Performance: check line ends first before doing collision.
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2172810600
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@ -705,11 +705,25 @@ void CN_VISITOR::checkZoneItemConnection( CN_ZONE_LAYER* aZoneLayer, CN_ITEM* aI
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if( !aItem->Parent()->IsOnLayer( layer ) )
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if( !aItem->Parent()->IsOnLayer( layer ) )
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return;
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return;
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if( aZoneLayer->Collide( aItem->Parent()->GetEffectiveShape( layer ).get() ) )
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auto connect =
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[&]()
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{
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{
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aZoneLayer->Connect( aItem );
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aZoneLayer->Connect( aItem );
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aItem->Connect( aZoneLayer );
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aItem->Connect( aZoneLayer );
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};
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// Try quick checks first...
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for( int i = 0; i < aItem->AnchorCount(); ++i )
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{
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if( aZoneLayer->ContainsPoint( aItem->GetAnchor( i ) ) )
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{
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connect();
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return;
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}
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}
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}
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if( aZoneLayer->Collide( aItem->Parent()->GetEffectiveShape( layer ).get() ) )
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connect();
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}
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}
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void CN_VISITOR::checkZoneZoneConnection( CN_ZONE_LAYER* aZoneLayerA, CN_ZONE_LAYER* aZoneLayerB )
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void CN_VISITOR::checkZoneZoneConnection( CN_ZONE_LAYER* aZoneLayerA, CN_ZONE_LAYER* aZoneLayerB )
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