EDA_ANGLE: use existing Normalize180 function here
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@ -870,10 +870,7 @@ void PCB_DIM_ORTHOGONAL::Rotate( const VECTOR2I& aRotCentre, const EDA_ANGLE& aA
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EDA_ANGLE angle( aAngle );
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EDA_ANGLE angle( aAngle );
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// restrict angle to -179.9 to 180.0 degrees
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// restrict angle to -179.9 to 180.0 degrees
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if( angle > ANGLE_180 )
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angle.Normalize180();
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angle -= ANGLE_360;
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else if( angle <= -ANGLE_180 )
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angle += ANGLE_360;
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// adjust orientation and height to new angle
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// adjust orientation and height to new angle
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// we can only handle the cases of -90, 0, 90, 180 degrees exactly;
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// we can only handle the cases of -90, 0, 90, 180 degrees exactly;
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