Minor fix: remove reference to GLdebug()
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@ -1133,20 +1133,19 @@ void EDA_3D_CANVAS::render3DComponentShape( MODULE* module,
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* be replaced anyway so all debugging of 3D Plugins should be
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* done via the new rendering system
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*/
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if( 0 )
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#if 0
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if( isEnabled( FL_RENDER_SHOW_MODEL_BBOX ) )
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{
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if( isEnabled( FL_RENDER_SHOW_MODEL_BBOX ) )
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{
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// Set the alpha current color to opaque
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float currentColor[4];
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glGetFloatv( GL_CURRENT_COLOR,currentColor );
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currentColor[3] = 1.0f;
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glColor4fv( currentColor );
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// Set the alpha current color to opaque
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float currentColor[4];
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glGetFloatv( GL_CURRENT_COLOR,currentColor );
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currentColor[3] = 1.0f;
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glColor4fv( currentColor );
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CBBOX thisBBox = shape3D->getBBox();
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thisBBox.GLdebug();
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}
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CBBOX thisBBox = shape3D->getBBox();
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thisBBox.GLdebug();
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}
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#endif
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glPopMatrix();
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