Add ADVANCED_CFG to skip caching 3d models to file
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@ -47,6 +47,7 @@
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#include "sg/scenegraph.h"
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#include "plugins/3dapi/ifsg_api.h"
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#include <advanced_config.h>
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#include <common.h> // For ExpandEnvVarSubstitutions
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#include <filename_resolver.h>
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#include <paths.h>
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@ -345,12 +346,13 @@ SCENEGRAPH* S3D_CACHE::checkCache( const wxString& aFileName, S3D_CACHE_ENTRY**
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wxString bname = ep->GetCacheBaseName();
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wxString cachename = m_CacheDir + bname + wxT( ".3dc" );
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if( wxFileName::FileExists( cachename ) && loadCacheData( ep ) )
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if( !ADVANCED_CFG::GetCfg().m_Skip3DFileCache && wxFileName::FileExists( cachename )
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&& loadCacheData( ep ) )
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return ep->sceneData;
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ep->sceneData = m_Plugins->Load3DModel( aFileName, ep->pluginInfo );
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if( nullptr != ep->sceneData )
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if( !ADVANCED_CFG::GetCfg().m_Skip3DFileCache && nullptr != ep->sceneData )
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saveCacheData( ep );
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return ep->sceneData;
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@ -162,6 +162,8 @@ static const wxChar DrawBoundingBoxes[] = wxT( "DrawBoundingBoxes" );
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static const wxChar ShowPcbnewExportNetlist[] = wxT( "ShowPcbnewExportNetlist" );
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static const wxChar Skip3DFileCache[] = wxT( "Skip3DFileCache" );
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} // namespace KEYS
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@ -264,6 +266,7 @@ ADVANCED_CFG::ADVANCED_CFG()
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m_HotkeysDumper = false;
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m_DrawBoundingBoxes = false;
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m_ShowPcbnewExportNetlist = false;
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m_Skip3DFileCache = false;
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loadFromConfigFile();
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}
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@ -364,6 +367,9 @@ void ADVANCED_CFG::loadSettings( wxConfigBase& aCfg )
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configParams.push_back( new PARAM_CFG_BOOL( true, AC_KEYS::ShowPcbnewExportNetlist,
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&m_ShowPcbnewExportNetlist, false ) );
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configParams.push_back( new PARAM_CFG_BOOL( true, AC_KEYS::Skip3DFileCache,
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&m_Skip3DFileCache, false ) );
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wxConfigLoadSetups( &aCfg, configParams );
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dumpCfg( configParams );
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@ -170,6 +170,11 @@ public:
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*/
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bool m_ShowPcbnewExportNetlist;
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/**
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* Skip reading/writing 3d model file caches
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*/
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bool m_Skip3DFileCache;
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private:
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ADVANCED_CFG();
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