Revert "Ensure bad polys get simplified before triangulation"
This reverts commit fcf44091d2
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@ -2710,9 +2710,6 @@ void SHAPE_POLY_SET::CacheTriangulation( bool aPartition )
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bool triangulationValid = false;
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bool triangulationValid = false;
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int pass = 0;
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int pass = 0;
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if( polySet.IsSelfIntersecting() )
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polySet.Simplify( PM_FAST );
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while( polySet.OutlineCount() > 0 )
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while( polySet.OutlineCount() > 0 )
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{
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{
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if( !dest.empty() && dest.back()->GetTriangleCount() == 0 )
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if( !dest.empty() && dest.back()->GetTriangleCount() == 0 )
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