Fix more warnings
Needless const and out of order initializer
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8381677f20
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@ -43,8 +43,8 @@ DIALOG_PLUGIN_OPTIONS::DIALOG_PLUGIN_OPTIONS( wxWindow* aParent,
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const wxString& aFormattedOptions,
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const wxString& aFormattedOptions,
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wxString* aResult ) :
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wxString* aResult ) :
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DIALOG_PLUGIN_OPTIONS_BASE( aParent ),
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DIALOG_PLUGIN_OPTIONS_BASE( aParent ),
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m_choices( aPluginOptions ),
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m_callers_options( aFormattedOptions ),
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m_callers_options( aFormattedOptions ),
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m_choices( aPluginOptions ),
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m_result( aResult ),
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m_result( aResult ),
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m_initial_help( INITIAL_HELP ),
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m_initial_help( INITIAL_HELP ),
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m_grid_widths_dirty( true )
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m_grid_widths_dirty( true )
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@ -126,7 +126,7 @@ const VECTOR2D CAIRO_GAL_BASE::xform( const VECTOR2D& aP )
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}
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}
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const double CAIRO_GAL_BASE::angle_xform( const double aAngle )
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double CAIRO_GAL_BASE::angle_xform( double aAngle )
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{
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{
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// calculate rotation angle due to the rotation transform
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// calculate rotation angle due to the rotation transform
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// and if flipped on X axis.
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// and if flipped on X axis.
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@ -174,7 +174,7 @@ void CAIRO_GAL_BASE::arc_angles_xform_and_normalize( double& aStartAngle, double
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}
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}
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const double CAIRO_GAL_BASE::xform( double x )
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double CAIRO_GAL_BASE::xform( double x )
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{
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{
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double dx = m_currentWorld2Screen.xx * x;
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double dx = m_currentWorld2Screen.xx * x;
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double dy = m_currentWorld2Screen.yx * x;
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double dy = m_currentWorld2Screen.yx * x;
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@ -248,7 +248,7 @@ public:
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protected:
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protected:
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// Geometric transforms according to the m_currentWorld2Screen transform matrix:
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// Geometric transforms according to the m_currentWorld2Screen transform matrix:
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const double xform( double x ); // scale
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double xform( double x ); // scale
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const VECTOR2D xform( double x, double y ); // rotation, scale and offset
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const VECTOR2D xform( double x, double y ); // rotation, scale and offset
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const VECTOR2D xform( const VECTOR2D& aP ); // rotation, scale and offset
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const VECTOR2D xform( const VECTOR2D& aP ); // rotation, scale and offset
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@ -258,7 +258,7 @@ protected:
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* @param aAngle is the angle in radians to transform.
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* @param aAngle is the angle in radians to transform.
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* @return the modified angle.
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* @return the modified angle.
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*/
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*/
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const double angle_xform( const double aAngle );
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double angle_xform( double aAngle );
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/**
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/**
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* Transform according to the rotation from m_currentWorld2Screen transform matrix
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* Transform according to the rotation from m_currentWorld2Screen transform matrix
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