Fix minor Bug #1542935 (No solder mask unless there is something on the layer)
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@ -572,7 +572,10 @@ void EDA_3D_CANVAS::buildTechLayers3DView( REPORTER* aErrorMessages, REPORTER* a
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// bufferPolys contains polygons to merge. Many overlaps .
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// Calculate merged polygons and remove pads and vias holes
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if( bufferPolys.IsEmpty() )
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if( layer != B_Mask && layer != F_Mask && bufferPolys.IsEmpty() )
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// if a layer has no iten to draw, skip it
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// However solder mask layers are negative layers, so no item
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// means only a full layer mask
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continue;
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// Solder mask layers are "negative" layers.
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@ -194,6 +194,7 @@ MODULE* GITHUB_PLUGIN::FootprintLoad( const wxString& aLibraryPath,
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if( it != m_gh_cache->end() ) // fp_name is present
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{
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//std::string::data() ensures that the referenced data block is contiguous.
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wxMemoryInputStream mis( m_zip_image.data(), m_zip_image.size() );
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// This decoder should always be UTF8, since it was saved that way by git.
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