Re-enabled bounding box display
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@ -56,6 +56,7 @@
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#include <info3d_visu.h>
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#include <info3d_visu.h>
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#include <trackball.h>
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#include <trackball.h>
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#include <3d_draw_basic_functions.h>
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#include <3d_draw_basic_functions.h>
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#include "3d_rendering/3d_render_ogl_legacy/ogl_legacy_utils.h"
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#include <CImage.h>
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#include <CImage.h>
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#include <reporter.h>
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#include <reporter.h>
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@ -1128,12 +1129,6 @@ void EDA_3D_CANVAS::render3DComponentShape( MODULE* module,
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shape3D->Render( aIsRenderingJustNonTransparentObjects,
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shape3D->Render( aIsRenderingJustNonTransparentObjects,
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aIsRenderingJustTransparentObjects );
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aIsRenderingJustTransparentObjects );
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/*
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* XXX - CB - DEPRECATE THIS - the old renderer will eventually
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* be replaced anyway so all debugging of 3D Plugins should be
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* done via the new rendering system
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*/
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#if 0
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if( isEnabled( FL_RENDER_SHOW_MODEL_BBOX ) )
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if( isEnabled( FL_RENDER_SHOW_MODEL_BBOX ) )
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{
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{
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// Set the alpha current color to opaque
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// Set the alpha current color to opaque
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@ -1141,11 +1136,8 @@ void EDA_3D_CANVAS::render3DComponentShape( MODULE* module,
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glGetFloatv( GL_CURRENT_COLOR,currentColor );
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glGetFloatv( GL_CURRENT_COLOR,currentColor );
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currentColor[3] = 1.0f;
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currentColor[3] = 1.0f;
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glColor4fv( currentColor );
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glColor4fv( currentColor );
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OGL_draw_bbox( shape3D->getBBox() );
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CBBOX thisBBox = shape3D->getBBox();
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thisBBox.GLdebug();
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}
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}
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#endif
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glPopMatrix();
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glPopMatrix();
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