Fix optimization to not fetch all possible endpoints for non-connectable.
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@ -590,36 +590,41 @@ void SCH_LINE::GetEndPoints( std::vector <DANGLING_END_ITEM>& aItemList )
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bool SCH_LINE::UpdateDanglingState( std::vector<DANGLING_END_ITEM>& aItemList,
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const SCH_SHEET_PATH* aPath )
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{
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bool previousStartState = m_startIsDangling;
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bool previousEndState = m_endIsDangling;
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m_startIsDangling = m_endIsDangling = true;
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for( DANGLING_END_ITEM item : aItemList )
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if( IsConnectable() )
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{
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if( item.GetItem() == this )
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continue;
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bool previousStartState = m_startIsDangling;
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bool previousEndState = m_endIsDangling;
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if( ( IsWire() && item.GetType() != BUS_END && item.GetType() != BUS_ENTRY_END )
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|| ( IsBus() && item.GetType() != WIRE_END && item.GetType() != PIN_END ) )
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m_startIsDangling = m_endIsDangling = true;
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for( DANGLING_END_ITEM item : aItemList )
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{
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if( m_start == item.GetPosition() )
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m_startIsDangling = false;
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if( item.GetItem() == this )
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continue;
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if( m_end == item.GetPosition() )
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m_endIsDangling = false;
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if( ( IsWire() && item.GetType() != BUS_END && item.GetType() != BUS_ENTRY_END )
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|| ( IsBus() && item.GetType() != WIRE_END && item.GetType() != PIN_END ) )
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{
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if( m_start == item.GetPosition() )
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m_startIsDangling = false;
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if( !m_startIsDangling && !m_endIsDangling )
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break;
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if( m_end == item.GetPosition() )
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m_endIsDangling = false;
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if( !m_startIsDangling && !m_endIsDangling )
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break;
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}
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}
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// We only use the bus dangling state for automatic line starting, so we don't care if it
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// has changed or not (and returning true will result in extra work)
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if( IsBus() )
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return false;
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return previousStartState != m_startIsDangling || previousEndState != m_endIsDangling;
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}
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// We only use the bus dangling state for automatic line starting, so we don't care if it
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// has changed or not (and returning true will result in extra work)
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if( IsBus() )
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return false;
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else
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return previousStartState != m_startIsDangling || previousEndState != m_endIsDangling;
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return false;
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}
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@ -982,15 +982,18 @@ void SCH_SCREEN::TestDanglingEnds( const SCH_SHEET_PATH* aPath,
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for( SCH_ITEM* item : Items() )
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{
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endPoints.clear();
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for( SCH_ITEM* overlapping : Items().Overlapping( item->GetBoundingBox() ) )
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overlapping->GetEndPoints( endPoints );
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if( item->UpdateDanglingState( endPoints, aPath ) )
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if( item->IsConnectable() )
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{
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if( aChangedHandler )
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(*aChangedHandler)( item );
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endPoints.clear();
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for( SCH_ITEM* overlapping : Items().Overlapping( item->GetBoundingBox() ) )
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overlapping->GetEndPoints( endPoints );
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if( item->UpdateDanglingState( endPoints, aPath ) )
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{
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if( aChangedHandler )
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(*aChangedHandler)( item );
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}
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}
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}
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}
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