3D-Viewer: intercect modules and cooper items
show module and net information. highlight shapes when selected.
This commit is contained in:
parent
456112de03
commit
6bc19dbfe9
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@ -425,10 +425,13 @@ void BOARD_ADAPTER::InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningR
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wxString msg;
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if( aWarningReporter )
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{
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if( !createBoardPolygon( &msg ) )
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aWarningReporter->Report( _( "Board outline is not closed: " ) + msg, RPT_SEVERITY_WARNING );
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else
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aWarningReporter->Report( wxEmptyString );
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}
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if( aStatusReporter )
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aStatusReporter->Report( _( "Create layers" ) );
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@ -36,6 +36,7 @@
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#include <eda_3d_viewer.h>
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#include <3d_rendering/3d_render_raytracing/c3d_render_raytracing.h>
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#include <3d_rendering/3d_render_ogl_legacy/c3d_render_ogl_legacy.h>
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#include <3d_rendering/3d_render_raytracing/accelerators/cbvh_pbrt.h>
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#include <3d_viewer_id.h>
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#include <class_board.h>
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#include <reporter.h>
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@ -112,7 +113,9 @@ EDA_3D_CANVAS::EDA_3D_CANVAS( wxWindow* aParent, const int* aAttribList, BOARD*
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m_camera( aCamera ),
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m_3d_render( nullptr ),
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m_opengl_supports_raytracing( false ),
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m_render_raytracing_was_requested( false )
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m_render_raytracing_was_requested( false ),
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m_accelerator3DShapes( nullptr ),
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m_currentIntersectedBoardItem( nullptr )
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{
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wxLogTrace( m_logTrace, "EDA_3D_CANVAS::EDA_3D_CANVAS" );
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@ -176,6 +179,9 @@ EDA_3D_CANVAS::~EDA_3D_CANVAS()
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{
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wxLogTrace( m_logTrace, "EDA_3D_CANVAS::~EDA_3D_CANVAS" );
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delete m_accelerator3DShapes;
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m_accelerator3DShapes = NULL;
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releaseOpenGL();
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}
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@ -462,8 +468,17 @@ void EDA_3D_CANVAS::DoRePaint()
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{
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m_3d_render->SetCurWindowSize( clientSize );
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bool reloadRaytracingForIntersectionCalculations = false;
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if( ( m_boardAdapter.RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY ) &&
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m_3d_render_ogl_legacy->IsReloadRequestPending() )
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reloadRaytracingForIntersectionCalculations = true;
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requested_redraw = m_3d_render->Redraw( m_mouse_was_moved || m_camera_is_moving,
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&activityReporter, &warningReporter );
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if( reloadRaytracingForIntersectionCalculations )
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m_3d_render_raytracing->Reload( nullptr, nullptr, true );
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}
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if( m_render_pivot )
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@ -659,6 +674,102 @@ void EDA_3D_CANVAS::OnMouseMove( wxMouseEvent &event )
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const wxPoint eventPosition = event.GetPosition();
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m_camera.SetCurMousePosition( eventPosition );
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if( !event.Dragging() )
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{
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STATUSBAR_REPORTER activityReporter(
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m_parentStatusBar, static_cast<int>( EDA_3D_VIEWER_STATUSBAR::STATUS_TEXT ) );
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RAY mouseRay = getRayAtCurrrentMousePosition();
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BOARD_ITEM *intersectedBoardItem = m_3d_render_raytracing->IntersectBoardItem( mouseRay );
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if( intersectedBoardItem )
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{
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if( intersectedBoardItem != m_currentIntersectedBoardItem )
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{
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m_3d_render_ogl_legacy->SetCurrentIntersectedBoardItem( intersectedBoardItem );
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m_currentIntersectedBoardItem = intersectedBoardItem;
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if( m_boardAdapter.RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
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Request_refresh();
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}
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switch( intersectedBoardItem->Type() )
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{
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case PCB_PAD_T:
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{
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D_PAD* item = dynamic_cast<D_PAD *>( intersectedBoardItem );
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if( item )
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{
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if( item->IsOnCopperLayer() )
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activityReporter.Report( wxString::Format( _( "Net %s\tNetClass %s\tPadName %s" ),
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item->GetNet()->GetNetname(),
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item->GetNet()->GetClassName(),
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item->GetName() ) );
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}
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}
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break;
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case PCB_MODULE_T:
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{
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MODULE* module = dynamic_cast<MODULE *>( intersectedBoardItem );
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if( module )
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{
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activityReporter.Report( module->GetReference() );
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}
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}
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break;
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case PCB_TRACE_T:
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case PCB_VIA_T:
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case PCB_ARC_T:
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{
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TRACK* item = dynamic_cast<TRACK *>( intersectedBoardItem );
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if( item )
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{
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activityReporter.Report( wxString::Format( _( "Net %s\tNetClass %s" ),
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item->GetNet()->GetNetname(),
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item->GetNet()->GetClassName() ) );
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}
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}
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break;
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case PCB_ZONE_AREA_T:
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{
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ZONE_CONTAINER* item = dynamic_cast<ZONE_CONTAINER *>( intersectedBoardItem );
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if( item )
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{
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if( item->IsOnCopperLayer() )
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activityReporter.Report( wxString::Format( _( "Net %s\tNetClass %s" ),
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item->GetNet()->GetNetname(),
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item->GetNet()->GetClassName() ) );
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}
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}
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break;
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default:
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break;
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}
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}
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else
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{
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if( ( m_currentIntersectedBoardItem != nullptr ) &&
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( m_boardAdapter.RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY ) )
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{
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m_3d_render_ogl_legacy->SetCurrentIntersectedBoardItem( nullptr );
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Request_refresh();
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activityReporter.Report( "" );
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}
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m_currentIntersectedBoardItem = nullptr;
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}
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}
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}
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@ -666,6 +777,15 @@ void EDA_3D_CANVAS::OnLeftDown( wxMouseEvent &event )
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{
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SetFocus();
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stop_editingTimeOut_Timer();
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if( !event.Dragging() && ( m_3d_render_raytracing != nullptr ) )
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{
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RAY mouseRay = getRayAtCurrrentMousePosition();
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BOARD_ITEM *intersectedBoardItem = m_3d_render_raytracing->IntersectBoardItem( mouseRay );
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// !TODO: send a selection item to pcbnew, eg: via kiway?
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}
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}
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@ -793,14 +913,7 @@ void EDA_3D_CANVAS::request_start_moving_camera( float aMovingSpeed, bool aRende
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void EDA_3D_CANVAS::move_pivot_based_on_cur_mouse_position()
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{
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SFVEC3F rayOrigin;
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SFVEC3F rayDir;
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// Generate a ray origin and direction based on current mouser position and camera
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m_camera.MakeRayAtCurrrentMousePosition( rayOrigin, rayDir );
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RAY mouseRay;
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mouseRay.Init( rayOrigin, rayDir );
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RAY mouseRay = getRayAtCurrrentMousePosition();
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float hit_t;
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@ -994,3 +1107,18 @@ void EDA_3D_CANVAS::RenderEngineChanged()
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Request_refresh();
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}
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RAY EDA_3D_CANVAS::getRayAtCurrrentMousePosition()
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{
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SFVEC3F rayOrigin;
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SFVEC3F rayDir;
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// Generate a ray origin and direction based on current mouser position and camera
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m_camera.MakeRayAtCurrrentMousePosition( rayOrigin, rayDir );
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RAY mouseRay;
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mouseRay.Init( rayOrigin, rayDir );
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return mouseRay;
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}
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@ -27,6 +27,7 @@
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#include "board_adapter.h"
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#include "3d_rendering/3d_render_raytracing/accelerators/caccelerator.h"
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#include "3d_rendering/c3d_render_base.h"
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#include "3d_cache/3d_cache.h"
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#include <gal/hidpi_gl_canvas.h>
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@ -233,6 +234,8 @@ private:
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*/
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void releaseOpenGL();
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RAY getRayAtCurrrentMousePosition();
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private:
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TOOL_DISPATCHER* m_eventDispatcher;
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@ -267,6 +270,11 @@ private:
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bool m_opengl_supports_raytracing;
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bool m_render_raytracing_was_requested;
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CCONTAINER m_3DShapes_container; // Holds 3D shapes from modules
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CGENERICACCELERATOR *m_accelerator3DShapes; // used for mouse over searching
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BOARD_ITEM* m_currentIntersectedBoardItem;
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/**
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* Trace mask used to enable or disable the trace output of this class.
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* The debug output can be turned on by setting the WXTRACE environment variable to
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@ -75,6 +75,7 @@ C3D_RENDER_OGL_LEGACY::C3D_RENDER_OGL_LEGACY( BOARD_ADAPTER& aAdapter, CCAMERA&
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m_ogl_circle_texture = 0;
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m_ogl_disp_list_grid = 0;
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m_last_grid_type = GRID3D_TYPE::NONE;
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m_currentIntersectedBoardItem = nullptr;
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m_3dmodel_map.clear();
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}
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@ -1241,15 +1242,34 @@ void C3D_RENDER_OGL_LEGACY::render_3D_models_selected( bool aRenderTopOrBot, boo
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// Go for all modules
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for( auto module : m_boardAdapter.GetBoard()->Modules() )
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{
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if( ( aRenderSelectedOnly && !module->IsSelected() ) ||
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( !aRenderSelectedOnly && module->IsSelected() ) )
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const bool isIntersected = ( module == m_currentIntersectedBoardItem );
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if( !isIntersected &&
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( ( aRenderSelectedOnly && !module->IsSelected() ) ||
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( !aRenderSelectedOnly && module->IsSelected() ) ) )
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continue;
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if( isIntersected && aRenderSelectedOnly )
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{
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glEnable( GL_POLYGON_OFFSET_LINE );
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glPolygonOffset( 8.0, 1.0 );
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glPolygonMode( GL_FRONT, GL_LINE );
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glLineWidth( 6 );
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}
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if( !module->Models().empty() )
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if( m_boardAdapter.ShouldModuleBeDisplayed((MODULE_ATTR_T) module->GetAttributes() ) )
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if( ( aRenderTopOrBot && !module->IsFlipped() )
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|| ( !aRenderTopOrBot && module->IsFlipped() ) )
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render_3D_module( module, aRenderTransparentOnly );
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render_3D_module( module, aRenderTransparentOnly, isIntersected );
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if( isIntersected && aRenderSelectedOnly )
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{
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// Restore
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glDisable( GL_POLYGON_OFFSET_LINE );
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glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
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}
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}
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C_OGL_3DMODEL::EndDrawMulti();
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@ -1264,7 +1284,8 @@ void C3D_RENDER_OGL_LEGACY::render_3D_models( bool aRenderTopOrBot,
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void C3D_RENDER_OGL_LEGACY::render_3D_module( const MODULE* module,
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bool aRenderTransparentOnly )
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bool aRenderTransparentOnly,
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bool aIsSelected )
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{
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if( !module->Models().empty() )
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{
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@ -1328,9 +1349,9 @@ void C3D_RENDER_OGL_LEGACY::render_3D_module( const MODULE* module,
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glMultMatrixf( glm::value_ptr( mtx ) );
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if( aRenderTransparentOnly )
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modelPtr->Draw_transparent( sM.m_Opacity, module->IsSelected() );
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modelPtr->Draw_transparent( sM.m_Opacity, module->IsSelected() || aIsSelected );
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else
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modelPtr->Draw_opaque( module->IsSelected() );
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modelPtr->Draw_opaque( module->IsSelected() || aIsSelected );
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if( m_boardAdapter.GetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) )
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{
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@ -69,6 +69,8 @@ public:
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int GetWaitForEditingTimeOut() override;
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void SetCurrentIntersectedBoardItem( BOARD_ITEM* aCurrentIntersectedBoardItem ) { m_currentIntersectedBoardItem = aCurrentIntersectedBoardItem; }
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private:
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bool initializeOpenGL();
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void reload( REPORTER* aStatusReporter, REPORTER* aWarningReporter );
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@ -108,6 +110,8 @@ private:
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MAP_3DMODEL m_3dmodel_map;
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BOARD_ITEM* m_currentIntersectedBoardItem;
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private:
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CLAYERS_OGL_DISP_LISTS *generate_holes_display_list( const LIST_OBJECT2D &aListHolesObject2d,
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const SHAPE_POLY_SET &aPoly,
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@ -192,7 +196,7 @@ private:
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void render_3D_models_selected( bool aRenderTopOrBot, bool aRenderTransparentOnly, bool aRenderSelectedOnly );
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void render_3D_module( const MODULE* module, bool aRenderTransparentOnly );
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void render_3D_module( const MODULE* module, bool aRenderTransparentOnly, bool aIsSelected );
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void setLight_Front( bool enabled );
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void setLight_Top( bool enabled );
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@ -440,7 +440,9 @@ void C3D_RENDER_RAYTRACING::createItemsFromContainer( const CBVHCONTAINER2D *aCo
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}
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}
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void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusReporter, REPORTER* aWarningReporter )
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void C3D_RENDER_RAYTRACING::Reload( REPORTER* aStatusReporter,
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REPORTER* aWarningReporter,
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bool aOnlyLoadCopperAndShapes )
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{
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m_reloadRequested = false;
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@ -451,10 +453,13 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusReporter, REPORTER* aWarnin
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unsigned stats_startReloadTime = GetRunningMicroSecs();
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if( !aOnlyLoadCopperAndShapes )
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{
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m_boardAdapter.InitSettings( aStatusReporter, aWarningReporter );
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SFVEC3F camera_pos = m_boardAdapter.GetBoardCenter3DU();
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m_camera.SetBoardLookAtPos( camera_pos );
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}
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m_object_container.Clear();
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m_containerWithObjectsToDelete.Clear();
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@ -468,6 +473,8 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusReporter, REPORTER* aWarnin
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m_outlineBoard2dObjects = new CCONTAINER2D;
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if( !aOnlyLoadCopperAndShapes )
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{
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const int outlineCount = m_boardAdapter.GetBoardPoly().OutlineCount();
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if( outlineCount > 0 )
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@ -620,6 +627,7 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusReporter, REPORTER* aWarnin
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}
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}
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}
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}
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// Add layers maps (except B_Mask and F_Mask)
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@ -631,6 +639,9 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusReporter, REPORTER* aWarnin
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{
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PCB_LAYER_ID layer_id = static_cast<PCB_LAYER_ID>(ii->first);
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if( aOnlyLoadCopperAndShapes && !IsCopperLayer( layer_id ) )
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continue;
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// Mask kayers are not processed here because they are a special case
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if( (layer_id == B_Mask) || (layer_id == F_Mask) )
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continue;
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@ -718,6 +729,8 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusReporter, REPORTER* aWarnin
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createItemsFromContainer( m_boardAdapter.GetPlatedPads_Back(), B_Cu, &m_materials.m_Copper, layerColor_B_Cu, -m_boardAdapter.GetCopperThickness3DU() * 0.1f );
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}
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if( !aOnlyLoadCopperAndShapes )
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{
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// Add Mask layer
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// Solder mask layers are "negative" layers so the elements that we have
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// (in the container) should remove the board outline.
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@ -864,6 +877,7 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusReporter, REPORTER* aWarnin
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}
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add_3D_vias_and_pads_to_container();
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}
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#ifdef PRINT_STATISTICS_3D_VIEWER
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unsigned stats_endConvertTime = GetRunningMicroSecs();
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@ -871,13 +885,15 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusReporter, REPORTER* aWarnin
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#endif
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load_3D_models( false );
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load_3D_models( m_object_container, aOnlyLoadCopperAndShapes );
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#ifdef PRINT_STATISTICS_3D_VIEWER
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unsigned stats_endLoad3DmodelsTime = GetRunningMicroSecs();
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#endif
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if( !aOnlyLoadCopperAndShapes )
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{
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// Add floor
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// /////////////////////////////////////////////////////////////////////////
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if( m_boardAdapter.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR ) )
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@ -999,7 +1015,7 @@ void C3D_RENDER_RAYTRACING::reload( REPORTER* aStatusReporter, REPORTER* aWarnin
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m_boardAdapter.m_raytrace_lightColor[i] ) );
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}
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}
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}
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// Create an accelerator
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// /////////////////////////////////////////////////////////////////////////
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@ -1250,7 +1266,7 @@ void C3D_RENDER_RAYTRACING::add_3D_vias_and_pads_to_container()
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}
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void C3D_RENDER_RAYTRACING::load_3D_models( bool aSkipMaterialInformation )
|
||||
void C3D_RENDER_RAYTRACING::load_3D_models( CCONTAINER &aDstContainer, bool aSkipMaterialInformation )
|
||||
{
|
||||
// Go for all modules
|
||||
for( auto module : m_boardAdapter.GetBoard()->Modules() )
|
||||
|
@ -1297,6 +1313,7 @@ void C3D_RENDER_RAYTRACING::load_3D_models( bool aSkipMaterialInformation )
|
|||
modelunit_to_3d_units_factor,
|
||||
modelunit_to_3d_units_factor ) );
|
||||
|
||||
BOARD_ITEM* boardItem = dynamic_cast<BOARD_ITEM*>( module );
|
||||
|
||||
// Get the list of model files for this model
|
||||
S3D_CACHE* cacheMgr = m_boardAdapter.Get3DCacheManager();
|
||||
|
@ -1341,7 +1358,12 @@ void C3D_RENDER_RAYTRACING::load_3D_models( bool aSkipMaterialInformation )
|
|||
sM->m_Scale.y,
|
||||
sM->m_Scale.z ) );
|
||||
|
||||
add_3D_models( modelPtr, modelMatrix, (float)sM->m_Opacity, aSkipMaterialInformation );
|
||||
add_3D_models( aDstContainer,
|
||||
modelPtr,
|
||||
modelMatrix,
|
||||
(float)sM->m_Opacity,
|
||||
aSkipMaterialInformation,
|
||||
boardItem );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1462,10 +1484,12 @@ MODEL_MATERIALS *C3D_RENDER_RAYTRACING::get_3D_model_material( const S3DMODEL *a
|
|||
return materialVector;
|
||||
}
|
||||
|
||||
void C3D_RENDER_RAYTRACING::add_3D_models( const S3DMODEL *a3DModel,
|
||||
void C3D_RENDER_RAYTRACING::add_3D_models( CCONTAINER &aDstContainer,
|
||||
const S3DMODEL *a3DModel,
|
||||
const glm::mat4 &aModelMatrix,
|
||||
float aModuleOpacity,
|
||||
bool aSkipMaterialInformation )
|
||||
bool aSkipMaterialInformation,
|
||||
BOARD_ITEM *aBoardItem )
|
||||
{
|
||||
|
||||
// Validate a3DModel pointers
|
||||
|
@ -1562,7 +1586,9 @@ void C3D_RENDER_RAYTRACING::add_3D_models( const S3DMODEL *a3DModel,
|
|||
CTRIANGLE *newTriangle = new CTRIANGLE( vt0, vt2, vt1,
|
||||
nt0, nt2, nt1 );
|
||||
|
||||
m_object_container.Add( newTriangle );
|
||||
newTriangle->SetBoardItem( aBoardItem );
|
||||
|
||||
aDstContainer.Add( newTriangle );
|
||||
|
||||
if( !aSkipMaterialInformation )
|
||||
{
|
||||
|
|
|
@ -179,7 +179,7 @@ bool C3D_RENDER_RAYTRACING::Redraw(
|
|||
|
||||
//aIsMoving = true;
|
||||
requestRedraw = true;
|
||||
reload( aStatusReporter, aWarningReporter );
|
||||
Reload( aStatusReporter, aWarningReporter, false );
|
||||
}
|
||||
|
||||
|
||||
|
@ -2079,3 +2079,18 @@ void C3D_RENDER_RAYTRACING::initialize_block_positions()
|
|||
|
||||
opengl_init_pbo();
|
||||
}
|
||||
|
||||
BOARD_ITEM *C3D_RENDER_RAYTRACING::IntersectBoardItem( const RAY &aRay )
|
||||
{
|
||||
HITINFO hitInfo;
|
||||
hitInfo.m_tHit = std::numeric_limits<float>::infinity();
|
||||
|
||||
if( m_accelerator )
|
||||
if( m_accelerator->Intersect( aRay, hitInfo ) )
|
||||
{
|
||||
if( hitInfo.pHitObject )
|
||||
return hitInfo.pHitObject->GetBoardItem();
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
|
|
@ -69,12 +69,15 @@ public:
|
|||
|
||||
int GetWaitForEditingTimeOut() override;
|
||||
|
||||
void Reload( REPORTER* aStatusReporter, REPORTER* aWarningReporter, bool aOnlyLoadCopperAndShapes );
|
||||
|
||||
BOARD_ITEM *IntersectBoardItem( const RAY &aRay );
|
||||
|
||||
private:
|
||||
bool initializeOpenGL();
|
||||
void initializeNewWindowSize();
|
||||
void opengl_init_pbo();
|
||||
void opengl_delete_pbo();
|
||||
void reload( REPORTER* aStatusReporter, REPORTER* aWarningReporter );
|
||||
void createItemsFromContainer( const CBVHCONTAINER2D *aContainer2d,
|
||||
PCB_LAYER_ID aLayer_id,
|
||||
const CMATERIAL *aMaterialLayer,
|
||||
|
@ -201,11 +204,13 @@ private:
|
|||
void add_3D_vias_and_pads_to_container();
|
||||
void insert3DViaHole( const VIA* aVia );
|
||||
void insert3DPadHole( const D_PAD* aPad );
|
||||
void load_3D_models( bool aSkipMaterialInformation );
|
||||
void add_3D_models( const S3DMODEL *a3DModel,
|
||||
void load_3D_models( CCONTAINER &aDstContainer, bool aSkipMaterialInformation );
|
||||
void add_3D_models( CCONTAINER &aDstContainer,
|
||||
const S3DMODEL *a3DModel,
|
||||
const glm::mat4 &aModelMatrix,
|
||||
float aModuleOpacity,
|
||||
bool aSkipMaterialInformation );
|
||||
bool aSkipMaterialInformation,
|
||||
BOARD_ITEM *aBoardItem );
|
||||
|
||||
MODEL_MATERIALS *get_3D_model_material( const S3DMODEL *a3DModel );
|
||||
|
||||
|
|
|
@ -42,6 +42,7 @@ COBJECT::COBJECT( OBJECT3D_TYPE aObjType )
|
|||
COBJECT3D_STATS::Instance().AddOne( aObjType );
|
||||
m_material = &s_defaultMaterial;
|
||||
m_modelTransparency = 0.0f;
|
||||
m_boardItem = nullptr;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
#include "../hitinfo.h"
|
||||
#include "../cmaterial.h"
|
||||
|
||||
#include <class_board_item.h>
|
||||
|
||||
enum class OBJECT3D_TYPE
|
||||
{
|
||||
|
@ -55,6 +56,8 @@ protected:
|
|||
OBJECT3D_TYPE m_obj_type;
|
||||
const CMATERIAL *m_material;
|
||||
|
||||
BOARD_ITEM *m_boardItem;
|
||||
|
||||
// m_modelTransparency combines the material and model opacity
|
||||
// 0.0 full opaque, 1.0 full transparent.
|
||||
float m_modelTransparency;
|
||||
|
@ -63,6 +66,9 @@ public:
|
|||
|
||||
explicit COBJECT( OBJECT3D_TYPE aObjType );
|
||||
|
||||
const void SetBoardItem( BOARD_ITEM *aBoardItem ) { m_boardItem = aBoardItem; }
|
||||
BOARD_ITEM *GetBoardItem() const { return m_boardItem; }
|
||||
|
||||
void SetMaterial( const CMATERIAL *aMaterial )
|
||||
{
|
||||
m_material = aMaterial;
|
||||
|
|
|
@ -380,8 +380,12 @@ void CCAMERA::MakeRay( const SFVEC2F &aWindowPos, SFVEC3F &aOutOrigin, SFVEC3F &
|
|||
void CCAMERA::MakeRayAtCurrrentMousePosition( SFVEC3F &aOutOrigin,
|
||||
SFVEC3F &aOutDirection ) const
|
||||
{
|
||||
MakeRay( SFVEC2I( m_lastPosition.x,
|
||||
m_windowSize.y - m_lastPosition.y ),
|
||||
const SFVEC2I windowPos = SFVEC2I( m_lastPosition.x,
|
||||
m_windowSize.y - m_lastPosition.y );
|
||||
|
||||
if( ( windowPos.x < m_windowSize.x ) &&
|
||||
( windowPos.y < m_windowSize.y ) )
|
||||
MakeRay( windowPos,
|
||||
aOutOrigin, aOutDirection );
|
||||
}
|
||||
|
||||
|
|
|
@ -275,7 +275,7 @@ void EDA_3D_VIEWER::Redraw()
|
|||
{
|
||||
// Only update in OpenGL for an interactive interaction
|
||||
if( m_boardAdapter.RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
|
||||
m_canvas->Refresh();
|
||||
m_canvas->Request_refresh( true );
|
||||
}
|
||||
|
||||
void EDA_3D_VIEWER::Exit3DFrame( wxCommandEvent &event )
|
||||
|
|
Loading…
Reference in New Issue