Make sure GL canvas is visible upon destruction in Module properties dialogs.
This commit is contained in:
parent
b82ccc3b4e
commit
7ff3dd0807
|
@ -96,8 +96,6 @@ DIALOG_MODULE_BOARD_EDITOR::DIALOG_MODULE_BOARD_EDITOR( PCB_EDIT_FRAME* aParent
|
||||||
|
|
||||||
DIALOG_MODULE_BOARD_EDITOR::~DIALOG_MODULE_BOARD_EDITOR()
|
DIALOG_MODULE_BOARD_EDITOR::~DIALOG_MODULE_BOARD_EDITOR()
|
||||||
{
|
{
|
||||||
m_page = m_NoteBook->GetSelection();
|
|
||||||
|
|
||||||
for( unsigned ii = 0; ii < m_Shapes3D_list.size(); ii++ )
|
for( unsigned ii = 0; ii < m_Shapes3D_list.size(); ii++ )
|
||||||
delete m_Shapes3D_list[ii];
|
delete m_Shapes3D_list[ii];
|
||||||
|
|
||||||
|
@ -107,6 +105,12 @@ DIALOG_MODULE_BOARD_EDITOR::~DIALOG_MODULE_BOARD_EDITOR()
|
||||||
// browsed but not used would consume memory
|
// browsed but not used would consume memory
|
||||||
Prj().Get3DCacheManager()->FlushCache( false );
|
Prj().Get3DCacheManager()->FlushCache( false );
|
||||||
|
|
||||||
|
// the GL canvas has to be visible before it is destroyed
|
||||||
|
m_page = m_NoteBook->GetSelection();
|
||||||
|
m_NoteBook->SetSelection( 1 );
|
||||||
|
delete m_PreviewPane;
|
||||||
|
m_PreviewPane = NULL; // just in case, to avoid double-free
|
||||||
|
|
||||||
delete m_ReferenceCopy;
|
delete m_ReferenceCopy;
|
||||||
delete m_ValueCopy;
|
delete m_ValueCopy;
|
||||||
}
|
}
|
||||||
|
|
|
@ -89,8 +89,6 @@ DIALOG_MODULE_MODULE_EDITOR::DIALOG_MODULE_MODULE_EDITOR( FOOTPRINT_EDIT_FRAME*
|
||||||
|
|
||||||
DIALOG_MODULE_MODULE_EDITOR::~DIALOG_MODULE_MODULE_EDITOR()
|
DIALOG_MODULE_MODULE_EDITOR::~DIALOG_MODULE_MODULE_EDITOR()
|
||||||
{
|
{
|
||||||
m_page = m_NoteBook->GetSelection();
|
|
||||||
|
|
||||||
for( unsigned ii = 0; ii < m_shapes3D_list.size(); ii++ )
|
for( unsigned ii = 0; ii < m_shapes3D_list.size(); ii++ )
|
||||||
delete m_shapes3D_list[ii];
|
delete m_shapes3D_list[ii];
|
||||||
|
|
||||||
|
@ -100,6 +98,12 @@ DIALOG_MODULE_MODULE_EDITOR::~DIALOG_MODULE_MODULE_EDITOR()
|
||||||
// browsed but not used would consume memory
|
// browsed but not used would consume memory
|
||||||
Prj().Get3DCacheManager()->FlushCache( false );
|
Prj().Get3DCacheManager()->FlushCache( false );
|
||||||
|
|
||||||
|
// the GL canvas has to be visible before it is destroyed
|
||||||
|
m_page = m_NoteBook->GetSelection();
|
||||||
|
m_NoteBook->SetSelection( 1 );
|
||||||
|
delete m_PreviewPane;
|
||||||
|
m_PreviewPane = NULL; // just in case, to avoid double-free
|
||||||
|
|
||||||
delete m_referenceCopy;
|
delete m_referenceCopy;
|
||||||
delete m_valueCopy;
|
delete m_valueCopy;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue