Fixes for canceling selection after invoking menu on an unselected item (9cbcb322
)
This commit is contained in:
parent
3629fcbf4a
commit
71c33d3dcd
|
@ -232,8 +232,6 @@ void SELECTION_TOOL::Reset( RESET_REASON aReason )
|
|||
|
||||
int SELECTION_TOOL::Main( const TOOL_EVENT& aEvent )
|
||||
{
|
||||
bool unselect = false;
|
||||
|
||||
// Main loop: keep receiving events
|
||||
while( OPT_TOOL_EVENT evt = Wait() )
|
||||
{
|
||||
|
@ -267,10 +265,11 @@ int SELECTION_TOOL::Main( const TOOL_EVENT& aEvent )
|
|||
// right click? if there is any object - show the context menu
|
||||
else if( evt->IsClick( BUT_RIGHT ) )
|
||||
{
|
||||
unselect = m_selection.Empty();
|
||||
|
||||
if( unselect )
|
||||
if( m_selection.Empty() )
|
||||
{
|
||||
selectPoint( evt->Position() );
|
||||
m_selection.SetIsHover( true );
|
||||
}
|
||||
|
||||
m_menu.ShowContextMenu( m_selection );
|
||||
}
|
||||
|
@ -302,8 +301,8 @@ int SELECTION_TOOL::Main( const TOOL_EVENT& aEvent )
|
|||
}
|
||||
else
|
||||
{
|
||||
m_selection.SetIsHover( true );
|
||||
m_toolMgr->InvokeTool( "pcbnew.InteractiveEdit" );
|
||||
unselect = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -323,11 +322,9 @@ int SELECTION_TOOL::Main( const TOOL_EVENT& aEvent )
|
|||
}
|
||||
}
|
||||
|
||||
else if( evt->IsCancel() || evt->Action() == TA_UNDO_REDO_PRE
|
||||
|| ( unselect && m_toolMgr->GetCurrentToolId() == GetId() ) )
|
||||
else if( evt->IsCancel() || evt->Action() == TA_UNDO_REDO_PRE )
|
||||
{
|
||||
clearSelection();
|
||||
unselect = false;
|
||||
}
|
||||
|
||||
else if( evt->Action() == TA_CONTEXT_MENU_CLOSED )
|
||||
|
@ -356,10 +353,6 @@ SELECTION& SELECTION_TOOL::RequestSelection( int aFlags )
|
|||
m_toolMgr->RunAction( PCB_ACTIONS::selectionCursor, true, 0 );
|
||||
m_selection.SetIsHover( true );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_selection.SetIsHover( false );
|
||||
}
|
||||
|
||||
// Be careful with iterators: items can be removed from list
|
||||
// that invalidate iterators.
|
||||
|
@ -1238,16 +1231,13 @@ int SELECTION_TOOL::filterSelection( const TOOL_EVENT& aEvent )
|
|||
void SELECTION_TOOL::clearSelection()
|
||||
{
|
||||
if( m_selection.Empty() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for( auto item : m_selection )
|
||||
{
|
||||
unselectVisually( static_cast<BOARD_ITEM*>( item ) );
|
||||
}
|
||||
|
||||
m_selection.Clear();
|
||||
m_selection.SetIsHover( false );
|
||||
|
||||
m_frame->SetCurItem( NULL );
|
||||
m_locked = true;
|
||||
|
|
Loading…
Reference in New Issue