Coverity fixes
Uninitialized variables: CID #163188 and #174187 Unused variable: CID #168698
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@ -38,9 +38,10 @@ public:
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SHAPE_ARC( const VECTOR2I& aArcCenter, const VECTOR2I& aArcStartPoint,
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SHAPE_ARC( const VECTOR2I& aArcCenter, const VECTOR2I& aArcStartPoint,
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double aCenterAngle, int aWidth = 0 ) :
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double aCenterAngle, int aWidth = 0 ) :
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SHAPE( SH_ARC ), m_p0( aArcStartPoint ), m_pc( aArcCenter ), m_centralAngle( aCenterAngle )
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SHAPE( SH_ARC ), m_p0( aArcStartPoint ), m_pc( aArcCenter ), m_centralAngle( aCenterAngle ),
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{
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m_width( aWidth )
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};
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{
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}
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SHAPE_ARC( const SHAPE_ARC& aOther )
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SHAPE_ARC( const SHAPE_ARC& aOther )
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: SHAPE( SH_ARC )
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: SHAPE( SH_ARC )
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@ -51,7 +52,7 @@ public:
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m_width = aOther.m_width;
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m_width = aOther.m_width;
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}
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}
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~SHAPE_ARC() {};
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~SHAPE_ARC() {}
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SHAPE* Clone() const override
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SHAPE* Clone() const override
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{
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{
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@ -68,8 +69,8 @@ public:
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return BOX2I(); // fixme
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return BOX2I(); // fixme
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}
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}
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bool Collide( const SEG& aSeg, int aClearance = 0 ) const override;
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bool Collide( const SEG& aSeg, int aClearance = 0 ) const override;
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bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const override;
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bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const override;
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void SetWidth( int aWidth )
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void SetWidth( int aWidth )
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{
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{
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@ -306,7 +306,9 @@ size_t FOOTPRINT_LIST_IMPL::CountFinished()
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FOOTPRINT_LIST_IMPL::FOOTPRINT_LIST_IMPL() :
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FOOTPRINT_LIST_IMPL::FOOTPRINT_LIST_IMPL() :
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m_loader( nullptr ),
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m_loader( nullptr ),
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m_count_finished( 0 ),
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m_count_finished( 0 ),
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m_progress_reporter( nullptr )
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m_libraries_last_mod_checksum( 0 ),
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m_progress_reporter( nullptr ),
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m_cancelled( false )
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{
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{
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}
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}
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@ -535,8 +535,6 @@ void D_PAD::DrawShape( EDA_RECT* aClipBox, wxDC* aDC, PAD_DRAWINFO& aDrawInfo )
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SHAPE_POLY_SET clearance_outline;
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SHAPE_POLY_SET clearance_outline;
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clearance_outline.Append( outline );
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clearance_outline.Append( outline );
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clearance_outline.Inflate( aDrawInfo.m_Mask_margin.x, segmentToCircleCount );
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clearance_outline.Inflate( aDrawInfo.m_Mask_margin.x, segmentToCircleCount );
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poly = &clearance_outline.Outline( 0 );
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}
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}
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else
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else
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{
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{
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