Honour alt-means-disable-grid-snapping in router.
Fixes https://gitlab.com/kicad/code/kicad/issues/6679
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d304f12284
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@ -273,43 +273,36 @@ void TOOL_BASE::updateStartItem( const TOOL_EVENT& aEvent, bool aIgnorePads )
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int tl = getView()->GetTopLayer();
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VECTOR2I cp = controls()->GetCursorPosition( !aEvent.Modifier( MD_SHIFT ) );
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VECTOR2I p;
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GAL* gal = m_toolMgr->GetView()->GetGAL();
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controls()->ForceCursorPosition( false );
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m_gridHelper->SetUseGrid( m_toolMgr->GetView()->GetGAL()->GetGridSnapping() );
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m_gridHelper->SetUseGrid( gal->GetGridSnapping() && !aEvent.Modifier( MD_ALT ) );
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m_gridHelper->SetSnap( !aEvent.Modifier( MD_SHIFT ) );
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bool snapEnabled = true;
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if( aEvent.IsMotion() || aEvent.IsClick() )
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{
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snapEnabled = !aEvent.Modifier( MD_SHIFT );
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p = aEvent.Position();
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}
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else
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{
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p = cp;
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}
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m_startItem = pickSingleItem( p, -1, -1, aIgnorePads );
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if( !snapEnabled && m_startItem && !m_startItem->Layers().Overlaps( tl ) )
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if( m_startItem && !m_startItem->Layers().Overlaps( tl ) )
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m_startItem = nullptr;
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m_startSnapPoint = snapToItem( snapEnabled, m_startItem, p );
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m_startSnapPoint = snapToItem( m_startItem, p );
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if( checkSnap( m_startItem ) )
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{
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controls()->ForceCursorPosition( true, m_startSnapPoint );
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}
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}
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void TOOL_BASE::updateEndItem( const TOOL_EVENT& aEvent )
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{
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int layer;
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bool snapEnabled = !aEvent.Modifier( MD_SHIFT );
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m_gridHelper->SetUseGrid( m_toolMgr->GetView()->GetGAL()->GetGridSnapping() );
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m_gridHelper->SetSnap( snapEnabled );
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GAL* gal = m_toolMgr->GetView()->GetGAL();
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m_gridHelper->SetUseGrid( gal->GetGridSnapping() && !aEvent.Modifier( MD_ALT ) );
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m_gridHelper->SetSnap( !aEvent.Modifier( MD_SHIFT ) );
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controls()->ForceCursorPosition( false );
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VECTOR2I mousePos = controls()->GetMousePosition();
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@ -317,7 +310,7 @@ void TOOL_BASE::updateEndItem( const TOOL_EVENT& aEvent )
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if( m_router->Settings().Mode() != RM_MarkObstacles &&
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( m_router->GetCurrentNets().empty() || m_router->GetCurrentNets().front() < 0 ) )
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{
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m_endSnapPoint = snapToItem( snapEnabled, nullptr, mousePos );
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m_endSnapPoint = snapToItem( nullptr, mousePos );
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controls()->ForceCursorPosition( true, m_endSnapPoint );
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m_endItem = nullptr;
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@ -344,7 +337,7 @@ void TOOL_BASE::updateEndItem( const TOOL_EVENT& aEvent )
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if( checkSnap( endItem ) )
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{
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m_endItem = endItem;
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m_endSnapPoint = snapToItem( snapEnabled, endItem, mousePos );
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m_endSnapPoint = snapToItem( endItem, mousePos );
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}
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else
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{
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@ -369,11 +362,9 @@ ROUTER *TOOL_BASE::Router() const
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}
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const VECTOR2I TOOL_BASE::snapToItem( bool aEnabled, ITEM* aItem, VECTOR2I aP)
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const VECTOR2I TOOL_BASE::snapToItem( ITEM* aItem, VECTOR2I aP )
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{
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VECTOR2I anchor;
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if( !aItem || !aEnabled || !m_iface->IsItemVisible( aItem ) )
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if( !aItem || !m_iface->IsItemVisible( aItem ) )
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{
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return m_gridHelper->Align( aP );
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}
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@ -381,12 +372,10 @@ const VECTOR2I TOOL_BASE::snapToItem( bool aEnabled, ITEM* aItem, VECTOR2I aP)
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switch( aItem->Kind() )
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{
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case ITEM::SOLID_T:
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anchor = static_cast<SOLID*>( aItem )->Pos();
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break;
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return static_cast<SOLID*>( aItem )->Pos();
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case ITEM::VIA_T:
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anchor = static_cast<VIA*>( aItem )->Pos();
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break;
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return static_cast<VIA*>( aItem )->Pos();
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case ITEM::SEGMENT_T:
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case ITEM::ARC_T:
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@ -400,30 +389,27 @@ const VECTOR2I TOOL_BASE::snapToItem( bool aEnabled, ITEM* aItem, VECTOR2I aP)
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if( distA_sq < w_sq || distB_sq < w_sq )
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{
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anchor = distA_sq < distB_sq ? A : B;
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return ( distA_sq < distB_sq ) ? A : B;
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}
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else // TODO(snh): Clean this up
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{
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if( aItem->Kind() == ITEM::SEGMENT_T )
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// TODO(snh): Clean this up
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else if( aItem->Kind() == ITEM::SEGMENT_T )
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{
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SEGMENT* seg = static_cast<SEGMENT*>( li );
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anchor = m_gridHelper->AlignToSegment( aP, seg->Seg() );
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return m_gridHelper->AlignToSegment( aP, seg->Seg() );
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}
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else if( aItem->Kind() == ITEM::ARC_T )
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{
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ARC* arc = static_cast<ARC*>( li );
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anchor = m_gridHelper->AlignToArc( aP, *static_cast<const SHAPE_ARC*>( arc->Shape() ) );
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return m_gridHelper->AlignToArc( aP, *static_cast<const SHAPE_ARC*>( arc->Shape() ) );
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}
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}
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break;
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}
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default:
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break;
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}
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return anchor;
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return m_gridHelper->Align( aP );
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}
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}
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@ -54,7 +54,7 @@ public:
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protected:
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bool checkSnap( ITEM* aItem );
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const VECTOR2I snapToItem( bool aEnabled, ITEM* aItem, VECTOR2I aP);
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const VECTOR2I snapToItem( ITEM* aSnapToItem, VECTOR2I aP);
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virtual ITEM* pickSingleItem( const VECTOR2I& aWhere, int aNet = -1, int aLayer = -1,
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bool aIgnorePads = false,
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@ -1509,11 +1509,15 @@ int ROUTER_TOOL::InlineDrag( const TOOL_EVENT& aEvent )
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return 0;
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}
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GAL* gal = m_toolMgr->GetView()->GetGAL();
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VECTOR2I p0 = controls()->GetCursorPosition( false );
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VECTOR2I p = p0;
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m_gridHelper->SetUseGrid( gal->GetGridSnapping() && !aEvent.Modifier( MD_ALT ) );
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m_gridHelper->SetSnap( !aEvent.Modifier( MD_SHIFT ) );
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if( startItem )
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p = snapToItem( true, startItem, p0 );
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p = snapToItem( startItem, p0 );
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int dragMode = aEvent.Parameter<int64_t> ();
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@ -1653,7 +1657,7 @@ int ROUTER_TOOL::InlineDrag( const TOOL_EVENT& aEvent )
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int ROUTER_TOOL::InlineBreakTrack( const TOOL_EVENT& aEvent )
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{
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const auto& selection = m_toolMgr->GetTool<SELECTION_TOOL>()->GetSelection();
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const SELECTION& selection = m_toolMgr->GetTool<SELECTION_TOOL>()->GetSelection();
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if( selection.Size() != 1 )
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return 0;
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@ -1670,20 +1674,23 @@ int ROUTER_TOOL::InlineBreakTrack( const TOOL_EVENT& aEvent )
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m_startItem = m_router->GetWorld()->FindItemByParent( item );
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TOOL_MANAGER* toolManager = frame()->GetToolManager();
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GAL* gal = toolManager->GetView()->GetGAL();
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m_gridHelper->SetUseGrid( gal->GetGridSnapping() && !aEvent.Modifier( MD_ALT ) );
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m_gridHelper->SetSnap( !aEvent.Modifier( MD_SHIFT ) );
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if( toolManager->IsContextMenuActive() )
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{
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// If we're here from a context menu then we need to get the position of the
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// cursor when the context menu was invoked. This is used to figure out the
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// break point on the track.
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VECTOR2I CurrPos = toolManager->GetMenuCursorPos();
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m_startSnapPoint = snapToItem( true, m_startItem, toolManager->GetMenuCursorPos() );
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m_startSnapPoint = snapToItem( m_startItem, toolManager->GetMenuCursorPos() );
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}
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else
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{
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// If we're here from a hotkey, then get the current mouse position so we know
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// where to break the track.
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m_startSnapPoint = snapToItem( true, m_startItem, controls()->GetCursorPosition() );
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m_startSnapPoint = snapToItem( m_startItem, controls()->GetCursorPosition() );
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}
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if( m_startItem && m_startItem->IsLocked() )
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