Clarify NeighboringSegmentFilter
This doesn't affect behavior but makes the code more readable
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@ -2036,7 +2036,20 @@ void ROUTER_TOOL::NeighboringSegmentFilter( const VECTOR2I& aPt, GENERAL_COLLECT
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int traces = aCollector.CountType( PCB_TRACE_T );
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int traces = aCollector.CountType( PCB_TRACE_T );
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int arcs = aCollector.CountType( PCB_ARC_T );
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int arcs = aCollector.CountType( PCB_ARC_T );
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if( arcs > 0 || vias > 1 || traces > 2 || vias + traces < 1 )
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// We eliminate arcs because they are not supported in the inline drag code.
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if( arcs > 0 )
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return;
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// We need to have at least 1 via or track
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if( vias + traces == 0 )
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return;
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// We cannot drag more than one via at a time
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if( vias > 1 )
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return;
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// We cannot drag more than two track segments at a time
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if( traces > 2 )
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return;
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return;
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// Fetch first PCB_TRACK (via or trace) as our reference
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// Fetch first PCB_TRACK (via or trace) as our reference
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@ -2045,6 +2058,10 @@ void ROUTER_TOOL::NeighboringSegmentFilter( const VECTOR2I& aPt, GENERAL_COLLECT
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for( int i = 0; !reference && i < aCollector.GetCount(); i++ )
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for( int i = 0; !reference && i < aCollector.GetCount(); i++ )
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reference = dynamic_cast<PCB_TRACK*>( aCollector[i] );
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reference = dynamic_cast<PCB_TRACK*>( aCollector[i] );
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// This should never happen, but just in case...
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if( !reference )
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return;
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int refNet = reference->GetNetCode();
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int refNet = reference->GetNetCode();
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VECTOR2I refPoint( aPt.x, aPt.y );
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VECTOR2I refPoint( aPt.x, aPt.y );
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