Simplify rotation code.
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20cde51b43
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6cc534182a
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@ -412,29 +412,14 @@ void SCH_LINE::MirrorHorizontally( int aCenter )
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void SCH_LINE::Rotate( const VECTOR2I& aCenter, bool aRotateCCW )
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{
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// When we allow off grid items, the
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// else if should become a plain if to allow
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// rotation around the center of the line
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if( m_flags & STARTPOINT )
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RotatePoint( m_start, aCenter, aRotateCCW ? ANGLE_90 : ANGLE_270 );
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else if( m_flags & ENDPOINT )
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if( m_flags & ENDPOINT )
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RotatePoint( m_end, aCenter, aRotateCCW ? ANGLE_90 : ANGLE_270 );
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}
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void SCH_LINE::RotateStart( const VECTOR2I& aCenter )
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{
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RotatePoint( m_start, aCenter, ANGLE_90 );
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}
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void SCH_LINE::RotateEnd( const VECTOR2I& aCenter )
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{
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RotatePoint( m_end, aCenter, ANGLE_90 );
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}
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int SCH_LINE::GetAngleFrom( const VECTOR2I& aPoint ) const
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{
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VECTOR2I vec;
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@ -211,8 +211,6 @@ public:
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void MirrorVertically( int aCenter ) override;
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void MirrorHorizontally( int aCenter ) override;
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void Rotate( const VECTOR2I& aCenter, bool aRotateCCW ) override;
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void RotateStart( const VECTOR2I& aCenter );
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void RotateEnd( const VECTOR2I& aCenter );
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/**
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* Check line against \a aLine to see if it overlaps and merge if it does.
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@ -841,16 +841,7 @@ int SCH_EDIT_TOOL::Rotate( const TOOL_EVENT& aEvent )
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{
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SCH_LINE* line = (SCH_LINE*) item;
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for( int i = 0; clockwise ? i < 3 : i < 1; ++i )
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{
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// If we are rotating more than one item, we do not have start/end
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// points separately selected
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if( item->HasFlag( STARTPOINT ) )
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line->RotateStart( rotPoint );
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if( item->HasFlag( ENDPOINT ) )
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line->RotateEnd( rotPoint );
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}
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line->Rotate( rotPoint, !clockwise );
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}
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else if( item->Type() == SCH_SHEET_PIN_T )
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{
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