Add comment and tidy up
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165f42daaf
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@ -158,13 +158,15 @@ public:
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// both events, and simply skip the EVT_CHAR_HOOK if it receives a
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// both events, and simply skip the EVT_CHAR_HOOK if it receives a
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// "normal" key.
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// "normal" key.
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const enum wxKeyCode skipped_keys[] = {
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const enum wxKeyCode skipped_keys[] =
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WXK_NONE, WXK_SHIFT, WXK_ALT, WXK_CONTROL, WXK_CAPITAL,
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{
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WXK_NUMLOCK, WXK_SCROLL, WXK_RAW_CONTROL };
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WXK_NONE, WXK_SHIFT, WXK_ALT, WXK_CONTROL, WXK_CAPITAL,
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WXK_NUMLOCK, WXK_SCROLL, WXK_RAW_CONTROL
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};
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int key = aEvent.GetKeyCode();
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int key = aEvent.GetKeyCode();
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for( size_t i = 0; i < sizeof( skipped_keys )/sizeof( skipped_keys[0] ); ++i )
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for( size_t i = 0; i < sizeof( skipped_keys ) / sizeof( skipped_keys[0] ); ++i )
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{
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{
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if( key == skipped_keys[i] )
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if( key == skipped_keys[i] )
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return;
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return;
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@ -174,6 +176,10 @@ public:
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{
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{
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// Let EVT_CHAR handle this one
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// Let EVT_CHAR handle this one
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aEvent.DoAllowNextEvent();
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aEvent.DoAllowNextEvent();
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// On Windows, wxEvent::Skip must NOT be called.
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// On Linux and OSX, wxEvent::Skip MUST be called.
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// No, I don't know why.
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#ifndef __WXMSW__
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#ifndef __WXMSW__
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aEvent.Skip();
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aEvent.Skip();
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#endif
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#endif
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@ -182,7 +188,6 @@ public:
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{
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{
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OnChar( aEvent );
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OnChar( aEvent );
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}
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}
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}
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}
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