Improve bitmap caching performance.
(cherry picked from commit ccc29e9776
)
This commit is contained in:
parent
05912b0381
commit
75c758e5f4
|
@ -182,32 +182,63 @@ GLuint GL_BITMAP_CACHE::cacheBitmap( const BITMAP_BASE* aBitmap )
|
|||
m_freedTextureIds.pop_front();
|
||||
}
|
||||
|
||||
bmp.size = bmp.w * bmp.h * 4;
|
||||
auto buf = std::make_unique<uint8_t[]>( bmp.size );
|
||||
|
||||
for( int y = 0; y < bmp.h; y++ )
|
||||
if( imgData.HasAlpha() || imgData.HasMask() )
|
||||
{
|
||||
for( int x = 0; x < bmp.w; x++ )
|
||||
bmp.size = bmp.w * bmp.h * 4;
|
||||
auto buf = std::make_unique<uint8_t[]>( bmp.size );
|
||||
|
||||
uint8_t* dstP = buf.get();
|
||||
uint8_t* srcP = imgData.GetData();
|
||||
|
||||
long long pxCount = static_cast<long long>( bmp.w ) * bmp.h;
|
||||
|
||||
if( imgData.HasAlpha() )
|
||||
{
|
||||
uint8_t* p = buf.get() + ( bmp.w * y + x ) * 4;
|
||||
uint8_t* srcAlpha = imgData.GetAlpha();
|
||||
|
||||
p[0] = imgData.GetRed( x, y );
|
||||
p[1] = imgData.GetGreen( x, y );
|
||||
p[2] = imgData.GetBlue( x, y );
|
||||
for( long long px = 0; px < pxCount; px++ )
|
||||
{
|
||||
memcpy( dstP, srcP, 3 );
|
||||
dstP[3] = *srcAlpha;
|
||||
|
||||
if( imgData.HasAlpha() )
|
||||
p[3] = imgData.GetAlpha( x, y );
|
||||
else if( imgData.HasMask() && p[0] == imgData.GetMaskRed()
|
||||
&& p[1] == imgData.GetMaskGreen() && p[2] == imgData.GetMaskBlue() )
|
||||
p[3] = wxALPHA_TRANSPARENT;
|
||||
else
|
||||
p[3] = wxALPHA_OPAQUE;
|
||||
srcAlpha += 1;
|
||||
srcP += 3;
|
||||
dstP += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if( imgData.HasMask() )
|
||||
{
|
||||
uint8_t maskRed = imgData.GetMaskRed();
|
||||
uint8_t maskGreen = imgData.GetMaskGreen();
|
||||
uint8_t maskBlue = imgData.GetMaskBlue();
|
||||
|
||||
glBindTexture( GL_TEXTURE_2D, textureID );
|
||||
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, bmp.w, bmp.h, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
buf.get() );
|
||||
for( long long px = 0; px < pxCount; px++ )
|
||||
{
|
||||
memcpy( dstP, srcP, 3 );
|
||||
|
||||
if( dstP[0] == maskRed && dstP[1] == maskGreen && dstP[2] == maskBlue )
|
||||
dstP[3] = wxALPHA_TRANSPARENT;
|
||||
else
|
||||
dstP[3] = wxALPHA_OPAQUE;
|
||||
|
||||
srcP += 3;
|
||||
dstP += 4;
|
||||
}
|
||||
}
|
||||
|
||||
glBindTexture( GL_TEXTURE_2D, textureID );
|
||||
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, bmp.w, bmp.h, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
buf.get() );
|
||||
}
|
||||
else
|
||||
{
|
||||
bmp.size = bmp.w * bmp.h * 3;
|
||||
|
||||
uint8_t* srcP = imgData.GetData();
|
||||
|
||||
glBindTexture( GL_TEXTURE_2D, textureID );
|
||||
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, bmp.w, bmp.h, 0, GL_RGB, GL_UNSIGNED_BYTE, srcP );
|
||||
}
|
||||
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
|
||||
|
|
Loading…
Reference in New Issue