Work in progress: VRML2 parser
This commit is contained in:
parent
e13dade517
commit
735137a26a
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@ -3,8 +3,8 @@ include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/v2 )
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add_library( s3d_plugin_vrml MODULE
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vrml.cpp
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v2/wrlproc.cpp
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# v2/vrml2_node.cpp
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# v2/vrml2_base.cpp
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v2/vrml2_node.cpp
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v2/vrml2_base.cpp
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)
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target_link_libraries( s3d_plugin_vrml kicad_3dsg ${OPENGL_LIBRARIES} ${wxWidgets_LIBRARIES} )
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@ -27,9 +27,9 @@
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#include "vrml2_helpers.h"
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WRL2BASE::WRL2BASE( WRL2NODE* aParent ) : WRL2NODE()
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WRL2BASE::WRL2BASE() : WRL2NODE()
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{
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m_Type = V2_BASE;
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m_Type = WRL2_BASE;
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return;
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}
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@ -46,7 +46,7 @@ WRL2BASE::~WRL2BASE()
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++sC;
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}
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sC.clear();
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m_Children.clear();
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return;
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}
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@ -56,8 +56,10 @@ bool WRL2BASE::SetParent( WRL2NODE* aParent )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] attempting to extract name from virtual base node\n";
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std::cerr << " * [BUG] attempting to set parent on WRL2BASE node\n";
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#endif
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return false;
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}
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@ -134,6 +136,37 @@ bool WRL2BASE::SetName(const char *aName)
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}
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void WRL2BASE::unlinkChildNode( const WRL2NODE* aNode )
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{
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std::list< WRL2NODE* >::iterator sL = m_Children.begin();
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std::list< WRL2NODE* >::iterator eL = m_Children.end();
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while( sL != eL )
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{
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if( *sL == aNode )
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{
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m_Children.erase( sL );
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return;
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}
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++sL;
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}
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return;
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}
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void WRL2BASE::unlinkRefNode( const WRL2NODE* aNode )
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{
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#ifdef DEBUG
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] WRL2BASE was invoked to unlink a referenced node\n";
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#endif
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return;
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}
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bool WRL2BASE::Read( WRLPROC& proc )
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{
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if( proc.GetVRMLType() != VRML_V2 )
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@ -146,15 +179,148 @@ bool WRL2BASE::Read( WRLPROC& proc )
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}
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std::string glob;
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bool hasComma = false;
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WRL2NODES ntype;
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while( proc.ReadGlob( glob ) )
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while( proc.ReadName( glob ) )
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{
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// XXX - Process node name
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// Process node name:
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// the names encountered at this point should be one of the
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// built-in node names or one of:
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// DEF, USE
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// PROTO, EXTERNPROTO
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// ROUTE
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// any PROTO or EXTERNPROTO defined name
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// since we do not support PROTO or EXTERNPROTO, any unmatched names are
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// assumed to be defined via PROTO/EXTERNPROTO and deleted according to
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// a typical pattern.
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if( !glob.compare( "USE" ) )
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{
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// XXX - implement
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}
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if( !glob.compare( "DEF" ) )
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{
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// XXX - implement
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}
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xxx;
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} while( !glob.empty() );
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if( !glob.compare( "PROTO" ) )
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{
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// XXX - implement
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}
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if( !glob.compare( "EXTERNPROTO" ) )
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{
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// XXX - implement
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}
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if( !glob.compare( "ROUTE" ) )
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{
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// XXX - implement
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}
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ntype = getNodeTypeID( glob );
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switch( ntype )
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{
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//
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// items to be implemented:
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//
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case WRL2_APPEARANCE:
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// note:
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break;
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case WRL2_BOX:
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break;
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case WRL2_COLOR:
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break;
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case WRL2_CONE:
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break;
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case WRL2_COORDINATE:
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break;
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case WRL2_CYLINDER:
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break;
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case WRL2_ELEVATIONGRID:
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break;
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case WRL2_EXTRUSION:
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break;
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case WRL2_INDEXEDFACESET:
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break;
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case WRL2_MATERIAL:
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break;
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case WRL2_NORMAL:
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break;
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case WRL2_SHAPE:
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break;
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case WRL2_SPHERE:
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break;
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case WRL2_TRANSFORM:
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case WRL2_GROUP:
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break;
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//
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// items not implemented or for optional future implementation:
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//
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case WRL2_ANCHOR:
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case WRL2_AUDIOCLIP:
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case WRL2_BACKGROUND:
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case WRL2_BILLBOARD:
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case WRL2_COLLISION:
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case WRL2_COLORINTERPOLATOR:
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case WRL2_COORDINATEINTERPOLATOR:
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case WRL2_CYLINDERSENSOR:
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case WRL2_DIRECTIONALLIGHT:
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case WRL2_FOG:
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case WRL2_FONTSTYLE:
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case WRL2_IMAGETEXTURE:
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case WRL2_INDEXEDLINESET:
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case WRL2_INLINE:
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case WRL2_LOD:
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case WRL2_MOVIETEXTURE:
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case WRL2_NAVIGATIONINFO:
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case WRL2_NORMALINTERPOLATOR:
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case WRL2_ORIENTATIONINTERPOLATOR:
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case WRL2_PIXELTEXTURE:
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case WRL2_PLANESENSOR:
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case WRL2_POINTLIGHT:
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case WRL2_POINTSET:
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case WRL2_POSITIONINTERPOLATOR:
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case WRL2_PROXIMITYSENSOR:
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case WRL2_SCALARINTERPOLATOR:
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case WRL2_SCRIPT:
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case WRL2_SOUND:
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case WRL2_SPHERESENSOR:
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case WRL2_SPOTLIGHT:
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case WRL2_SWITCH:
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case WRL2_TEXT:
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case WRL2_TEXTURECOORDINATE:
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case WRL2_TEXTURETRANSFORM:
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case WRL2_TIMESENSOR:
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case WRL2_TOUCHSENSOR:
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case WRL2_VIEWPOINT:
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case WRL2_VISIBILITYSENSOR:
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case WRL2_WORLDINFO:
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case WRL2_INVALID:
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default: // any nodes which may have been defined via PROTO/EXTERNPROTO
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break;
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}
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//xxx;
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};
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// XXX - determine why ReadName failed
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// XXX -
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#warning TO BE IMPLEMENTED
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@ -48,6 +48,11 @@
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#include "vrml2_node.h"
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// BUG: there are no referenced nodes; however it is indeed
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// possible for the BASE node to have reference nodes, for example:
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// DEF BLAH Transform{}
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// USE BLAH
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// The code must be adjusted to respond to unlink requests and addNodeRef requests
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/**
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* Class WRL2BASE
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@ -32,12 +32,12 @@
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// Function to find a node object given a (non-unique) node name
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#define FIND_NODE( aName, aNodeList, aCallingNode ) do { \
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std::vector< aType* >::iterator sLA = aNodeList.begin(); \
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std::vector< aType* >::iterator eLA = aNodeList.end(); \
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std::list< WRL2NODE* >::iterator sLA = aNodeList.begin(); \
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std::list< WRL2NODE* >::iterator eLA = aNodeList.end(); \
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WRL2NODE* psg = NULL; \
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while( sLA != eLA ) { \
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if( (WRL2NODE*)*sLA != aCallingNode ) { \
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psg = (WRL2NODE*) (*sLA)->FindNode( aName, this ); \
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psg = (*sLA)->FindNode( aName, this ); \
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if( NULL != psg) \
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return psg; \
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} \
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@ -25,22 +25,25 @@
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#include <set>
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#include <map>
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#include <utility>
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#include <iterator>
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#include <cctype>
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#include <iostream>
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#include <algorithm>
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#include "vrml2_node.h"
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static std::set< std::string > badNames;
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typedef std::pair< std::string, WRLNODES > NODEITEM;
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typedef std::map< std::string, WRLNODES > NODEMAP;
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typedef std::pair< std::string, WRL2NODES > NODEITEM;
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typedef std::map< std::string, WRL2NODES > NODEMAP;
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static NODEMAP nodenames;
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WRL2NODE::WRL2NODE()
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{
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m_Parent = NULL;
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m_Type = V2_END;
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m_Type = WRL2_END;
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if( badNames.empty() )
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{
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@ -62,60 +65,60 @@ WRL2NODE::WRL2NODE()
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if( nodenames.empty() )
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{
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node_names.insert( NODEITEM( "Anchor", WRL2_ANCHOR ) );
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node_names.insert( NODEITEM( "Appearance", WRL2_APPEARANCE ) );
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node_names.insert( NODEITEM( "Audioclip", WRL2_AUDIOCLIP );
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node_names.insert( NODEITEM( "Background", WRL2_BACKGROUND ) );
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node_names.insert( NODEITEM( "Billboard", WRL2_BILLBOARD ) );
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node_names.insert( NODEITEM( "Box", WRL2_BOX ) );
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node_names.insert( NODEITEM( "Collision", WRL2_COLLISION ) );
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node_names.insert( NODEITEM( "Color", WRL2_COLOR ) );
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node_names.insert( NODEITEM( "ColorInterpolator", WRL2_COLORINTERPOLATOR ) );
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node_names.insert( NODEITEM( "Cone", WRL2_CONE ) );
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node_names.insert( NODEITEM( "Coordinate", WRL2_COORDINATE ) );
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node_names.insert( NODEITEM( "CoordinateInterpolator", WRL2_COORDINATEINTERPOLATOR ) );
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node_names.insert( NODEITEM( "Cylinder", WRL2_CYLINDER ) );
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node_names.insert( NODEITEM( "CylinderSensor", WRL2_CYLINDERSENSOR ) );
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node_names.insert( NODEITEM( "DirectionalLight", WRL2_DIRECTIONALLIGHT ) );
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node_names.insert( NODEITEM( "ElevationGrid", WRL2_ELEVATIONGRID ) );
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node_names.insert( NODEITEM( "Extrusion", WRL2_EXTRUSION ) );
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node_names.insert( NODEITEM( "Fog", WRL2_FOG ) );
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node_names.insert( NODEITEM( "FontStyle", WRL2_FONTSTYLE ) );
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node_names.insert( NODEITEM( "Group", WRL2_GROUP ) );
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node_names.insert( NODEITEM( "ImageTexture", WRL2_IMAGETEXTURE ) );
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node_names.insert( NODEITEM( "IndexedFaceSet", WRL2_INDEXEDFACESET ) );
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node_names.insert( NODEITEM( "IndexedLineSet", WRL2_INDEXEDLINESET ) );
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node_names.insert( NODEITEM( "Inline", WRL2_INLINE ) );
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node_names.insert( NODEITEM( "LOD", WRL2_LOD ) );
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node_names.insert( NODEITEM( "Material", WRL2_MATERIAL ) );
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node_names.insert( NODEITEM( "MovieTexture", WRL2_MOVIETEXTURE ) );
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node_names.insert( NODEITEM( "NavigationInfo", WRL2_NAVIGATIONINFO ) );
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node_names.insert( NODEITEM( "Normal", WRL2_NORMAL ) );
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node_names.insert( NODEITEM( "NormalInterpolator", WRL2_NORMALINTERPOLATOR ) );
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node_names.insert( NODEITEM( "OrientationInterpolator", WRL2_ORIENTATIONINTERPOLATOR ) );
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node_names.insert( NODEITEM( "PixelTexture", WRL2_PIXELTEXTURE ) );
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node_names.insert( NODEITEM( "PlaneSensor", WRL2_PLANESENSOR ) );
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node_names.insert( NODEITEM( "PointLight", WRL2_POINTLIGHT ) );
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node_names.insert( NODEITEM( "PointSet", WRL2_POINTSET ) );
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node_names.insert( NODEITEM( "PositionInterpolator", WRL2_POSITIONINTERPOLATOR ) );
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node_names.insert( NODEITEM( "ProximitySensor", WRL2_PROXIMITYSENSOR ) );
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node_names.insert( NODEITEM( "ScalarInterpolator", WRL2_SCALARINTERPOLATOR ) );
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node_names.insert( NODEITEM( "Script", WRL2_SCRIPT ) );
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node_names.insert( NODEITEM( "Shape", WRL2_SHAPE ) );
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node_names.insert( NODEITEM( "Sound", WRL2_SOUND ) );
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node_names.insert( NODEITEM( "Sphere", WRL2_SPHERE ) );
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node_names.insert( NODEITEM( "SphereSensor", WRL2_SPHERESENSOR ) );
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node_names.insert( NODEITEM( "SpotLight", WRL2_SPOTLIGHT ) );
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node_names.insert( NODEITEM( "Switch", WRL2_SWITCH ) );
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node_names.insert( NODEITEM( "Text", WRL2_TEXT ) );
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node_names.insert( NODEITEM( "TextureCoordinate", WRL2_TEXTURECOORDINATE ) );
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node_names.insert( NODEITEM( "TextureTransform", WRL2_TEXTURETRANSFORM ) );
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node_names.insert( NODEITEM( "TimeSensor", WRL2_TIMESENSOR ) );
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node_names.insert( NODEITEM( "TouchSensor", WRL2_TOUCHSENSOR ) );
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node_names.insert( NODEITEM( "Transform", WRL2_TRANSFORM ) );
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node_names.insert( NODEITEM( "ViewPoint", WRL2_VIEWPOINT ) );
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node_names.insert( NODEITEM( "VisibilitySensor", WRL2_VISIBILITYSENSOR ) );
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node_names.insert( NODEITEM( "WorldInfo", WRL2_WORLDINFO ) );
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nodenames.insert( NODEITEM( "Anchor", WRL2_ANCHOR ) );
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nodenames.insert( NODEITEM( "Appearance", WRL2_APPEARANCE ) );
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nodenames.insert( NODEITEM( "Audioclip", WRL2_AUDIOCLIP ) );
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nodenames.insert( NODEITEM( "Background", WRL2_BACKGROUND ) );
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nodenames.insert( NODEITEM( "Billboard", WRL2_BILLBOARD ) );
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nodenames.insert( NODEITEM( "Box", WRL2_BOX ) );
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nodenames.insert( NODEITEM( "Collision", WRL2_COLLISION ) );
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nodenames.insert( NODEITEM( "Color", WRL2_COLOR ) );
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nodenames.insert( NODEITEM( "ColorInterpolator", WRL2_COLORINTERPOLATOR ) );
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nodenames.insert( NODEITEM( "Cone", WRL2_CONE ) );
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nodenames.insert( NODEITEM( "Coordinate", WRL2_COORDINATE ) );
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nodenames.insert( NODEITEM( "CoordinateInterpolator", WRL2_COORDINATEINTERPOLATOR ) );
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nodenames.insert( NODEITEM( "Cylinder", WRL2_CYLINDER ) );
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nodenames.insert( NODEITEM( "CylinderSensor", WRL2_CYLINDERSENSOR ) );
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nodenames.insert( NODEITEM( "DirectionalLight", WRL2_DIRECTIONALLIGHT ) );
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nodenames.insert( NODEITEM( "ElevationGrid", WRL2_ELEVATIONGRID ) );
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nodenames.insert( NODEITEM( "Extrusion", WRL2_EXTRUSION ) );
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nodenames.insert( NODEITEM( "Fog", WRL2_FOG ) );
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nodenames.insert( NODEITEM( "FontStyle", WRL2_FONTSTYLE ) );
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nodenames.insert( NODEITEM( "Group", WRL2_GROUP ) );
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nodenames.insert( NODEITEM( "ImageTexture", WRL2_IMAGETEXTURE ) );
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nodenames.insert( NODEITEM( "IndexedFaceSet", WRL2_INDEXEDFACESET ) );
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nodenames.insert( NODEITEM( "IndexedLineSet", WRL2_INDEXEDLINESET ) );
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nodenames.insert( NODEITEM( "Inline", WRL2_INLINE ) );
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nodenames.insert( NODEITEM( "LOD", WRL2_LOD ) );
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nodenames.insert( NODEITEM( "Material", WRL2_MATERIAL ) );
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nodenames.insert( NODEITEM( "MovieTexture", WRL2_MOVIETEXTURE ) );
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nodenames.insert( NODEITEM( "NavigationInfo", WRL2_NAVIGATIONINFO ) );
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nodenames.insert( NODEITEM( "Normal", WRL2_NORMAL ) );
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nodenames.insert( NODEITEM( "NormalInterpolator", WRL2_NORMALINTERPOLATOR ) );
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nodenames.insert( NODEITEM( "OrientationInterpolator", WRL2_ORIENTATIONINTERPOLATOR ) );
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nodenames.insert( NODEITEM( "PixelTexture", WRL2_PIXELTEXTURE ) );
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nodenames.insert( NODEITEM( "PlaneSensor", WRL2_PLANESENSOR ) );
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nodenames.insert( NODEITEM( "PointLight", WRL2_POINTLIGHT ) );
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nodenames.insert( NODEITEM( "PointSet", WRL2_POINTSET ) );
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nodenames.insert( NODEITEM( "PositionInterpolator", WRL2_POSITIONINTERPOLATOR ) );
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nodenames.insert( NODEITEM( "ProximitySensor", WRL2_PROXIMITYSENSOR ) );
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nodenames.insert( NODEITEM( "ScalarInterpolator", WRL2_SCALARINTERPOLATOR ) );
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nodenames.insert( NODEITEM( "Script", WRL2_SCRIPT ) );
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nodenames.insert( NODEITEM( "Shape", WRL2_SHAPE ) );
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nodenames.insert( NODEITEM( "Sound", WRL2_SOUND ) );
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nodenames.insert( NODEITEM( "Sphere", WRL2_SPHERE ) );
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nodenames.insert( NODEITEM( "SphereSensor", WRL2_SPHERESENSOR ) );
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nodenames.insert( NODEITEM( "SpotLight", WRL2_SPOTLIGHT ) );
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nodenames.insert( NODEITEM( "Switch", WRL2_SWITCH ) );
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nodenames.insert( NODEITEM( "Text", WRL2_TEXT ) );
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nodenames.insert( NODEITEM( "TextureCoordinate", WRL2_TEXTURECOORDINATE ) );
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nodenames.insert( NODEITEM( "TextureTransform", WRL2_TEXTURETRANSFORM ) );
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nodenames.insert( NODEITEM( "TimeSensor", WRL2_TIMESENSOR ) );
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nodenames.insert( NODEITEM( "TouchSensor", WRL2_TOUCHSENSOR ) );
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nodenames.insert( NODEITEM( "Transform", WRL2_TRANSFORM ) );
|
||||
nodenames.insert( NODEITEM( "ViewPoint", WRL2_VIEWPOINT ) );
|
||||
nodenames.insert( NODEITEM( "VisibilitySensor", WRL2_VISIBILITYSENSOR ) );
|
||||
nodenames.insert( NODEITEM( "WorldInfo", WRL2_WORLDINFO ) );
|
||||
}
|
||||
|
||||
return;
|
||||
|
@ -124,10 +127,6 @@ WRL2NODE::WRL2NODE()
|
|||
|
||||
WRL2NODE::~WRL2NODE()
|
||||
{
|
||||
std::list< WRL2NODE* > m_BackPointers; // nodes which hold a reference to this
|
||||
std::list< WRL2NODE* > m_Children; // nodes owned by this node
|
||||
std::list< WRL2NODE* > m_References; // nodes not owned but referenced by this node
|
||||
|
||||
if( m_Parent )
|
||||
m_Parent->unlinkChildNode( this );
|
||||
|
||||
|
@ -178,7 +177,7 @@ void WRL2NODE::delNodeRef( WRL2NODE* aNode )
|
|||
}
|
||||
|
||||
|
||||
WRL2TYPES WRL2NODE::GetNodeType( void ) const
|
||||
WRL2NODES WRL2NODE::GetNodeType( void ) const
|
||||
{
|
||||
return m_Type;
|
||||
}
|
||||
|
@ -192,7 +191,7 @@ WRL2NODE* WRL2NODE::GetParent( void )
|
|||
|
||||
const char* WRL2NODE::GetName( void )
|
||||
{
|
||||
return m_Name;
|
||||
return m_Name.c_str();
|
||||
}
|
||||
|
||||
|
||||
|
@ -246,10 +245,24 @@ bool WRL2NODE::SetName(const char *aName)
|
|||
}
|
||||
|
||||
|
||||
const char* WRL2NODE::GetNodeTypeName( WRL::V2TYPES aNodeType ) const
|
||||
const char* WRL2NODE::GetNodeTypeName( WRL2NODES aNodeType ) const
|
||||
{
|
||||
if( aNodeType < WRL2_BEGIN || aNodeType >= WRL2_END )
|
||||
return NULL;
|
||||
|
||||
return nodenames[aNodeType]->first.c_str();
|
||||
NODEMAP::iterator it = nodenames.begin();
|
||||
advance( it, aNodeType );
|
||||
|
||||
return it->first.c_str();
|
||||
}
|
||||
|
||||
|
||||
WRL2NODES WRL2NODE::getNodeTypeID( const std::string aNodeName )
|
||||
{
|
||||
NODEMAP::iterator it = nodenames.find( aNodeName );
|
||||
|
||||
if( nodenames.end() != it )
|
||||
return it->second;
|
||||
|
||||
return WRL2_INVALID;
|
||||
}
|
||||
|
|
|
@ -57,12 +57,20 @@ class WRL2NODE
|
|||
{
|
||||
protected:
|
||||
WRL2NODE* m_Parent; // pointer to parent node; may be NULL for top level node
|
||||
WRL2TYPES m_Type; // type of VRML node
|
||||
WRL2NODES m_Type; // type of VRML node
|
||||
std::string m_Name; // name to use for referencing the node by name
|
||||
|
||||
std::list< WRL2NODE* > m_BackPointers; // nodes which hold a reference to this
|
||||
|
||||
public:
|
||||
|
||||
/**
|
||||
* Function getNodeTypeID
|
||||
* returns the ID based on the given aNodeName or WRL2_INVALID (WRL2_END)
|
||||
* if no such node name exists
|
||||
*/
|
||||
WRL2NODES getNodeTypeID( const std::string aNodeName );
|
||||
|
||||
/**
|
||||
* Function unlinkChild
|
||||
* removes references to an owned child; it is invoked by the child upon destruction
|
||||
|
@ -110,7 +118,7 @@ public:
|
|||
* Function GetNodeType
|
||||
* returns the type of this node instance
|
||||
*/
|
||||
WRL2TYPES GetNodeType( void ) const;
|
||||
WRL2NODES GetNodeType( void ) const;
|
||||
|
||||
/**
|
||||
* Function GetParent
|
||||
|
@ -133,7 +141,7 @@ public:
|
|||
virtual const char* GetName( void );
|
||||
virtual bool SetName(const char *aName);
|
||||
|
||||
const char * GetNodeTypeName( WRL::V2TYPES aNodeType ) const;
|
||||
const char* GetNodeTypeName( WRL2NODES aNodeType ) const;
|
||||
|
||||
/**
|
||||
* Function FindNode searches the tree of linked nodes and returns a
|
||||
|
|
|
@ -826,6 +826,15 @@ bool WRLPROC::ReadSFInt( int& aSFInt32, bool* hasComma )
|
|||
return false;
|
||||
}
|
||||
|
||||
if( std::string::npos != tmp.find( "0x" ) )
|
||||
{
|
||||
#warning TO BE IMPLEMENTED
|
||||
// XXX - handle the case of a hex value.
|
||||
// Rules: "0x" + "0-9, A-F" - pay attention to capitalization;
|
||||
// if we encounter defective hex values (using 'a-f') we may
|
||||
// consider relaxing the requirements.
|
||||
}
|
||||
|
||||
std::istringstream istr;
|
||||
istr.str( tmp );
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@ enum WRLVERSION
|
|||
// These are used to look up node names and to quickly
|
||||
// determine what routine to invoke to read a section of
|
||||
// a file.
|
||||
enum WRLNODES
|
||||
enum WRL2NODES
|
||||
{
|
||||
WRL2_BASE = 0, // not really a VRML node but we need a top level virtual node
|
||||
WRL2_BEGIN,
|
||||
|
@ -102,7 +102,8 @@ enum WRLNODES
|
|||
WRL2_VIEWPOINT,
|
||||
WRL2_VISIBILITYSENSOR,
|
||||
WRL2_WORLDINFO,
|
||||
WRL2_END
|
||||
WRL2_INVALID,
|
||||
WRL2_END = WRL2_INVALID
|
||||
};
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue