Highlight nets and show length tuning status when adding tuning patterns.
Also fixes length preview when hovering over joints. Also prevents asserts when hovering over arcs. Also prevents adding a tuning pattern on other tuning pattern.
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fdf38256e8
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711c6141a8
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@ -2151,8 +2151,6 @@ void SHAPE_LINE_CHAIN::Split( const VECTOR2I& aStart, const VECTOR2I& aEnd, SHAP
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{
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VECTOR2I cp( aEnd );
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wxASSERT( cp != aStart );
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VECTOR2I n = NearestPoint( cp, false );
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VECTOR2I m = NearestPoint( aStart, false );
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@ -790,7 +790,6 @@ static PNS::LINKED_ITEM* pickSegment( PNS::ROUTER* aRouter, const VECTOR2I& aWhe
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const SHAPE_LINE_CHAIN& aBaseline = SHAPE_LINE_CHAIN() )
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{
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int maxSlopRadius = aRouter->Sizes().Clearance() + aRouter->Sizes().TrackWidth() / 2;
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bool checkBaseline = aBaseline.SegmentCount() > 0;
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static const int candidateCount = 2;
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PNS::LINKED_ITEM* prioritized[candidateCount];
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@ -832,9 +831,15 @@ static PNS::LINKED_ITEM* pickSegment( PNS::ROUTER* aRouter, const VECTOR2I& aWhe
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if( d0 > dist[1] )
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continue;
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if( checkBaseline )
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if( aBaseline.PointCount() > 0 )
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{
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SEG::ecoord dcBaseline = aBaseline.SquaredDistance( pnsArc->Arc().GetArcMid() );
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SEG::ecoord dcBaseline;
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VECTOR2I target = pnsArc->Arc().GetArcMid();
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if( aBaseline.SegmentCount() > 0 )
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dcBaseline = aBaseline.SquaredDistance( target );
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else
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dcBaseline = ( aBaseline.CPoint( 0 ) - target ).SquaredEuclideanNorm();
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if( dcBaseline > distBaseline[1] )
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continue;
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@ -856,9 +861,15 @@ static PNS::LINKED_ITEM* pickSegment( PNS::ROUTER* aRouter, const VECTOR2I& aWhe
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if( dd > dist[1] )
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continue;
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if( checkBaseline )
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if( aBaseline.PointCount() > 0 )
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{
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SEG::ecoord dcBaseline = aBaseline.SquaredDistance( segm->Shape()->Centre() );
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SEG::ecoord dcBaseline;
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VECTOR2I target = segm->Shape()->Centre();
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if( aBaseline.SegmentCount() > 0 )
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dcBaseline = aBaseline.SquaredDistance( target );
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else
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dcBaseline = ( aBaseline.CPoint( 0 ) - target ).SquaredEuclideanNorm();
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if( dcBaseline > distBaseline[1] )
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continue;
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@ -935,7 +946,7 @@ bool PCB_TUNING_PATTERN::initBaseLine( PNS::ROUTER* aRouter, int aLayer, BOARD*
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wxASSERT( startItem );
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wxASSERT( endItem );
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if( !startItem || !endItem || startSnapPoint == endSnapPoint )
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if( !startItem || !endItem )
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return false;
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PNS::LINE line = world->AssembleLine( startItem );
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@ -943,8 +954,8 @@ bool PCB_TUNING_PATTERN::initBaseLine( PNS::ROUTER* aRouter, int aLayer, BOARD*
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wxASSERT( line.ContainsLink( endItem ) );
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wxASSERT( chain.PointOnEdge( startSnapPoint, 1 ) );
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wxASSERT( chain.PointOnEdge( endSnapPoint, 1 ) );
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wxASSERT( chain.PointOnEdge( startSnapPoint, 40000 ) );
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wxASSERT( chain.PointOnEdge( endSnapPoint, 40000 ) );
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SHAPE_LINE_CHAIN pre;
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SHAPE_LINE_CHAIN mid;
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@ -2262,10 +2273,34 @@ int DRAWING_TOOL::PlaceTuningPattern( const TOOL_EVENT& aEvent )
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if( collector.GetCount() > 1 )
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selectionTool->GuessSelectionCandidates( collector, cursorPos );
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if( collector.GetCount() == 1 )
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m_pickerItem = static_cast<BOARD_CONNECTED_ITEM*>( collector[0] );
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else
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m_pickerItem = nullptr;
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m_pickerItem = nullptr;
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if( collector.GetCount() > 0 )
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{
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double min_dist_sq = std::numeric_limits<double>().max();
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for( EDA_ITEM* candidate : collector )
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{
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VECTOR2I candidatePos;
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if( candidate->Type() == PCB_TRACE_T )
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{
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candidatePos = static_cast<PCB_TRACK*>( candidate )->GetCenter();
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}
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else if( candidate->Type() == PCB_ARC_T )
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{
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candidatePos = static_cast<PCB_ARC*>( candidate )->GetMid();
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}
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double dist_sq = ( cursorPos - candidatePos ).SquaredEuclideanNorm();
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if( dist_sq < min_dist_sq )
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{
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min_dist_sq = dist_sq;
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m_pickerItem = static_cast<BOARD_CONNECTED_ITEM*>( candidate );
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}
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}
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}
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updateHoverStatus();
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}
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@ -2283,26 +2318,34 @@ int DRAWING_TOOL::PlaceTuningPattern( const TOOL_EVENT& aEvent )
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{
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// First click; create a tuning pattern
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m_preview.FreeItems();
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m_frame->SetActiveLayer( m_pickerItem->GetLayer() );
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m_tuningPattern = PCB_TUNING_PATTERN::CreateNew( generatorTool, m_frame,
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m_pickerItem, mode );
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int dummyDist;
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int dummyClearance = std::numeric_limits<int>::max() / 2;
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VECTOR2I closestPt;
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// With an artificially-large clearance this can't *not* collide, but the
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// if stmt keeps Coverity happy....
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if( m_pickerItem->GetEffectiveShape()->Collide( cursorPos, dummyClearance,
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&dummyDist, &closestPt ) )
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if( dynamic_cast<PCB_TUNING_PATTERN*>( m_pickerItem->GetParentGroup() ) )
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{
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m_tuningPattern->SetPosition( closestPt );
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m_tuningPattern->SetEnd( closestPt );
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m_frame->ShowInfoBarWarning(
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_( "Unable to tune segments inside other tuning patterns." ) );
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}
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else
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{
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m_preview.FreeItems();
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m_preview.Add( m_tuningPattern->Clone() );
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m_frame->SetActiveLayer( m_pickerItem->GetLayer() );
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m_tuningPattern = PCB_TUNING_PATTERN::CreateNew( generatorTool, m_frame,
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m_pickerItem, mode );
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int dummyDist;
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int dummyClearance = std::numeric_limits<int>::max() / 2;
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VECTOR2I closestPt;
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// With an artificially-large clearance this can't *not* collide, but the
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// if stmt keeps Coverity happy....
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if( m_pickerItem->GetEffectiveShape()->Collide( cursorPos, dummyClearance,
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&dummyDist, &closestPt ) )
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{
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m_tuningPattern->SetPosition( closestPt );
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m_tuningPattern->SetEnd( closestPt );
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}
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m_preview.Add( m_tuningPattern->Clone() );
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}
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}
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else if( m_pickerItem && m_tuningPattern )
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{
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