Hide cursor while warping on Wayland
Based on https://gitlab.freedesktop.org/xorg/xserver/-/issues/734 we
hide the window cursor prior to warping, which allows XWayland to
reposition the cursor. This is only performed when Wayland is detected;
all other configurations call the standard warp routine
Fixes https://gitlab.com/kicad/code/kicad/issues/9785
(cherry picked from commit a118f20464
)
This commit is contained in:
parent
83f135315c
commit
70b69af313
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@ -248,7 +248,7 @@ void WX_VIEW_CONTROLS::onMotion( wxMouseEvent& aEvent )
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{
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if( !justWarped )
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{
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m_parentPanel->WarpPointer( x + warpX, y + warpY );
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KIPLATFORM::UI::WarpPointer( m_parentPanel, x + warpX, y + warpY );
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m_dragStartPoint += VECTOR2D( warpX, warpY );
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justWarped = true;
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}
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@ -288,7 +288,7 @@ void WX_VIEW_CONTROLS::onMotion( wxMouseEvent& aEvent )
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{
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if( !justWarped )
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{
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m_parentPanel->WarpPointer( x, y + warpY );
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KIPLATFORM::UI::WarpPointer( m_parentPanel, x, y + warpY );
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m_dragStartPoint += VECTOR2D( 0, warpY );
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justWarped = true;
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}
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@ -741,17 +741,17 @@ void WX_VIEW_CONTROLS::WarpCursor( const VECTOR2D& aPosition, bool aWorldCoordin
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if( aWarpView )
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{
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m_view->SetCenter( clampedPosition );
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m_parentPanel->WarpPointer( screenSize.x / 2, screenSize.y / 2 );
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KIPLATFORM::UI::WarpPointer( m_parentPanel, screenSize.x / 2, screenSize.y / 2 );
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}
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}
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else
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{
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m_parentPanel->WarpPointer( screenPos.x, screenPos.y );
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KIPLATFORM::UI::WarpPointer( m_parentPanel, screenPos.x, screenPos.y );
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}
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}
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else
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{
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m_parentPanel->WarpPointer( aPosition.x, aPosition.y );
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KIPLATFORM::UI::WarpPointer( m_parentPanel, aPosition.x, aPosition.y );
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}
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refreshMouse();
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@ -766,7 +766,7 @@ void WX_VIEW_CONTROLS::CenterOnCursor() const
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if( GetMousePosition( false ) != screenCenter )
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{
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m_view->SetCenter( GetCursorPosition() );
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m_parentPanel->WarpPointer( KiROUND( screenSize.x / 2 ), KiROUND( screenSize.y / 2 ) );
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KIPLATFORM::UI::WarpPointer( m_parentPanel, KiROUND( screenSize.x / 2 ), KiROUND( screenSize.y / 2 ) );
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}
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}
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@ -877,7 +877,7 @@ void WX_VIEW_CONTROLS::handleCursorCapture( int x, int y )
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}
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if( warp )
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m_parentPanel->WarpPointer( x, y );
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KIPLATFORM::UI::WarpPointer( m_parentPanel, x, y );
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}
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}
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@ -26,7 +26,7 @@
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#include <wx/window.h>
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#include <gtk/gtk.h>
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#include <gdk/gdk.h>
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bool KIPLATFORM::UI::IsDarkTheme()
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{
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@ -81,6 +81,7 @@ bool KIPLATFORM::UI::IsStockCursorOk( wxStockCursor aCursor )
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case wxCURSOR_BULLSEYE:
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case wxCURSOR_HAND:
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case wxCURSOR_ARROW:
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case wxCURSOR_BLANK:
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return true;
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default:
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return false;
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@ -134,3 +135,26 @@ void KIPLATFORM::UI::SetOverlayScrolling( const wxWindow* aWindow, bool overlay
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gtk_scrolled_window_set_overlay_scrolling( GTK_SCROLLED_WINDOW( aWindow->GetHandle() ),
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overlay );
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}
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void KIPLATFORM::UI::WarpPointer( wxWindow* aWindow, int aX, int aY )
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{
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if( !wxGetEnv( wxT( "WAYLAND_DISPLAY" ), nullptr ) )
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{
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aWindow->WarpPointer( aX, aY );
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}
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else
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{
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GdkDisplay* disp = gtk_widget_get_display( static_cast<GtkWidget*>( aWindow->GetHandle() ) );
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GdkWindow* win = gdk_display_get_window_at_pointer( disp, nullptr, nullptr );
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GdkCursor* blank_cursor = gdk_cursor_new_for_display( disp, GDK_BLANK_CURSOR );
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GdkCursor* cur_cursor = gdk_window_get_cursor( win );
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if( cur_cursor )
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g_object_ref( cur_cursor );
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gdk_window_set_cursor( win, blank_cursor );
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aWindow->WarpPointer( aX, aY );
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gdk_window_set_cursor( win, cur_cursor );
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}
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}
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@ -116,6 +116,14 @@ namespace KIPLATFORM
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* Implemented only on GTK.
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*/
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void SetOverlayScrolling( const wxWindow* aWindow, bool overlay );
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/**
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* Move the mouse cursor to a specific position relative to the window
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* @param aWindow Window in which to position to mouse cursor
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* @param aX destination x position
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* @param aY destination y position
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*/
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void WarpPointer( wxWindow* aWindow, int aX, int aY );
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}
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}
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@ -132,3 +132,9 @@ void KIPLATFORM::UI::SetOverlayScrolling( const wxWindow* aWindow, bool overlay
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{
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// Not implemented
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}
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void KIPLATFORM::UI::WarpPointer( wxWindow* aWindow, int aX, int aY )
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{
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aWindow->WarpPointer( aX, aY );
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}
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@ -132,3 +132,9 @@ void KIPLATFORM::UI::SetOverlayScrolling( const wxWindow* aWindow, bool overlay
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{
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// Not implemented
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}
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void KIPLATFORM::UI::WarpPointer( wxWindow* aWindow, int aX, int aY )
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{
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aWindow->WarpPointer( aX, aY );
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}
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