libs/kimath: POLY_GRID_PARTITION must use truncating (round-to-zero) rescale function for correct grid generation.
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@ -55,6 +55,8 @@
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* - idem for the edge to the right of (p), just reverse the edge types
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* - idem for the edge to the right of (p), just reverse the edge types
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* - if the cell doesn't contain any edges, scan horizontal cells to the left and right (switching sides with each iteration)
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* - if the cell doesn't contain any edges, scan horizontal cells to the left and right (switching sides with each iteration)
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* until an edge if found.
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* until an edge if found.
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* NOTE: the rescale_trunc() function is used for grid<->world coordinate conversion because it rounds towards 0 (not to nearest)
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* It's important as rouding to nearest (which the standard rescale() function does) will shift the grid by half a cell.
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*/
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*/
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class POLY_GRID_PARTITION
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class POLY_GRID_PARTITION
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@ -218,12 +220,18 @@ private:
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return false;
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return false;
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}
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}
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int rescale_trunc( int aNumerator, int aValue, int aDenominator ) const
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{
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int64_t numerator = (int64_t) aNumerator * (int64_t) aValue;
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return numerator / aDenominator;
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}
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// convertes grid cell coordinates to the polygon coordinates
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// convertes grid cell coordinates to the polygon coordinates
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const VECTOR2I grid2poly( const VECTOR2I& p ) const
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const VECTOR2I grid2poly( const VECTOR2I& p ) const
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{
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{
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int px = rescale( p.x, m_bbox.GetWidth(), m_gridSize ) + m_bbox.GetPosition().x;
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int px = rescale_trunc( p.x, m_bbox.GetWidth(), m_gridSize ) + m_bbox.GetPosition().x;
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int py = rescale( p.y, m_bbox.GetHeight(), m_gridSize ) + m_bbox.GetPosition().y; // (int) floor( (double) p.y / m_gridSize * (double) m_bbox.GetHeight() + m_bbox.GetPosition().y );
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int py = rescale_trunc( p.y, m_bbox.GetHeight(), m_gridSize ) + m_bbox.GetPosition().y;
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return VECTOR2I( px, py );
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return VECTOR2I( px, py );
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}
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}
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@ -235,18 +243,18 @@ private:
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int grid2polyX( int x ) const
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int grid2polyX( int x ) const
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{
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{
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return rescale( x, m_bbox.GetWidth(), m_gridSize ) + m_bbox.GetPosition().x;
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return rescale_trunc( x, m_bbox.GetWidth(), m_gridSize ) + m_bbox.GetPosition().x;
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}
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}
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int grid2polyY( int y ) const
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int grid2polyY( int y ) const
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{
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{
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return rescale( y, m_bbox.GetHeight(), m_gridSize ) + m_bbox.GetPosition().y;
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return rescale_trunc( y, m_bbox.GetHeight(), m_gridSize ) + m_bbox.GetPosition().y;
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}
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}
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const VECTOR2I poly2grid( const VECTOR2I& p ) const
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const VECTOR2I poly2grid( const VECTOR2I& p ) const
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{
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{
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int px = rescale( p.x - m_bbox.GetPosition().x, m_gridSize, m_bbox.GetWidth() );
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int px = rescale_trunc( p.x - m_bbox.GetPosition().x, m_gridSize, m_bbox.GetWidth() );
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int py = rescale( p.y - m_bbox.GetPosition().y, m_gridSize, m_bbox.GetHeight() );
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int py = rescale_trunc( p.y - m_bbox.GetPosition().y, m_gridSize, m_bbox.GetHeight() );
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if( px < 0 )
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if( px < 0 )
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px = 0;
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px = 0;
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@ -265,7 +273,7 @@ private:
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int poly2gridX( int x ) const
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int poly2gridX( int x ) const
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{
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{
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int px = rescale( x - m_bbox.GetPosition().x, m_gridSize, m_bbox.GetWidth() );
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int px = rescale_trunc( x - m_bbox.GetPosition().x, m_gridSize, m_bbox.GetWidth() );
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if( px < 0 )
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if( px < 0 )
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px = 0;
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px = 0;
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@ -278,7 +286,7 @@ private:
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int poly2gridY( int y ) const
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int poly2gridY( int y ) const
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{
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{
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int py = rescale( y - m_bbox.GetPosition().y, m_gridSize, m_bbox.GetHeight() );
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int py = rescale_trunc( y - m_bbox.GetPosition().y, m_gridSize, m_bbox.GetHeight() );
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if( py < 0 )
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if( py < 0 )
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py = 0;
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py = 0;
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@ -379,7 +387,7 @@ private:
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for( int x = gx0; x <= gx1; x++ )
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for( int x = gx0; x <= gx1; x++ )
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{
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{
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int px = grid2polyX( x );
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int px = grid2polyX( x );
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int py = ( edge.A.y + rescale( dir.y, px - edge.A.x, dir.x ) );
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int py = ( edge.A.y + rescale_trunc( dir.y, px - edge.A.x, dir.x ) );
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int yy = poly2gridY( py );
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int yy = poly2gridY( py );
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indices.insert( m_gridSize * yy + x );
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indices.insert( m_gridSize * yy + x );
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@ -402,7 +410,7 @@ private:
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for( int y = gy0; y <= gy1; y++ )
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for( int y = gy0; y <= gy1; y++ )
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{
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{
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int py = grid2polyY( y );
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int py = grid2polyY( y );
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int px = ( edge.A.x + rescale( dir.x, py - edge.A.y, dir.y ) );
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int px = ( edge.A.x + rescale_trunc( dir.x, py - edge.A.y, dir.y ) );
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int xx = poly2gridX( px );
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int xx = poly2gridX( px );
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indices.insert( m_gridSize * y + xx );
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indices.insert( m_gridSize * y + xx );
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@ -32,7 +32,13 @@ template<>
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int rescale( int aNumerator, int aValue, int aDenominator )
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int rescale( int aNumerator, int aValue, int aDenominator )
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{
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{
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int64_t numerator = (int64_t) aNumerator * (int64_t) aValue;
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int64_t numerator = (int64_t) aNumerator * (int64_t) aValue;
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return numerator / aDenominator;
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// round to nearest
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if( ( numerator < 0 ) ^ ( aDenominator < 0 ) )
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return ( numerator - aDenominator / 2 ) / aDenominator;
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else
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return ( numerator + aDenominator / 2 ) / aDenominator;
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}
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}
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