Double opening speed of PCBs with ground and/or power planes.
(Or any other boards with complicated zones.)
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20bf6827e7
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@ -2134,20 +2134,20 @@ bool SHAPE_POLY_SET::HasTouchingHoles() const
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bool SHAPE_POLY_SET::hasTouchingHoles( const POLYGON& aPoly ) const
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bool SHAPE_POLY_SET::hasTouchingHoles( const POLYGON& aPoly ) const
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{
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{
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std::vector< VECTOR2I > pts;
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std::set< long long > ptHashes;
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for( const auto& lc : aPoly )
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for( const auto& lc : aPoly )
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{
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{
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for( int i = 0; i < lc.PointCount(); i++ )
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for( const VECTOR2I& pt : lc.CPoints() )
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{
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{
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const auto p = lc.CPoint( i );
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const long long ptHash = (long long) pt.x << 32 | pt.y;
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if( std::find( pts.begin(), pts.end(), p ) != pts.end() )
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if( ptHashes.count( ptHash ) > 0 )
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{
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{
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return true;
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return true;
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}
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}
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pts.push_back( p );
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ptHashes.insert( ptHash );
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}
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}
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}
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}
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@ -260,6 +260,11 @@ public:
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return m_points[aIndex];
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return m_points[aIndex];
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}
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}
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const std::vector<VECTOR2I>& CPoints() const
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{
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return m_points;
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}
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/**
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/**
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* Returns the last point in the line chain.
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* Returns the last point in the line chain.
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*/
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*/
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