Make changes to GLM header includes as per suggestions by Mario Luzeiro

This commit is contained in:
Cirilo Bernardo 2016-03-21 18:39:25 +11:00
parent 44a75e6f69
commit 80f8e74797
4 changed files with 11 additions and 16 deletions

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@ -38,9 +38,7 @@
#include <boost/uuid/sha1.hpp>
#include <glm/glm.hpp>
#include <glm/gtx/transform.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/ext.hpp>
#include "3d_cache.h"
#include "3d_info.h"

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@ -32,8 +32,8 @@
#include <wx/filename.h>
#include <wx/glcanvas.h>
#include <wx/dirctrl.h>
#include <glm/gtx/transform.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/glm.hpp>
#include <glm/ext.hpp>
#include "project.h"
#include "3d_cache.h"

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@ -25,9 +25,8 @@
#include <iostream>
#include <sstream>
#include <glm/gtx/transform.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/glm.hpp>
#include <glm/ext.hpp>
#include <wx/log.h>
#include "3d_cache/sg/scenegraph.h"

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@ -31,15 +31,13 @@
#define XV3D_TYPES_H
#define GLM_FORCE_RADIANS
// Disable SIMD detection
#define GLM_FORCE_PURE
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/matrix_major_storage.hpp>
#include <glm/gtx/matrix_decompose.hpp>
#include <glm/gtx/quaternion.hpp>
#include <glm/gtx/fast_square_root.hpp>
#include <glm/gtx/rotate_vector.hpp>
//#include <glm/gtx/simd_vec4.hpp>
#include <glm/ext.hpp>
#include <mm_malloc.h>
typedef glm::uvec2 SFVEC2UI;
typedef glm::ivec2 SFVEC2I;