Trim zone fills to board outline.
Fixes: lp:1820306
* https://bugs.launchpad.net/kicad/+bug/1820306
(cherry picked from commit 52e3a1d7c4
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@ -190,7 +190,7 @@ bool ZONE_FILLER::Fill( std::vector<ZONE_CONTAINER*> aZones, bool aCheck )
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connectivity->SetProgressReporter( m_progressReporter );
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connectivity->FindIsolatedCopperIslands( toFill );
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// Now remove insulated copper islands
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// Now remove insulated copper islands and islands outside the board edge
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bool outOfDate = false;
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for( auto& zone : toFill )
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@ -198,7 +198,7 @@ bool ZONE_FILLER::Fill( std::vector<ZONE_CONTAINER*> aZones, bool aCheck )
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std::sort( zone.m_islands.begin(), zone.m_islands.end(), std::greater<int>() );
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SHAPE_POLY_SET poly = zone.m_zone->GetFilledPolysList();
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// only zones with net code > 0 can have islands to remove by definition
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// only zones with net code > 0 can have insulated islands by definition
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if( zone.m_zone->GetNetCode() > 0 )
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{
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for( auto idx : zone.m_islands )
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@ -207,6 +207,11 @@ bool ZONE_FILLER::Fill( std::vector<ZONE_CONTAINER*> aZones, bool aCheck )
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}
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}
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SHAPE_POLY_SET boardOutline;
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if( m_board->GetBoardPolygonOutlines( boardOutline ) )
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poly.BooleanIntersection( boardOutline, SHAPE_POLY_SET::PM_FAST );
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zone.m_zone->SetFilledPolysList( poly );
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if( aCheck && zone.m_zone->GetHashValue() != poly.GetHash() )
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