Make sure GL canvas is visible upon destruction in Module properties dialogs.
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7ff3dd0807
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@ -96,8 +96,6 @@ DIALOG_MODULE_BOARD_EDITOR::DIALOG_MODULE_BOARD_EDITOR( PCB_EDIT_FRAME* aParent
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DIALOG_MODULE_BOARD_EDITOR::~DIALOG_MODULE_BOARD_EDITOR()
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{
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m_page = m_NoteBook->GetSelection();
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for( unsigned ii = 0; ii < m_Shapes3D_list.size(); ii++ )
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delete m_Shapes3D_list[ii];
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@ -107,6 +105,12 @@ DIALOG_MODULE_BOARD_EDITOR::~DIALOG_MODULE_BOARD_EDITOR()
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// browsed but not used would consume memory
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Prj().Get3DCacheManager()->FlushCache( false );
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// the GL canvas has to be visible before it is destroyed
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m_page = m_NoteBook->GetSelection();
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m_NoteBook->SetSelection( 1 );
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delete m_PreviewPane;
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m_PreviewPane = NULL; // just in case, to avoid double-free
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delete m_ReferenceCopy;
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delete m_ValueCopy;
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}
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@ -89,8 +89,6 @@ DIALOG_MODULE_MODULE_EDITOR::DIALOG_MODULE_MODULE_EDITOR( FOOTPRINT_EDIT_FRAME*
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DIALOG_MODULE_MODULE_EDITOR::~DIALOG_MODULE_MODULE_EDITOR()
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{
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m_page = m_NoteBook->GetSelection();
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for( unsigned ii = 0; ii < m_shapes3D_list.size(); ii++ )
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delete m_shapes3D_list[ii];
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@ -100,6 +98,12 @@ DIALOG_MODULE_MODULE_EDITOR::~DIALOG_MODULE_MODULE_EDITOR()
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// browsed but not used would consume memory
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Prj().Get3DCacheManager()->FlushCache( false );
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// the GL canvas has to be visible before it is destroyed
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m_page = m_NoteBook->GetSelection();
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m_NoteBook->SetSelection( 1 );
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delete m_PreviewPane;
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m_PreviewPane = NULL; // just in case, to avoid double-free
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delete m_referenceCopy;
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delete m_valueCopy;
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}
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