Improve selection logic for sloppy selections.
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@ -447,16 +447,8 @@ EDA_ITEM* EE_SELECTION_TOOL::SelectPoint( const VECTOR2I& aWhere, const KICAD_T*
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if( !start )
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return nullptr;
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int thresholdMax = KiROUND( getView()->ToWorld( HITTEST_THRESHOLD_PIXELS ) );
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for( int threshold : { 0, thresholdMax/2, thresholdMax } )
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{
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collector.m_Threshold = threshold;
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collector.Collect( start, aFilterList, (wxPoint) aWhere, m_unit, m_convert );
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if( collector.GetCount() > 0 )
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break;
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}
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collector.m_Threshold = KiROUND( getView()->ToWorld( HITTEST_THRESHOLD_PIXELS ) );
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collector.Collect( start, aFilterList, (wxPoint) aWhere, m_unit, m_convert );
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bool anyCollected = collector.GetCount() != 0;
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@ -512,21 +504,46 @@ EDA_ITEM* EE_SELECTION_TOOL::SelectPoint( const VECTOR2I& aWhere, const KICAD_T*
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void EE_SELECTION_TOOL::guessSelectionCandidates( EE_COLLECTOR& collector, const VECTOR2I& aPos )
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{
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// There are certain parent/child and enclosure combinations that can be handled
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// automatically. Since schematics are meant to be human-readable we don't have
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// all the various overlap and coverage issues that we do in Pcbnew.
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if( collector.GetCount() == 2 )
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{
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EDA_ITEM* a = collector[ 0 ];
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EDA_ITEM* b = collector[ 1 ];
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// automatically.
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if( a->GetParent() == b )
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collector.Remove( b );
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else if( a == b->GetParent() )
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collector.Remove( a );
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else if( a->Type() == SCH_SHEET_T && b->Type() != SCH_SHEET_T )
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collector.Remove( a );
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else if( b->Type() == SCH_SHEET_T && a->Type() != SCH_SHEET_T )
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collector.Remove( b );
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// Prefer a non-sheet to a sheet
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for( int i = 0; collector.GetCount() == 2 && i < 2; ++i )
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{
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EDA_ITEM* item = collector[ i ];
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EDA_ITEM* other = collector[ ( i + 1 ) % 2 ];
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if( item->Type() != SCH_SHEET_T && other->Type() == SCH_SHEET_T )
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collector.Remove( other );
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}
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// Prefer a symbol to a pin
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for( int i = 0; collector.GetCount() == 2 && i < 2; ++i )
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{
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EDA_ITEM* item = collector[ i ];
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EDA_ITEM* other = collector[ ( i + 1 ) % 2 ];
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if( item->Type() == SCH_COMPONENT_T && other->Type() == SCH_PIN_T )
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collector.Remove( other );
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}
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// Prefer an exact hit to a sloppy one
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for( int i = 0; collector.GetCount() == 2 && i < 2; ++i )
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{
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EDA_ITEM* item = collector[ i ];
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EDA_ITEM* other = collector[ ( i + 1 ) % 2 ];
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if( item->HitTest( (wxPoint) aPos, 0 ) && !other->HitTest( (wxPoint) aPos, 0 ) )
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collector.Remove( other );
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}
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// Prefer a field to a symbol
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for( int i = 0; collector.GetCount() == 2 && i < 2; ++i )
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{
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EDA_ITEM* item = collector[ i ];
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EDA_ITEM* other = collector[ ( i + 1 ) % 2 ];
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if( item->Type() == SCH_FIELD_T && other->Type() == SCH_COMPONENT_T )
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collector.Remove( other );
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}
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}
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