Fixed a few warnings.
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600bb2b640
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80885a4635
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@ -228,10 +228,10 @@ public:
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VECTOR2<T> operator/( const T& aFactor ) const;
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VECTOR2<T> operator/( const T& aFactor ) const;
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/// Equality operator
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/// Equality operator
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const bool operator==( const VECTOR2<T>& aVector ) const;
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bool operator==( const VECTOR2<T>& aVector ) const;
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/// Not equality operator
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/// Not equality operator
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const bool operator!=( const VECTOR2<T>& aVector ) const;
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bool operator!=( const VECTOR2<T>& aVector ) const;
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/// Smaller than operator
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/// Smaller than operator
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bool operator<( const VECTOR2<T>& aVector ) const;
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bool operator<( const VECTOR2<T>& aVector ) const;
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@ -503,14 +503,14 @@ bool VECTOR2<T>::operator>=( const VECTOR2<T>& aVector ) const
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template <class T>
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template <class T>
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bool const VECTOR2<T>::operator==( VECTOR2<T> const& aVector ) const
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bool VECTOR2<T>::operator==( VECTOR2<T> const& aVector ) const
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{
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{
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return ( aVector.x == x ) && ( aVector.y == y );
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return ( aVector.x == x ) && ( aVector.y == y );
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}
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}
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template <class T>
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template <class T>
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bool const VECTOR2<T>::operator!=( VECTOR2<T> const& aVector ) const
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bool VECTOR2<T>::operator!=( VECTOR2<T> const& aVector ) const
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{
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{
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return ( aVector.x != x ) || ( aVector.y != y );
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return ( aVector.x != x ) || ( aVector.y != y );
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}
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}
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