Added GAL::DrawPolygon(SHAPE_POLY_SET) & GAL::DrawPolyLine(SHAPE_LINE_CHAIN)
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80956ef1e6
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@ -3,6 +3,8 @@
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*
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*
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* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
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* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
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* Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
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* Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
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* Copyright (C) 2017 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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*
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* CAIRO_GAL - Graphics Abstraction Layer for Cairo
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* CAIRO_GAL - Graphics Abstraction Layer for Cairo
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*
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*
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@ -30,6 +32,7 @@
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#include <gal/cairo/cairo_gal.h>
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#include <gal/cairo/cairo_gal.h>
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#include <gal/cairo/cairo_compositor.h>
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#include <gal/cairo/cairo_compositor.h>
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#include <gal/definitions.h>
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#include <gal/definitions.h>
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#include <geometry/shape_poly_set.h>
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#include <limits>
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#include <limits>
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@ -253,6 +256,13 @@ void CAIRO_GAL::DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEnd
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}
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}
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void CAIRO_GAL::DrawPolygon( const SHAPE_POLY_SET& aPolySet )
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{
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for( int i = 0; i < aPolySet.OutlineCount(); ++i )
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drawPoly( aPolySet.COutline( i ) );
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}
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void CAIRO_GAL::DrawCurve( const VECTOR2D& aStartPoint, const VECTOR2D& aControlPointA,
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void CAIRO_GAL::DrawCurve( const VECTOR2D& aStartPoint, const VECTOR2D& aControlPointA,
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const VECTOR2D& aControlPointB, const VECTOR2D& aEndPoint )
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const VECTOR2D& aControlPointB, const VECTOR2D& aEndPoint )
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{
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{
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@ -1050,6 +1060,25 @@ void CAIRO_GAL::drawPoly( const VECTOR2D aPointList[], int aListSize )
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}
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}
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void CAIRO_GAL::drawPoly( const SHAPE_LINE_CHAIN& aLineChain )
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{
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if( aLineChain.PointCount() < 2 )
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return;
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const VECTOR2I start = aLineChain.CPoint( 0 );
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cairo_move_to( currentContext, start.x, start.y );
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for( int i = 1; i < aLineChain.PointCount(); ++i )
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{
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const VECTOR2I& p = aLineChain.CPoint( i );
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cairo_line_to( currentContext, p.x, p.y );
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}
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flushPath();
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isElementAdded = true;
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}
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unsigned int CAIRO_GAL::getNewGroupNumber()
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unsigned int CAIRO_GAL::getNewGroupNumber()
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{
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{
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wxASSERT_MSG( groups.size() < std::numeric_limits<unsigned int>::max(),
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wxASSERT_MSG( groups.size() < std::numeric_limits<unsigned int>::max(),
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@ -30,6 +30,7 @@
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#include <gal/opengl/utils.h>
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#include <gal/opengl/utils.h>
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#include <gal/definitions.h>
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#include <gal/definitions.h>
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#include <gl_context_mgr.h>
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#include <gl_context_mgr.h>
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#include <geometry/shape_poly_set.h>
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#include <macros.h>
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#include <macros.h>
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@ -619,123 +620,75 @@ void OPENGL_GAL::DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEn
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void OPENGL_GAL::DrawPolyline( const std::deque<VECTOR2D>& aPointList )
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void OPENGL_GAL::DrawPolyline( const std::deque<VECTOR2D>& aPointList )
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{
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{
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if( aPointList.size() < 2 )
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drawPolyline( [&](int idx) { return aPointList[idx]; }, aPointList.size() );
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return;
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currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
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std::deque<VECTOR2D>::const_iterator it = aPointList.begin();
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// Start from the second point
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for( ++it; it != aPointList.end(); ++it )
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{
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const VECTOR2D startEndVector = ( *it - *( it - 1 ) );
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double lineAngle = startEndVector.Angle();
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drawLineQuad( *( it - 1 ), *it );
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// There is no need to draw line caps on both ends of polyline's segments
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drawFilledSemiCircle( *( it - 1 ), lineWidth / 2, lineAngle + M_PI / 2 );
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}
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// ..and now - draw the ending cap
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const VECTOR2D startEndVector = ( *( it - 1 ) - *( it - 2 ) );
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double lineAngle = startEndVector.Angle();
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drawFilledSemiCircle( *( it - 1 ), lineWidth / 2, lineAngle - M_PI / 2 );
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}
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}
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void OPENGL_GAL::DrawPolyline( const VECTOR2D aPointList[], int aListSize )
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void OPENGL_GAL::DrawPolyline( const VECTOR2D aPointList[], int aListSize )
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{
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{
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if( aListSize < 2 )
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drawPolyline( [&](int idx) { return aPointList[idx]; }, aListSize );
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return;
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}
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currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
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// Start from the second point
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void OPENGL_GAL::DrawPolyline( const SHAPE_LINE_CHAIN& aLineChain )
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for( int i = 1; i < aListSize; ++i )
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{
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{
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drawPolyline( [&](int idx) { return aLineChain.CPoint(idx); }, aLineChain.PointCount() + 1 );
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const VECTOR2D startEndVector = ( aPointList[i] - aPointList[i - 1] );
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double lineAngle = startEndVector.Angle();
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drawLineQuad( aPointList[i - 1], aPointList[i] );
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// There is no need to draw line caps on both ends of polyline's segments
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drawFilledSemiCircle( aPointList[i - 1], lineWidth / 2, lineAngle + M_PI / 2 );
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}
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// ..and now - draw the ending cap
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const VECTOR2D startEndVector = ( aPointList[aListSize - 1] - aPointList[aListSize - 2] );
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double lineAngle = startEndVector.Angle();
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drawFilledSemiCircle( aPointList[aListSize - 1], lineWidth / 2, lineAngle - M_PI / 2 );
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}
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}
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void OPENGL_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList )
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void OPENGL_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList )
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{
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{
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currentManager->Shader( SHADER_NONE );
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auto points = std::unique_ptr<GLdouble[]>( new GLdouble[3 * aPointList.size()] );
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currentManager->Color( fillColor.r, fillColor.g, fillColor.b, fillColor.a );
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GLdouble* ptr = points.get();
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// Any non convex polygon needs to be tesselated
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for( const VECTOR2D& p : aPointList )
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// for this purpose the GLU standard functions are used
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TessParams params = { currentManager, tessIntersects };
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gluTessBeginPolygon( tesselator, ¶ms );
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gluTessBeginContour( tesselator );
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std::unique_ptr<GLdouble[]> points( new GLdouble[ 3 * aPointList.size() ] );
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int v = 0;
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for( std::deque<VECTOR2D>::const_iterator it = aPointList.begin(); it != aPointList.end(); ++it )
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{
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{
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points[v] = it->x;
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*ptr++ = p.x;
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points[v + 1] = it->y;
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*ptr++ = p.y;
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points[v + 2] = layerDepth;
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*ptr++ = layerDepth;
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gluTessVertex( tesselator, &points[v], &points[v] );
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v += 3;
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}
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}
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gluTessEndContour( tesselator );
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drawPolygon( points.get(), aPointList.size() );
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gluTessEndPolygon( tesselator );
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// Free allocated intersecting points
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tessIntersects.clear();
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// vertexList destroyed here
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}
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}
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void OPENGL_GAL::DrawPolygon( const VECTOR2D aPointList[], int aListSize )
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void OPENGL_GAL::DrawPolygon( const VECTOR2D aPointList[], int aListSize )
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{
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{
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currentManager->Shader( SHADER_NONE );
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auto points = std::unique_ptr<GLdouble[]>( new GLdouble[3 * aListSize] );
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currentManager->Color( fillColor.r, fillColor.g, fillColor.b, fillColor.a );
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GLdouble* target = points.get();
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const VECTOR2D* src = aPointList;
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// Any non convex polygon needs to be tesselated
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// for this purpose the GLU standard functions are used
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TessParams params = { currentManager, tessIntersects };
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gluTessBeginPolygon( tesselator, ¶ms );
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gluTessBeginContour( tesselator );
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std::unique_ptr<GLdouble[]> points( new GLdouble[3 * aListSize] );
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int v = 0;
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const VECTOR2D* ptr = aPointList;
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for( int i = 0; i < aListSize; ++i )
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for( int i = 0; i < aListSize; ++i )
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{
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{
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points[v] = ptr->x;
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*target++ = src->x;
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points[v + 1] = ptr->y;
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*target++ = src->y;
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points[v + 2] = layerDepth;
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*target++ = layerDepth;
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gluTessVertex( tesselator, &points[v], &points[v] );
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++src;
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++ptr;
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v += 3;
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}
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}
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gluTessEndContour( tesselator );
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drawPolygon( points.get(), aListSize );
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gluTessEndPolygon( tesselator );
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}
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// Free allocated intersecting points
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tessIntersects.clear();
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// vertexList destroyed here
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void OPENGL_GAL::DrawPolygon( const SHAPE_POLY_SET& aPolySet )
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{
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for( int j = 0; j < aPolySet.OutlineCount(); ++j )
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{
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const SHAPE_LINE_CHAIN& outline = aPolySet.COutline( j );
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const int pointCount = outline.PointCount();
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std::unique_ptr<GLdouble[]> points( new GLdouble[3 * pointCount] );
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GLdouble* ptr = points.get();
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for( int i = 0; i < outline.PointCount(); ++i )
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{
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const VECTOR2I& p = outline.CPoint( i );
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*ptr++ = p.x;
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*ptr++ = p.y;
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*ptr++ = layerDepth;
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}
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drawPolygon( points.get(), pointCount );
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}
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}
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}
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@ -1341,6 +1294,63 @@ void OPENGL_GAL::drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRa
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}
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}
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void OPENGL_GAL::drawPolygon( GLdouble* aPoints, int aPointCount )
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{
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currentManager->Shader( SHADER_NONE );
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currentManager->Color( fillColor.r, fillColor.g, fillColor.b, fillColor.a );
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// Any non convex polygon needs to be tesselated
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// for this purpose the GLU standard functions are used
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TessParams params = { currentManager, tessIntersects };
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gluTessBeginPolygon( tesselator, ¶ms );
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gluTessBeginContour( tesselator );
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GLdouble* point = aPoints;
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for( int i = 0; i < aPointCount; ++i )
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{
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gluTessVertex( tesselator, point, point );
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point += 3; // 3 coordinates
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}
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gluTessEndContour( tesselator );
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gluTessEndPolygon( tesselator );
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// Free allocated intersecting points
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tessIntersects.clear();
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}
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void OPENGL_GAL::drawPolyline( std::function<VECTOR2D (int)> aPointGetter, int aPointCount )
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{
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if( aPointCount < 2 )
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return;
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currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
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int i;
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for( i = 1; i < aPointCount; ++i )
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{
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auto start = aPointGetter( i - 1 );
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auto end = aPointGetter( i );
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const VECTOR2D startEndVector = ( end - start );
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double lineAngle = startEndVector.Angle();
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drawLineQuad( start, end );
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// There is no need to draw line caps on both ends of polyline's segments
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drawFilledSemiCircle( start, lineWidth / 2, lineAngle + M_PI / 2 );
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}
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// ..and now - draw the ending cap
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auto start = aPointGetter( i - 2 );
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auto end = aPointGetter( i - 1 );
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const VECTOR2D startEndVector = ( end - start );
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double lineAngle = startEndVector.Angle();
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drawFilledSemiCircle( end, lineWidth / 2, lineAngle - M_PI / 2 );
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}
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int OPENGL_GAL::drawBitmapChar( unsigned long aChar )
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int OPENGL_GAL::drawBitmapChar( unsigned long aChar )
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{
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{
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const float TEX_X = font_image.width;
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const float TEX_X = font_image.width;
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/// @copydoc GAL::DrawPolyline()
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/// @copydoc GAL::DrawPolyline()
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virtual void DrawPolyline( const std::deque<VECTOR2D>& aPointList ) override { drawPoly( aPointList ); }
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virtual void DrawPolyline( const std::deque<VECTOR2D>& aPointList ) override { drawPoly( aPointList ); }
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virtual void DrawPolyline( const VECTOR2D aPointList[], int aListSize ) override { drawPoly( aPointList, aListSize ); }
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virtual void DrawPolyline( const VECTOR2D aPointList[], int aListSize ) override { drawPoly( aPointList, aListSize ); }
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virtual void DrawPolyline( const SHAPE_LINE_CHAIN& aLineChain ) override { drawPoly( aLineChain ); }
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/// @copydoc GAL::DrawPolygon()
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/// @copydoc GAL::DrawPolygon()
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virtual void DrawPolygon( const std::deque<VECTOR2D>& aPointList ) override { drawPoly( aPointList ); }
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virtual void DrawPolygon( const std::deque<VECTOR2D>& aPointList ) override { drawPoly( aPointList ); }
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virtual void DrawPolygon( const VECTOR2D aPointList[], int aListSize ) override { drawPoly( aPointList, aListSize ); }
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virtual void DrawPolygon( const VECTOR2D aPointList[], int aListSize ) override { drawPoly( aPointList, aListSize ); }
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virtual void DrawPolygon( const SHAPE_POLY_SET& aPolySet ) override;
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/// @copydoc GAL::DrawCurve()
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/// @copydoc GAL::DrawCurve()
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virtual void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA,
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virtual void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA,
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/// Drawing polygons & polylines is the same in cairo, so here is the common code
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/// Drawing polygons & polylines is the same in cairo, so here is the common code
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void drawPoly( const std::deque<VECTOR2D>& aPointList );
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void drawPoly( const std::deque<VECTOR2D>& aPointList );
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void drawPoly( const VECTOR2D aPointList[], int aListSize );
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void drawPoly( const VECTOR2D aPointList[], int aListSize );
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void drawPoly( const SHAPE_LINE_CHAIN& aLineChain );
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/**
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/**
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* @brief Returns a valid key that can be used as a new group number.
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* @brief Returns a valid key that can be used as a new group number.
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#include <gal/stroke_font.h>
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#include <gal/stroke_font.h>
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#include <newstroke_font.h>
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#include <newstroke_font.h>
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class SHAPE_LINE_CHAIN;
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class SHAPE_POLY_SET;
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namespace KIGFX
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namespace KIGFX
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{
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{
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/**
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/**
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*/
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*/
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virtual void DrawPolyline( const std::deque<VECTOR2D>& aPointList ) {};
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virtual void DrawPolyline( const std::deque<VECTOR2D>& aPointList ) {};
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virtual void DrawPolyline( const VECTOR2D aPointList[], int aListSize ) {};
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virtual void DrawPolyline( const VECTOR2D aPointList[], int aListSize ) {};
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virtual void DrawPolyline( const SHAPE_LINE_CHAIN& aLineChain ) {};
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/**
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/**
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* @brief Draw a circle using world coordinates.
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* @brief Draw a circle using world coordinates.
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@ -152,6 +156,7 @@ public:
|
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*/
|
*/
|
||||||
virtual void DrawPolygon( const std::deque<VECTOR2D>& aPointList ) {};
|
virtual void DrawPolygon( const std::deque<VECTOR2D>& aPointList ) {};
|
||||||
virtual void DrawPolygon( const VECTOR2D aPointList[], int aListSize ) {};
|
virtual void DrawPolygon( const VECTOR2D aPointList[], int aListSize ) {};
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||||||
|
virtual void DrawPolygon( const SHAPE_POLY_SET& aPolySet ) {};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Draw a cubic bezier spline.
|
* @brief Draw a cubic bezier spline.
|
||||||
|
|
|
@ -137,10 +137,12 @@ public:
|
||||||
/// @copydoc GAL::DrawPolyline()
|
/// @copydoc GAL::DrawPolyline()
|
||||||
virtual void DrawPolyline( const std::deque<VECTOR2D>& aPointList ) override;
|
virtual void DrawPolyline( const std::deque<VECTOR2D>& aPointList ) override;
|
||||||
virtual void DrawPolyline( const VECTOR2D aPointList[], int aListSize ) override;
|
virtual void DrawPolyline( const VECTOR2D aPointList[], int aListSize ) override;
|
||||||
|
virtual void DrawPolyline( const SHAPE_LINE_CHAIN& aLineChain ) override;
|
||||||
|
|
||||||
/// @copydoc GAL::DrawPolygon()
|
/// @copydoc GAL::DrawPolygon()
|
||||||
virtual void DrawPolygon( const std::deque<VECTOR2D>& aPointList ) override;
|
virtual void DrawPolygon( const std::deque<VECTOR2D>& aPointList ) override;
|
||||||
virtual void DrawPolygon( const VECTOR2D aPointList[], int aListSize ) override;
|
virtual void DrawPolygon( const VECTOR2D aPointList[], int aListSize ) override;
|
||||||
|
virtual void DrawPolygon( const SHAPE_POLY_SET& aPolySet ) override;
|
||||||
|
|
||||||
/// @copydoc GAL::DrawCurve()
|
/// @copydoc GAL::DrawCurve()
|
||||||
virtual void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA,
|
virtual void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA,
|
||||||
|
@ -365,6 +367,21 @@ private:
|
||||||
*/
|
*/
|
||||||
void drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle );
|
void drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle );
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param Generic way of drawing a polyline stored in different containers.
|
||||||
|
* @param aPointGetter is a function to obtain coordinates of n-th vertex.
|
||||||
|
* @param aPointCount is the number of points to be drawn.
|
||||||
|
*/
|
||||||
|
void drawPolyline( std::function<VECTOR2D (int)> aPointGetter, int aPointCount );
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Draws a filled polygon. It does not need the last point to have the same coordinates
|
||||||
|
* as the first one.
|
||||||
|
* @param aPoints is the vertices data (3 coordinates: x, y, z).
|
||||||
|
* @param aPointCount is the number of points.
|
||||||
|
*/
|
||||||
|
void drawPolygon( GLdouble* aPoints, int aPointCount );
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Draws a single character using bitmap font.
|
* @brief Draws a single character using bitmap font.
|
||||||
* Its main purpose is to be used in BitmapText() function.
|
* Its main purpose is to be used in BitmapText() function.
|
||||||
|
|
Loading…
Reference in New Issue