Fix stupid coding error.
(Don't use epsilon on non-coordinate values, and in particular, definitely not on polygon vertex count.)
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@ -1425,8 +1425,9 @@ int EDA_SHAPE::Compare( const EDA_SHAPE* aOther ) const
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{
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#define EPSILON 2 // Should be enough for rounding errors on calculated items
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#define TEST( a, b ) { if( abs( a - b ) > EPSILON ) return a - b; }
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#define TEST_PT( a, b ) { TEST( a.x, b.x ); TEST( a.y, b.y ); }
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#define TEST( a, b ) { if( a != b ) return a - b; }
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#define TEST_E( a, b ) { if( abs( a - b ) > EPSILON ) return a - b; }
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#define TEST_PT( a, b ) { TEST_E( a.x, b.x ); TEST_E( a.y, b.y ); }
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TEST_PT( m_start, aOther->m_start );
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TEST_PT( m_end, aOther->m_end );
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@ -1450,7 +1451,7 @@ int EDA_SHAPE::Compare( const EDA_SHAPE* aOther ) const
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TEST_PT( m_poly.CVertex( ii ), aOther->m_poly.CVertex( ii ) );
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}
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TEST( m_width, aOther->m_width );
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TEST_E( m_width, aOther->m_width );
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TEST( (int) m_fill, (int) aOther->m_fill );
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return 0;
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@ -657,13 +657,14 @@ int EDA_TEXT::Compare( const EDA_TEXT* aOther ) const
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{
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#define EPSILON 2 // Should be enough for rounding errors on calculated items
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#define TEST( a, b ) { if( abs( a - b ) > EPSILON ) return a - b; }
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#define TEST_PT( a, b ) { TEST( a.x, b.x ); TEST( a.y, b.y ); }
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#define TEST( a, b ) { if( a != b ) return a - b; }
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#define TEST_E( a, b ) { if( abs( a - b ) > EPSILON ) return a - b; }
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#define TEST_PT( a, b ) { TEST_E( a.x, b.x ); TEST_E( a.y, b.y ); }
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TEST_PT( m_e.pos, aOther->m_e.pos );
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TEST_PT( m_e.size, aOther->m_e.size );
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TEST( m_e.penwidth, aOther->m_e.penwidth );
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TEST_E( m_e.penwidth, aOther->m_e.penwidth );
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TEST( m_e.angle, aOther->m_e.angle );
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TEST( m_e.hjustify, aOther->m_e.hjustify );
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