Clear flags before depending on them.
(While at first it may look like any item with the flag set is going to get deleted anyway, if an undo happens then we end up with table cells with the STRUCT_DELETED flag already set.) Fixes https://gitlab.com/kicad/code/kicad/-/issues/17487
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@ -327,6 +327,9 @@ protected:
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T_TABLE* table = static_cast<T_TABLE*>( selection[0]->GetParent() );
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std::vector<int> deleted;
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for( T_TABLECELL* cell : table->GetCells() )
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cell->ClearFlags( STRUCT_DELETED );
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for( int row = 0; row < table->GetRowCount(); ++row )
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{
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bool deleteRow = false;
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@ -401,6 +404,9 @@ protected:
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T_TABLE* table = static_cast<T_TABLE*>( selection[0]->GetParent() );
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std::vector<int> deleted;
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for( T_TABLECELL* cell : table->GetCells() )
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cell->ClearFlags( STRUCT_DELETED );
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for( int col = 0; col < table->GetColCount(); ++col )
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{
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bool deleteColumn = false;
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