fixed vias color and visibility problems in Layers manager
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@ -555,7 +555,7 @@ void Pcb3D_GLCanvas::SetLights()
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/* Create a Screenshot of the current 3D view.
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* Output file format is png or jpeg, or image is copied on clipboard
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* Output file format is png or jpeg, or image is copied to the clipboard
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*/
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void Pcb3D_GLCanvas::TakeScreenshot( wxCommandEvent& event )
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{
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@ -568,7 +568,7 @@ void Pcb3D_GLCanvas::TakeScreenshot( wxCommandEvent& event )
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fmt_is_jpeg = TRUE;
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if( event.GetId() != ID_TOOL_SCREENCOPY_TOCLIBBOARD )
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{
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file_ext = fmt_is_jpeg ? wxT( "jpg" ) : wxT( "png"; )
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file_ext = fmt_is_jpeg ? wxT( "jpg" ) : wxT( "png" );
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mask = wxT( "*." ) + file_ext;
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FullFileName = m_Parent->m_Parent->GetScreen()->m_FileName;
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fn.SetExt( file_ext );
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@ -454,11 +454,10 @@ int BOARD::GetVisibleElementColor( int aPCB_VISIBLE )
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// @todo move these globals into the board.
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switch( aPCB_VISIBLE )
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{
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case VIAS_VISIBLE: color = m_BoardSettings->m_ViaColor[VIA_THROUGH]; break;
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case VIA_THROUGH_VISIBLE: color = m_BoardSettings->m_ViaColor[VIA_THROUGH]; break;
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case VIA_MICROVIA_VISIBLE: color = m_BoardSettings->m_ViaColor[VIA_MICROVIA]; break;
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case VIA_BBLIND_VISIBLE: color = m_BoardSettings->m_ViaColor[VIA_BLIND_BURIED]; break;
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case VIA_THROUGH_VISIBLE: color = g_ModuleTextCUColor; break;
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case MOD_TEXT_FR_VISIBLE: color = g_ModuleTextCUColor; break;
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case MOD_TEXT_FR_VISIBLE: color = g_ModuleTextCMPColor; break;
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case MOD_TEXT_BK_VISIBLE: color = g_ModuleTextCUColor; break;
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case MOD_TEXT_INVISIBLE: color = g_ModuleTextNOVColor; break;
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case ANCHOR_VISIBLE: color = g_AnchorColor; break;
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@ -479,11 +478,10 @@ void BOARD::SetVisibleElementColor( int aPCB_VISIBLE, int aColor )
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// @todo move these globals into the board.
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switch( aPCB_VISIBLE )
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{
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case VIAS_VISIBLE: m_BoardSettings->m_ViaColor[VIA_THROUGH] = aColor; break;
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case VIA_THROUGH_VISIBLE: m_BoardSettings->m_ViaColor[VIA_THROUGH] = aColor; break;
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case VIA_MICROVIA_VISIBLE: m_BoardSettings->m_ViaColor[VIA_MICROVIA] = aColor; break;
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case VIA_BBLIND_VISIBLE: m_BoardSettings->m_ViaColor[VIA_BLIND_BURIED] = aColor; break;
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case VIA_THROUGH_VISIBLE: g_ModuleTextCUColor = aColor; break;
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case MOD_TEXT_FR_VISIBLE: g_ModuleTextCUColor = aColor; break;
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case MOD_TEXT_FR_VISIBLE: g_ModuleTextCMPColor = aColor; break;
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case MOD_TEXT_BK_VISIBLE: g_ModuleTextCUColor = aColor; break;
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case MOD_TEXT_INVISIBLE: g_ModuleTextNOVColor = aColor; break;
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case ANCHOR_VISIBLE: g_AnchorColor = aColor; break;
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@ -111,9 +111,9 @@ PCB_LAYER_WIDGET::PCB_LAYER_WIDGET( WinEDA_PcbFrame* aParent, wxWindow* aFocusOw
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#define RR LAYER_WIDGET::ROW // Render Row abreviation to reduce source width
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// text id color tooltip checked
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RR( _( "Through Via" ), VIAS_VISIBLE, WHITE, _( "Show through vias" ) ),
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RR( _( "Bl/Buried Via" ), VIA_MICROVIA_VISIBLE, WHITE, _( "Show blind or buried vias" ) ),
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RR( _( "Micro Via" ), VIA_BBLIND_VISIBLE, WHITE, _( "Show micro vias") ),
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RR( _( "Through Via" ), VIA_THROUGH_VISIBLE, WHITE, _( "Show through vias" ) ),
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RR( _( "Bl/Buried Via" ), VIA_BBLIND_VISIBLE, WHITE, _( "Show blind or buried vias" ) ),
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RR( _( "Micro Via" ), VIA_MICROVIA_VISIBLE, WHITE, _( "Show micro vias") ),
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RR( _( "Ratsnest" ), RATSNEST_VISIBLE, WHITE, _( "Show unconnected nets as a ratsnest") ),
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RR( _( "Pads Front" ), PAD_FR_VISIBLE, WHITE, _( "Show footprint pads on board's front" ) ),
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@ -711,21 +711,8 @@ WinEDAChoiceBox* WinEDA_PcbFrame::ReCreateLayerBox( WinEDA_Toolbar* parent )
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m_SelLayerBox->Clear();
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static int layerOrder_for_display[NB_LAYERS] = {
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LAYER_N_FRONT,
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LAYER_N_15, LAYER_N_14, LAYER_N_13, LAYER_N_12,
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LAYER_N_11, LAYER_N_10, LAYER_N_9, LAYER_N_8,
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LAYER_N_7, LAYER_N_6, LAYER_N_5, LAYER_N_4,
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LAYER_N_3, LAYER_N_2,
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LAYER_N_BACK,
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ADHESIVE_N_FRONT, ADHESIVE_N_BACK,
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SOLDERPASTE_N_FRONT, SOLDERPASTE_N_BACK,
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SILKSCREEN_N_FRONT, SILKSCREEN_N_BACK,
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SOLDERMASK_N_FRONT, SOLDERMASK_N_BACK,
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DRAW_N, COMMENT_N,
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ECO1_N, ECO2_N,
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EDGE_N
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};
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static DECLARE_LAYERS_ORDER_LIST(layerOrder_for_display);
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for( int idx=0, listNdx=0; idx <= EDGE_N; idx++ )
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{
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int layer = layerOrder_for_display[idx];
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@ -3,7 +3,7 @@
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/****************/
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/*
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* Routines to display grid box coordinates, cursors, markers ...
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* Functions to redraw the current board ...
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*/
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#include <vector>
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