Fixes for drawing color labels in simulator's signal list

This commit is contained in:
Maciej Suminski 2016-08-30 14:25:10 +02:00
parent f954abae4e
commit 81e015036e
2 changed files with 18 additions and 13 deletions

View File

@ -478,36 +478,40 @@ void SIM_PLOT_FRAME::updateSignalList()
// Build an image list, to show the color of the corresponding trace
// in the plot panel
// This image list is used for trace and cursor lists
#define ICON_SIZEX 10
#define ICON_SIZEY 10
wxMemoryDC bmDC;
const int isize = bmDC.GetCharHeight();
if( m_signalsIconColorList == NULL )
m_signalsIconColorList = new wxImageList( ICON_SIZEX, ICON_SIZEY, false );
m_signalsIconColorList = new wxImageList( isize, isize, false );
else
m_signalsIconColorList->RemoveAll();
wxMemoryDC bmDC;
const int isize = bmDC.GetCharHeight();
wxBitmap bitmap( isize, isize );
for( const auto& trace : CurrentPlot()->GetTraces() )
{
wxBitmap bitmap( isize, isize );
bmDC.SelectObject( bitmap );
wxColor tcolor = trace.second->GetTraceColour();
wxColour bgColor = m_signals->wxWindow::GetBackgroundColour();
bmDC.SetPen( wxPen( bgColor ) );
bmDC.SetBrush( wxBrush( bgColor ) );
bmDC.DrawRectangle( 0, 0, isize, isize ); // because bmDC.Clear() does not work in wxGTK
bmDC.SetPen( wxPen( tcolor ) );
bmDC.SetBrush( wxBrush( m_signals->GetBackgroundColour() ) );
bmDC.Clear();
bmDC.SetBrush( wxBrush( tcolor ) );
bmDC.DrawRectangle( 0, isize/4, isize, isize - (isize/4) );
bmDC.DrawRectangle( 0, isize / 4 + 1, isize, isize / 2 );
bmDC.SelectObject( wxNullBitmap ); // Needed to initialize bitmap
bitmap.SetMask( new wxMask( bitmap, *wxBLACK ) );
m_signalsIconColorList->Add( bitmap );
}
if( bmDC.IsOk() )
{
bmDC.SetBrush( wxNullBrush );
bmDC.SetPen( wxNullPen );
}
m_signals->SetImageList( m_signalsIconColorList, wxIMAGE_LIST_SMALL );

View File

@ -428,6 +428,7 @@ SIM_PLOT_PANEL::SIM_PLOT_PANEL( SIM_TYPE aType, wxWindow* parent, wxWindowID id,
}
m_legend = new mpInfoLegend( wxRect( 0, 40, 200, 40 ), wxTRANSPARENT_BRUSH );
m_legend->SetVisible( false );
AddLayer( m_legend );
m_topLevel.push_back( m_legend );
SetColourTheme( *wxBLACK, *wxWHITE, grey );