Footprint Editor: make call to DXF importer not possible if a footprint does not exist, to avoid crash. ( It fixes an issue on Unity, where the file menu to call the DXF importer is not always disabled when no footprint loaded)
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@ -242,7 +242,8 @@ void PCB_EDIT_FRAME::OnExportVRML( wxCommandEvent& event )
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usePlainPCB, modelPath.GetPath(),
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aXRef, aYRef ) )
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{
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wxString msg = _( "Unable to create file " ) + fullFilename;
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wxString msg;
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msg.Printf( _( "Unable to create file '%s'" ), GetChars( fullFilename ) );
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wxMessageBox( msg );
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return;
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}
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@ -839,8 +839,11 @@ void FOOTPRINT_EDIT_FRAME::Process_Special_Functions( wxCommandEvent& event )
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break;
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case ID_GEN_IMPORT_DXF_FILE:
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if( GetBoard()->m_Modules )
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{
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InvokeDXFDialogModuleImport( this, GetBoard()->m_Modules );
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m_canvas->Refresh();
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}
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break;
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default:
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@ -171,6 +171,7 @@ BEGIN_EVENT_TABLE( FOOTPRINT_EDIT_FRAME, PCB_BASE_FRAME )
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EVT_MENU( ID_MENU_CANVAS_CAIRO, PCB_BASE_FRAME::SwitchCanvas )
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EVT_MENU( ID_MENU_CANVAS_OPENGL, PCB_BASE_FRAME::SwitchCanvas )
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// UI update events.
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EVT_UPDATE_UI( ID_MODEDIT_DELETE_PART, FOOTPRINT_EDIT_FRAME::OnUpdateLibSelected )
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EVT_UPDATE_UI( ID_MODEDIT_SELECT_CURRENT_LIB, FOOTPRINT_EDIT_FRAME::OnUpdateSelectCurrentLib )
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EVT_UPDATE_UI( ID_MODEDIT_EXPORT_PART, FOOTPRINT_EDIT_FRAME::OnUpdateModuleSelected )
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