Slightly optimize GPU_CACHED_MANAGER::DrawIndices.
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694a7db457
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@ -113,26 +113,30 @@ void GPU_CACHED_MANAGER::BeginDrawing()
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}
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void GPU_CACHED_MANAGER::DrawIndices( const VERTEX_ITEM *aItem )
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void GPU_CACHED_MANAGER::DrawIndices( const VERTEX_ITEM* aItem )
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{
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wxASSERT( m_isDrawing );
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// Hot path: don't use wxASSERT
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assert( m_isDrawing );
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unsigned int offset = aItem->GetOffset();
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unsigned int size = aItem->GetSize();
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if( size > 1000 )
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if( size == 0 )
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return;
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if( size <= 1000 )
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{
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m_totalNormal += size;
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m_vranges.emplace_back( offset, offset + size - 1, false );
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m_curVrangeSize += size;
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}
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else
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{
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m_totalHuge += size;
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m_vranges.emplace_back( offset, offset + size - 1, true );
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m_indexBufSize = std::max( m_curVrangeSize, m_indexBufSize );
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m_curVrangeSize = 0;
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}
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else if ( size > 0 )
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{
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m_totalNormal += size;
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m_vranges.emplace_back( offset, offset + size - 1, false );
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m_curVrangeSize += size;
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}
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}
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