Handle mils in property panel
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@ -31,8 +31,8 @@
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#include <widgets/color_swatch.h>
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#include <widgets/color_swatch.h>
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// reg-ex describing a signed valid value with a unit
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// reg-ex describing a signed valid value with a unit
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static const wxChar REGEX_SIGNED_DISTANCE[] = wxT( "([-+]?[0-9]+[\\.?[0-9]*) *(mm|in)*" );
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static const wxChar REGEX_SIGNED_DISTANCE[] = wxT( "([-+]?[0-9]+[\\.?[0-9]*) *(mm|in|mils)*" );
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static const wxChar REGEX_UNSIGNED_DISTANCE[] = wxT( "([0-9]+[\\.?[0-9]*) *(mm|in)*" );
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static const wxChar REGEX_UNSIGNED_DISTANCE[] = wxT( "([0-9]+[\\.?[0-9]*) *(mm|in|mils)*" );
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wxPGProperty* PGPropertyFactory( const PROPERTY_BASE* aProperty )
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wxPGProperty* PGPropertyFactory( const PROPERTY_BASE* aProperty )
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{
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{
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@ -162,6 +162,8 @@ bool PGPROPERTY_DISTANCE::StringToDistance( wxVariant& aVariant, const wxString&
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unit = EDA_UNITS::MILLIMETRES;
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unit = EDA_UNITS::MILLIMETRES;
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else if( unitText == "in" )
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else if( unitText == "in" )
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unit = EDA_UNITS::INCHES;
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unit = EDA_UNITS::INCHES;
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else if( unitText == "mils" )
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unit = EDA_UNITS::MILS;
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else
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else
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unit = PROPERTY_MANAGER::Instance().GetUnits();
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unit = PROPERTY_MANAGER::Instance().GetUnits();
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@ -175,6 +177,10 @@ bool PGPROPERTY_DISTANCE::StringToDistance( wxVariant& aVariant, const wxString&
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newValueIU = Mils2iu( value * 1000.0 );
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newValueIU = Mils2iu( value * 1000.0 );
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break;
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break;
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case EDA_UNITS::MILS:
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newValueIU = Mils2iu( value );
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break;
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case EDA_UNITS::MILLIMETRES:
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case EDA_UNITS::MILLIMETRES:
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newValueIU = Millimeter2iu( value );
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newValueIU = Millimeter2iu( value );
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break;
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break;
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@ -208,6 +214,9 @@ wxString PGPROPERTY_DISTANCE::DistanceToString( wxVariant& aVariant, int aArgFla
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case EDA_UNITS::INCHES:
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case EDA_UNITS::INCHES:
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return wxString::Format( wxT( "%g in" ), Iu2Mils( aVariant.GetLong() ) / 1000.0 );
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return wxString::Format( wxT( "%g in" ), Iu2Mils( aVariant.GetLong() ) / 1000.0 );
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case EDA_UNITS::MILS:
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return wxString::Format( wxT( "%g mils" ), Iu2Mils( aVariant.GetLong() ) );
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case EDA_UNITS::MILLIMETRES:
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case EDA_UNITS::MILLIMETRES:
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return wxString::Format( wxT( "%g mm" ), Iu2Millimeter( aVariant.GetLong() ) );
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return wxString::Format( wxT( "%g mm" ), Iu2Millimeter( aVariant.GetLong() ) );
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