Fix a minor issue in pad editor dialog: in GAL mode, the pad was sometimes shown in outline mode, sometimes in filled mode
Fixes: lp:1740668 https://bugs.launchpad.net/kicad/+bug/1740668
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@ -278,7 +278,7 @@ protected:
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class PAINTER
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{
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public:
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/*
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/**
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* Constructor PAINTER( GAL* )
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* initializes this object for painting on any of the polymorphic
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* GRAPHICS_ABSTRACTION_LAYER* derivatives.
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@ -44,6 +44,7 @@
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#include <class_board.h>
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#include <class_module.h>
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#include <pcb_painter.h>
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#include <dialog_pad_properties.h>
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#include <html_messagebox.h>
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@ -201,9 +202,21 @@ void DIALOG_PAD_PROPERTIES::prepareCanvas()
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{
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m_panelShowPadGal->UseColorScheme( &m_parent->Settings().Colors() );
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m_panelShowPadGal->SwitchBackend( m_parent->GetGalCanvas()->GetBackend() );
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m_panelShowPadGal->Show();
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m_panelShowPad->Hide();
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auto view = m_panelShowPadGal->GetView();
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KIGFX::VIEW* view = m_panelShowPadGal->GetView();
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// fix the pad render mode (filled/not filled)
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KIGFX::PCB_RENDER_SETTINGS* settings =
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static_cast<KIGFX::PCB_RENDER_SETTINGS*>( view->GetPainter()->GetSettings() );
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bool filled = true; // could be an option in dialog
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settings->SetSketchMode( LAYER_PADS_TH, !filled );
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settings->SetSketchMode( LAYER_PAD_FR, !filled );
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settings->SetSketchMode( LAYER_PAD_BK, !filled );
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settings->SetSketchModeGraphicItems( !filled );
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// gives a non null grid size (0.001mm) because GAL layer does not like a 0 size grid:
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double gridsize = 0.001 * IU_PER_MM;
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view->GetGAL()->SetGridSize( VECTOR2D( gridsize, gridsize ) );
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@ -1168,7 +1181,7 @@ void DIALOG_PAD_PROPERTIES::redraw()
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{
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if( m_parent->IsGalCanvasActive() )
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{
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auto view = m_panelShowPadGal->GetView();
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KIGFX::VIEW* view = m_panelShowPadGal->GetView();
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m_panelShowPadGal->StopDrawing();
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view->SetTopLayer( F_SilkS );
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@ -126,6 +126,16 @@ public:
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return m_sketchMode[aItemLayer];
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}
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/**
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* Turns on/off sketch mode for graphic items (DRAWSEGMENTs, texts).
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* @param aEnabled decides if it is drawn in sketch mode (true for sketched mode,
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* false for filled mode).
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*/
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inline void SetSketchModeGraphicItems( bool aEnabled )
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{
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m_sketchBoardGfx = aEnabled;
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}
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inline bool IsBackgroundDark() const
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{
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auto luma = m_layerColors[ LAYER_PCB_BACKGROUND ].GetBrightness();
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