OPENGL GAL: Fixed the iteration condition when drawing triangulated polyset
The loop used an incorrect variable size as the loop limit, occasionally causing out of bounds accesses. Fixes: lp:1778288 * https://bugs.launchpad.net/kicad/+bug/1778288
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@ -805,7 +805,7 @@ void OPENGL_GAL::drawTriangulatedPolyset( const SHAPE_POLY_SET& aPolySet )
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if( isFillEnabled )
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if( isFillEnabled )
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{
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{
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for( int j = 0; j < aPolySet.OutlineCount(); ++j )
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for( unsigned int j = 0; j < aPolySet.TriangulatedPolyCount(); ++j )
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{
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{
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auto triPoly = aPolySet.TriangulatedPolygon( j );
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auto triPoly = aPolySet.TriangulatedPolygon( j );
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@ -548,6 +548,9 @@ class SHAPE_POLY_SET : public SHAPE
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*/
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*/
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bool IsSelfIntersecting();
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bool IsSelfIntersecting();
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///> Returns the number of triangulated polygons
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unsigned int TriangulatedPolyCount() const { return m_triangulatedPolys.size(); }
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///> Returns the number of outlines in the set
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///> Returns the number of outlines in the set
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int OutlineCount() const { return m_polys.size(); }
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int OutlineCount() const { return m_polys.size(); }
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