
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