PNS: A new approach to arc placement
Fixes https://gitlab.com/kicad/code/kicad/-/issues/6334
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@ -194,20 +194,17 @@ public:
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}
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/**
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/**
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* Function BuildInitialTrace()
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*
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* Builds a 2-segment line chain between points aP0 and aP1 and following 45-degree routing
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* Builds a 2-segment line chain between points aP0 and aP1 and following 45-degree routing
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* regime. If aStartDiagonal is true, the trace starts with a diagonal segment.
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* regime. If aStartDiagonal is true, the trace starts with a diagonal segment.
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* @param aP0 starting point
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* @param aP0 starting point
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* @param aP1 ending point
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* @param aP1 ending point
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* @param aStartDiagonal whether the first segment has to be diagonal
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* @param aStartDiagonal whether the first segment has to be diagonal
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* @param aRadius is the radius of curvature for rounding. If =0, do not insert arcs
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* @param aFillet if true will fillet the 45-degree portion of the line chain
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* @return the trace
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* @return the trace
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*/
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*/
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const SHAPE_LINE_CHAIN BuildInitialTrace( const VECTOR2I& aP0,
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const SHAPE_LINE_CHAIN BuildInitialTrace( const VECTOR2I& aP0, const VECTOR2I& aP1,
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const VECTOR2I& aP1,
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bool aStartDiagonal = false,
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bool aStartDiagonal = false,
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bool aFillet = false ) const;
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int aMaxRadius = 0 ) const;
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bool operator==( const DIRECTION_45& aOther ) const
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bool operator==( const DIRECTION_45& aOther ) const
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{
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{
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@ -20,7 +20,7 @@
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#include <geometry/direction45.h>
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#include <geometry/direction45.h>
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const SHAPE_LINE_CHAIN DIRECTION_45::BuildInitialTrace( const VECTOR2I& aP0, const VECTOR2I& aP1,
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const SHAPE_LINE_CHAIN DIRECTION_45::BuildInitialTrace( const VECTOR2I& aP0, const VECTOR2I& aP1,
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bool aStartDiagonal, int aMaxRadius ) const
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bool aStartDiagonal, bool aFillet ) const
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{
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{
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bool start_diagonal;
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bool start_diagonal;
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@ -34,68 +34,133 @@ const SHAPE_LINE_CHAIN DIRECTION_45::BuildInitialTrace( const VECTOR2I& aP0, con
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int sw = sign( aP1.x - aP0.x );
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int sw = sign( aP1.x - aP0.x );
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int sh = sign( aP1.y - aP0.y );
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int sh = sign( aP1.y - aP0.y );
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int radius = std::min( aMaxRadius, std::min( w, h ) );
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int radius = std::min( w, h );
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bool use_rounded = aMaxRadius > 0;
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int dist90 = use_rounded ? KiROUND( ( M_SQRT2 - 1.0 ) * radius ) : 0;
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int dist45 = use_rounded ? KiROUND( radius * ( 1.0 - M_SQRT1_2 ) ) : 0;
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VECTOR2I mp0, mp1, arc_offset_90, arc_offset_45;
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VECTOR2I mp0, mp1, arc_offset_90, arc_offset_45;
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VECTOR2I arcStart, arcEnd;
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double diagLength;
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int tangentLength;
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// we are more horizontal than vertical?
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/*
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// if( m_90deg )
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* Non-filleted case:
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// {
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*
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// if( m_dir == N || m_dir == S )
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* For width greater than height, we're calculating something like this.
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//
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* mp0 will be used if we start straight; mp1 if we start diagonal.
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// }
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*
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* aP0 ----------------- mp0
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* . \
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* . \
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* . \
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* mp1 . . . . . . . . aP1
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*
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* Filleted case:
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*
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* For a fillet, we need to know the arc start point (A in the diagram below)
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* A straight segment will be needed between aP0 and A if we are starting straight,
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* or between the arc end and aP1 if we are starting diagonally.
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*
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* aP0 -- A --___ mp0
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* . ---
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* . --
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* . --
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* mp1 . . . . . . . . aP1
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*
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* For the length of this segment (tangentLength), we subtract the length of the "diagonal"
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* line from the "straight" line (i.e. dist(aP0, mp0) - dist(mp0, aP1))
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* In the example above, we will have a straight segment from aP0 to A, and then we can use
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* the distance from A to aP1 (diagLength) to calculate the radius of the arc.
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*/
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if( w > h )
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if( w > h )
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{
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{
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mp0 = VECTOR2I( ( w - h - dist90 ) * sw, 0 ); // direction: E
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mp0 = VECTOR2I( ( w - h ) * sw, 0 ); // direction: E
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mp1 = VECTOR2I( ( h - dist45 ) * sw, ( h - dist45 ) * sh ); // direction: NE
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mp1 = VECTOR2I( h * sw, h * sh ); // direction: NE
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arc_offset_90 = VECTOR2I( 0, radius * sh );
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tangentLength = ( w - h ) - mp1.EuclideanNorm();
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arc_offset_45 = VECTOR2I( sw * radius * M_SQRT1_2, -sh * radius * M_SQRT1_2 );
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}
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}
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else
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else
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{
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{
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mp0 = VECTOR2I( 0, sh * ( h - w - dist90 ) ); // direction: N
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mp0 = VECTOR2I( 0, sh * ( h - w ) ); // direction: N
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mp1 = VECTOR2I( sw * ( w - dist45 ), sh * ( w - dist45 ) ); // direction: NE
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mp1 = VECTOR2I( sw * w, sh * w ); // direction: NE
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arc_offset_90 = VECTOR2I( radius * sw, 0 );
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tangentLength = ( h - w ) - mp1.EuclideanNorm();
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arc_offset_45 = VECTOR2I( -sw * radius * M_SQRT1_2, sh * radius * M_SQRT1_2 );
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}
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}
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SHAPE_LINE_CHAIN pl;
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SHAPE_LINE_CHAIN pl;
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VECTOR2I arc_center;
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pl.Append( aP0 );
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// TODO: if tangentLength zero, we could still place a small arc at the start...
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VECTOR2I next_point;
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if( aFillet )
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if( start_diagonal )
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{
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{
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next_point = aP0 + mp1;
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double diag2 = tangentLength >= 0 ? mp1.SquaredEuclideanNorm() : mp0.SquaredEuclideanNorm();
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arc_center = aP0 + mp1 + arc_offset_45;
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diagLength = std::sqrt( ( 2 * diag2 ) - ( 2 * diag2 * std::cos( 3 * M_PI_4 ) ) );
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int arcRadius = KiROUND( diagLength / ( 2.0 * std::cos( 67.5 * M_PI / 180.0 ) ) );
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if( start_diagonal )
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{
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if( tangentLength >= 0 )
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{
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// Positive tangentLength, diagonal start: arc goes at the start
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int rotationSign = ( w > h ) ? ( sw * sh * -1 ) : ( sw * sh );
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arcStart = aP0 + mp1 + mp0.Resize( mp1.EuclideanNorm() );
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VECTOR2D centerDir( mp0.Rotate( M_PI_2 * rotationSign ) );
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VECTOR2D arcCenter( arcStart + centerDir.Resize( arcRadius ) );
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SHAPE_ARC new_arc( arcCenter, aP0, 45 * rotationSign );
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pl.Append( new_arc );
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pl.Append( aP1 );
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}
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else
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{
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pl.Append( aP0 );
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// Negative tangentLength, diagonal start: arc goes at the end
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int rotationSign = ( w > h ) ? ( sw * sh * -1 ) : ( sw * sh );
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arcStart = aP0 + mp1.Resize( std::abs( tangentLength ) );
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VECTOR2D centerDir( mp0.Rotate( M_PI_2 * rotationSign ) );
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VECTOR2D arcCenter( aP1 + centerDir.Resize( arcRadius ) );
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SHAPE_ARC new_arc( arcCenter, arcStart, 45 * rotationSign );
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pl.Append( new_arc );
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// TODO: nicer way of fixing these up
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if( new_arc.GetP1() != aP1 )
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pl.Replace( -1, -1, aP1 );
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}
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}
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else
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{
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if( tangentLength >= 0 )
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{
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pl.Append( aP0 );
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// Positive tangentLength: arc goes at the end
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int rotationSign = ( w > h ) ? ( sw * sh ) : ( sw * sh * -1 );
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arcStart = aP0 + mp0.Resize( tangentLength );
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VECTOR2D centerDir( mp0.Rotate( M_PI_2 * rotationSign ) );
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VECTOR2D arcCenter( arcStart + centerDir.Resize( arcRadius ) );
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SHAPE_ARC new_arc( arcCenter, arcStart, 45 * rotationSign );
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pl.Append( new_arc );
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// TODO: nicer way of fixing these up
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if( new_arc.GetP1() != aP1 )
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pl.Replace( -1, -1, aP1 );
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}
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else
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{
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// Negative tangentLength: arc goes at the start
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int rotationSign = ( w > h ) ? ( sw * sh ) : ( sw * sh * -1 );
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arcStart = aP0;
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VECTOR2D centerDir( mp0.Rotate( M_PI_2 * rotationSign ) );
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VECTOR2D arcCenter( arcStart + centerDir.Resize( arcRadius ) );
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SHAPE_ARC new_arc( arcCenter, arcStart, 45 * rotationSign );
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pl.Append( new_arc );
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pl.Append( aP1 );
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}
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}
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}
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}
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else
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else
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{
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{
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next_point = aP0 + mp0;
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pl.Append( aP0 );
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arc_center = aP0 + mp0 + arc_offset_90;
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pl.Append( start_diagonal ? ( aP0 + mp1 ) : ( aP0 + mp0 ) );
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pl.Append( aP1 );
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}
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}
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if( use_rounded )
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// TODO: be careful about including P0 and P1 above, because SHAPE_LINE_CHAIN::Simplify
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{
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// does not seem to properly handle when an arc overlaps P0.
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int sa = start_diagonal ? -sw * sh : sw * sh;
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if( h > w )
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sa = -sa;
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SHAPE_ARC new_arc( arc_center, next_point, sa * 45.0 );
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pl.Append( new_arc );
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}
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else
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{
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pl.Append( next_point );
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}
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pl.Append( aP1 );
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pl.Simplify();
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pl.Simplify();
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return pl;
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return pl;
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@ -448,7 +448,7 @@ void SHAPE_LINE_CHAIN::Append( const SHAPE_LINE_CHAIN& aOtherLine )
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{
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{
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const VECTOR2I p = aOtherLine.CPoint( 0 );
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const VECTOR2I p = aOtherLine.CPoint( 0 );
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m_points.push_back( p );
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m_points.push_back( p );
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m_shapes.push_back( ssize_t( SHAPE_IS_PT ) );
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m_shapes.push_back( aOtherLine.CShapes()[0] );
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m_bbox.Merge( p );
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m_bbox.Merge( p );
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}
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}
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@ -1196,7 +1196,7 @@ bool LINE_PLACER::FixRoute( const VECTOR2I& aP, ITEM* aEndItem, bool aForceFinis
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{
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{
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ssize_t arcIndex = l.ArcIndex( i );
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ssize_t arcIndex = l.ArcIndex( i );
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if( arcIndex < 0 )
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if( arcIndex < 0 || ( lastArc >= 0 && i == lastV - 1 ) )
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{
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{
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seg = SEGMENT( pl.CSegment( i ), m_currentNet );
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seg = SEGMENT( pl.CSegment( i ), m_currentNet );
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seg.SetWidth( pl.Width() );
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seg.SetWidth( pl.Width() );
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@ -1427,10 +1427,11 @@ void LINE_PLACER::SetOrthoMode( bool aOrthoMode )
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bool LINE_PLACER::buildInitialLine( const VECTOR2I& aP, LINE& aHead )
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bool LINE_PLACER::buildInitialLine( const VECTOR2I& aP, LINE& aHead )
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{
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{
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SHAPE_LINE_CHAIN l;
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SHAPE_LINE_CHAIN l;
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int initial_radius = 0;
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DIRECTION_45 guessedDir = m_postureSolver.GetPosture( aP );
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DIRECTION_45 guessedDir = m_postureSolver.GetPosture( aP );
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// Rounded corners don't make sense when routing orthogonally (single track at a time)
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bool fillet = !m_orthoMode && Settings().GetCornerMode() == CORNER_MODE::ROUNDED_45;
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if( m_p_start == aP )
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if( m_p_start == aP )
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{
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{
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l.Clear();
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l.Clear();
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}
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}
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else
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else
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{
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{
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// Rounded corners don't make sense when routing orthogonally (single track at a time)
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if( Settings().GetRounded() && !m_orthoMode )
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initial_radius = Settings().GetMaxRadius();
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if( !m_tail.PointCount() )
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if( !m_tail.PointCount() )
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l = guessedDir.BuildInitialTrace( m_p_start, aP, false, initial_radius );
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l = guessedDir.BuildInitialTrace( m_p_start, aP, false, fillet );
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else
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else
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l = m_direction.BuildInitialTrace( m_p_start, aP, false, initial_radius );
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l = m_direction.BuildInitialTrace( m_p_start, aP, false, fillet );
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}
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}
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if( l.SegmentCount() > 1 && m_orthoMode )
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if( l.SegmentCount() > 1 && m_orthoMode )
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if( v.PushoutForce( m_currentNode, lead, force, solidsOnly, 40 ) )
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if( v.PushoutForce( m_currentNode, lead, force, solidsOnly, 40 ) )
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{
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{
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SHAPE_LINE_CHAIN line = guessedDir.BuildInitialTrace( m_p_start, aP + force, false,
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SHAPE_LINE_CHAIN line = guessedDir.BuildInitialTrace( m_p_start, aP + force, false,
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initial_radius );
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fillet );
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aHead = LINE( aHead, line );
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aHead = LINE( aHead, line );
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v.SetPos( v.Pos() + force );
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v.SetPos( v.Pos() + force );
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@ -1071,6 +1071,10 @@ bool OPTIMIZER::Optimize( LINE* aLine, int aEffortLevel, NODE* aWorld, const VEC
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if( aEffortLevel & OPTIMIZER::PRESERVE_VERTEX )
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if( aEffortLevel & OPTIMIZER::PRESERVE_VERTEX )
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opt.SetPreserveVertex( aV );
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opt.SetPreserveVertex( aV );
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// TODO: fix optimizer for arcs
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if( aLine->ArcCount() )
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return -1;
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return opt.Optimize( aLine );
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return opt.Optimize( aLine );
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}
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}
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@ -537,7 +537,19 @@ bool ROUTER::IsPlacingVia() const
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void ROUTER::ToggleRounded()
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void ROUTER::ToggleRounded()
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{
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{
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m_settings->SetRounded( !m_settings->GetRounded() );
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CORNER_MODE newMode = CORNER_MODE::MITERED_45;
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switch( m_settings->GetCornerMode() )
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{
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case CORNER_MODE::MITERED_45:
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newMode = CORNER_MODE::ROUNDED_45;
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break;
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default:
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break;
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}
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m_settings->SetCornerMode( newMode );
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}
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}
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@ -51,9 +51,7 @@ ROUTING_SETTINGS::ROUTING_SETTINGS( JSON_SETTINGS* aParent, const std::string& a
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m_snapToTracks = false;
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m_snapToTracks = false;
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m_snapToPads = false;
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m_snapToPads = false;
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m_optimizeDraggedTrack = true;
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m_optimizeDraggedTrack = true;
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m_minRadius = 0;
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m_cornerMode = CORNER_MODE::MITERED_45;
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m_maxRadius = 1000000;
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m_roundedCorners = false;
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m_autoPosture = true;
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m_autoPosture = true;
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m_fixAllSegments = true;
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m_fixAllSegments = true;
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@ -94,12 +92,13 @@ ROUTING_SETTINGS::ROUTING_SETTINGS( JSON_SETTINGS* aParent, const std::string& a
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m_params.emplace_back( new PARAM<bool>( "snap_to_pads", &m_snapToPads, false ) );
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m_params.emplace_back( new PARAM<bool>( "snap_to_pads", &m_snapToPads, false ) );
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m_params.emplace_back( new PARAM<bool>( "optimize_dragged_track", &m_optimizeDraggedTrack, true ) );
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m_params.emplace_back( new PARAM<bool>( "optimize_dragged_track", &m_optimizeDraggedTrack, true ) );
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m_params.emplace_back( new PARAM<int>( "min_radius", &m_minRadius, 0 ) );
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m_params.emplace_back( new PARAM<int>( "max_radius", &m_maxRadius, 1000000 ) );
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m_params.emplace_back( new PARAM<bool>( "use_rounded", &m_roundedCorners, false ) );
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|
||||||
m_params.emplace_back( new PARAM<bool>( "auto_posture", &m_autoPosture, true ) );
|
m_params.emplace_back( new PARAM<bool>( "auto_posture", &m_autoPosture, true ) );
|
||||||
m_params.emplace_back( new PARAM<bool>( "fix_all_segments", &m_fixAllSegments, true ) );
|
m_params.emplace_back( new PARAM<bool>( "fix_all_segments", &m_fixAllSegments, true ) );
|
||||||
|
|
||||||
|
m_params.emplace_back( new PARAM_ENUM<CORNER_MODE>( "corner_mode", &m_cornerMode,
|
||||||
|
CORNER_MODE::MITERED_45, CORNER_MODE::ROUNDED_90,
|
||||||
|
CORNER_MODE::MITERED_45 ) );
|
||||||
|
|
||||||
LoadFromFile();
|
LoadFromFile();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -50,6 +50,15 @@ enum PNS_OPTIMIZATION_EFFORT
|
||||||
OE_FULL = 2
|
OE_FULL = 2
|
||||||
};
|
};
|
||||||
|
|
||||||
|
///> What kind of corners to create in the line placers
|
||||||
|
enum class CORNER_MODE
|
||||||
|
{
|
||||||
|
MITERED_90, ///< H/V only (90-degree corners) (not yet implemented)
|
||||||
|
MITERED_45, ///< H/V/45 with mitered corners (default)
|
||||||
|
ROUNDED_90, ///< H/V/45 with filleted corners
|
||||||
|
ROUNDED_45 ///< H/V with filleted corners (not yet implemented)
|
||||||
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* ROUTING_SETTINGS
|
* ROUTING_SETTINGS
|
||||||
*
|
*
|
||||||
|
@ -141,8 +150,8 @@ public:
|
||||||
bool GetSnapToTracks() const { return m_snapToTracks; }
|
bool GetSnapToTracks() const { return m_snapToTracks; }
|
||||||
bool GetSnapToPads() const { return m_snapToPads; }
|
bool GetSnapToPads() const { return m_snapToPads; }
|
||||||
|
|
||||||
bool GetRounded() const { return m_roundedCorners; }
|
CORNER_MODE GetCornerMode() const { return m_cornerMode; }
|
||||||
void SetRounded( bool aRound ) { m_roundedCorners = aRound; }
|
void SetCornerMode( CORNER_MODE aMode ) { m_cornerMode = aMode; }
|
||||||
|
|
||||||
bool GetOptimizeDraggedTrack() const { return m_optimizeDraggedTrack; }
|
bool GetOptimizeDraggedTrack() const { return m_optimizeDraggedTrack; }
|
||||||
void SetOptimizeDraggedTrack( bool aEnable ) { m_optimizeDraggedTrack = aEnable; }
|
void SetOptimizeDraggedTrack( bool aEnable ) { m_optimizeDraggedTrack = aEnable; }
|
||||||
|
@ -153,25 +162,6 @@ public:
|
||||||
bool GetFixAllSegments() const { return m_fixAllSegments; }
|
bool GetFixAllSegments() const { return m_fixAllSegments; }
|
||||||
void SetFixAllSegments( bool aEnable ) { m_fixAllSegments = aEnable; }
|
void SetFixAllSegments( bool aEnable ) { m_fixAllSegments = aEnable; }
|
||||||
|
|
||||||
void SetMinRadius( int aRadius )
|
|
||||||
{
|
|
||||||
m_minRadius = aRadius;
|
|
||||||
|
|
||||||
if( m_maxRadius < m_minRadius )
|
|
||||||
m_maxRadius = m_minRadius;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetMaxRadius( int aRadius )
|
|
||||||
{
|
|
||||||
m_maxRadius = aRadius;
|
|
||||||
|
|
||||||
if( m_maxRadius < m_minRadius )
|
|
||||||
m_minRadius = m_maxRadius;
|
|
||||||
}
|
|
||||||
|
|
||||||
int GetMinRadius() const { return m_minRadius; }
|
|
||||||
int GetMaxRadius() const { return m_maxRadius; }
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool m_shoveVias;
|
bool m_shoveVias;
|
||||||
bool m_startDiagonal;
|
bool m_startDiagonal;
|
||||||
|
@ -186,13 +176,11 @@ private:
|
||||||
bool m_inlineDragEnabled;
|
bool m_inlineDragEnabled;
|
||||||
bool m_snapToTracks;
|
bool m_snapToTracks;
|
||||||
bool m_snapToPads;
|
bool m_snapToPads;
|
||||||
bool m_roundedCorners;
|
|
||||||
bool m_optimizeDraggedTrack;
|
bool m_optimizeDraggedTrack;
|
||||||
bool m_autoPosture;
|
bool m_autoPosture;
|
||||||
bool m_fixAllSegments;
|
bool m_fixAllSegments;
|
||||||
|
|
||||||
int m_minRadius;
|
CORNER_MODE m_cornerMode;
|
||||||
int m_maxRadius;
|
|
||||||
|
|
||||||
PNS_MODE m_routingMode;
|
PNS_MODE m_routingMode;
|
||||||
PNS_OPTIMIZATION_EFFORT m_optimizerEffort;
|
PNS_OPTIMIZATION_EFFORT m_optimizerEffort;
|
||||||
|
|
Loading…
Reference in New Issue