Improve handling of long distances
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@ -705,7 +705,7 @@ bool EDA_SHAPE::hitTest( const VECTOR2I& aPosition, int aAccuracy ) const
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case SHAPE_T::CIRCLE:
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case SHAPE_T::CIRCLE:
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{
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{
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int radius = GetRadius();
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int radius = GetRadius();
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int dist = KiROUND( EuclideanNorm( aPosition - getCenter() ) );
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long dist = KiROUND<double, long>( EuclideanNorm( aPosition - getCenter() ) );
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if( IsFilled() )
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if( IsFilled() )
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return dist <= radius + maxdist; // Filled circle hit-test
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return dist <= radius + maxdist; // Filled circle hit-test
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@ -723,7 +723,7 @@ bool EDA_SHAPE::hitTest( const VECTOR2I& aPosition, int aAccuracy ) const
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VECTOR2I relPos = aPosition - getCenter();
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VECTOR2I relPos = aPosition - getCenter();
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int radius = GetRadius();
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int radius = GetRadius();
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int dist = KiROUND( EuclideanNorm( relPos ) );
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long dist = KiROUND<double, long>( EuclideanNorm( relPos ) );
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if( IsFilled() )
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if( IsFilled() )
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{
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{
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@ -64,7 +64,7 @@ void TWO_POINT_ASSISTANT::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const
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const VECTOR2I origin = m_constructMan.GetOrigin();
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const VECTOR2I origin = m_constructMan.GetOrigin();
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const VECTOR2I end = m_constructMan.GetEnd();
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const VECTOR2I end = m_constructMan.GetEnd();
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const VECTOR2I radVec = end - origin;
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const VECTOR2D radVec = end - origin;
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// Ensures that +90° is up and -90° is down in pcbnew
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// Ensures that +90° is up and -90° is down in pcbnew
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const EDA_ANGLE deltaAngle( VECTOR2I( radVec.x, -radVec.y ) );
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const EDA_ANGLE deltaAngle( VECTOR2I( radVec.x, -radVec.y ) );
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