Fix GAL check to account for shared function
Cairo Polyline and Polygon draw functions share a common routine. While Polygons must have 3 points to allow triangulation, a polyline (like our text) need only have 2
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@ -1117,7 +1117,7 @@ void CAIRO_GAL_BASE::blitCursor( wxMemoryDC& clientDC )
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void CAIRO_GAL_BASE::drawPoly( const std::deque<VECTOR2D>& aPointList )
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{
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wxCHECK( aPointList.size() > 2, /* void */ );
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wxCHECK( aPointList.size() > 1, /* void */ );
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// Iterate over the point list and draw the segments
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std::deque<VECTOR2D>::const_iterator it = aPointList.begin();
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@ -1142,7 +1142,7 @@ void CAIRO_GAL_BASE::drawPoly( const std::deque<VECTOR2D>& aPointList )
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void CAIRO_GAL_BASE::drawPoly( const VECTOR2D aPointList[], int aListSize )
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{
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wxCHECK( aListSize > 2, /* void */ );
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wxCHECK( aListSize > 1, /* void */ );
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// Iterate over the point list and draw the segments
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const VECTOR2D* ptr = aPointList;
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@ -1166,7 +1166,7 @@ void CAIRO_GAL_BASE::drawPoly( const VECTOR2D aPointList[], int aListSize )
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void CAIRO_GAL_BASE::drawPoly( const SHAPE_LINE_CHAIN& aLineChain )
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{
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wxCHECK( aLineChain.PointCount() > 2, /* void */ );
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wxCHECK( aLineChain.PointCount() > 1, /* void */ );
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syncLineWidth();
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@ -1854,8 +1854,7 @@ void OPENGL_GAL::drawPolygon( GLdouble* aPoints, int aPointCount )
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void OPENGL_GAL::drawPolyline( const std::function<VECTOR2D (int)>& aPointGetter, int aPointCount )
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{
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if( aPointCount < 2 )
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return;
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wxCHECK( aPointCount >= 2, /* return */ );
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currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
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int i;
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