Make changes to GLM header includes as per suggestions by Mario Luzeiro
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@ -38,9 +38,7 @@
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#include <boost/uuid/sha1.hpp>
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#include <glm/glm.hpp>
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#include <glm/gtx/transform.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/ext.hpp>
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#include "3d_cache.h"
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#include "3d_info.h"
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@ -32,8 +32,8 @@
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#include <wx/filename.h>
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#include <wx/glcanvas.h>
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#include <wx/dirctrl.h>
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#include <glm/gtx/transform.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/glm.hpp>
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#include <glm/ext.hpp>
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#include "project.h"
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#include "3d_cache.h"
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@ -25,9 +25,8 @@
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#include <iostream>
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#include <sstream>
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#include <glm/gtx/transform.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/glm.hpp>
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#include <glm/ext.hpp>
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#include <wx/log.h>
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#include "3d_cache/sg/scenegraph.h"
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@ -31,15 +31,13 @@
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#define XV3D_TYPES_H
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#define GLM_FORCE_RADIANS
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// Disable SIMD detection
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#define GLM_FORCE_PURE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtx/matrix_major_storage.hpp>
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#include <glm/gtx/matrix_decompose.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <glm/gtx/fast_square_root.hpp>
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#include <glm/gtx/rotate_vector.hpp>
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//#include <glm/gtx/simd_vec4.hpp>
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#include <glm/ext.hpp>
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#include <mm_malloc.h>
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typedef glm::uvec2 SFVEC2UI;
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typedef glm::ivec2 SFVEC2I;
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