vrml2 box translation to scenegraph can reserve space in the vectors
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@ -221,6 +221,10 @@ SGNODE* WRL2BOX::TranslateToSG( SGNODE* aParent )
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std::vector< int > idx;
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int base = 0;
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vertices.reserve( 6 * 4 );
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norms.reserve( 6 * 4 );
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idx.reserve( 6 * 6 );
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// top
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vertices.emplace_back( -x, -y, z );
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vertices.emplace_back( x, -y, z );
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