Marco's OSX BOARD::Draw() patch
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@ -101,6 +101,63 @@ void BOARD::Draw( WinEDA_DrawPanel* aPanel, wxDC* DC,
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/********************************************************************/
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/* Redraw the BOARD items but not cursors, axis or grid */
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{
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/* The order of drawing is flexible on some systems and not on others. For
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* OSes which use OR to draw, the order is not important except for the
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* effect of the highlight and its relationship to markers. See comment below.
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* This order indepence comes from the fact that a binary OR operation is
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* commutative in nature.
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* However on the OSX, the OR operation is not used, and so this sequence
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* below is chosen to give MODULEs the highest visible priority.
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*/
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/* Draw all tracks and zones. As long as dark colors are used for the tracks,
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* Then the OR draw mode should show tracks underneath other tracks. But a white
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* track will cover any other color since it has more bits to OR in.
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*/
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for( TRACK* track = m_Track; track; track = track->Next() )
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{
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track->Draw( aPanel, DC, aDrawMode );
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}
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for( SEGZONE* zone = m_Zone; zone; zone = zone->Next() )
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{
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zone->Draw( aPanel, DC, aDrawMode );
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}
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// Draw the graphic items
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for( BOARD_ITEM* item = m_Drawings; item; item = item->Next() )
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{
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if( item->m_Flags & IS_MOVED )
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continue;
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switch( item->Type() )
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{
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case TYPE_COTATION:
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case TYPE_TEXTE:
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case TYPE_MIRE:
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case TYPE_DRAWSEGMENT:
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item->Draw( aPanel, DC, aDrawMode );
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break;
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default:
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break;
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}
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}
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/* Draw areas (i.e. zones) */
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for( int ii = 0; ii < GetAreaCount(); ii++ )
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{
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ZONE_CONTAINER* zone = GetArea(ii);
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// Areas must be drawn here only if not moved or dragged,
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// because these areas are drawn by ManageCursor() in a specific manner
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if ( (zone->m_Flags & (IN_EDIT | IS_DRAGGED | IS_MOVED)) == 0 )
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{
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zone->Draw( aPanel, DC, aDrawMode );
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zone->DrawFilledArea( aPanel, DC, aDrawMode );
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}
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}
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for( MODULE* module = m_Modules; module; module = module->Next() )
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{
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@ -130,55 +187,6 @@ void BOARD::Draw( WinEDA_DrawPanel* aPanel, wxDC* DC,
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Trace_Pads_Only( aPanel, DC, module, 0, 0, layerMask, aDrawMode );
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}
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// Draw the graphic items
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for( BOARD_ITEM* item = m_Drawings; item; item = item->Next() )
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{
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if( item->m_Flags & IS_MOVED )
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continue;
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switch( item->Type() )
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{
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case TYPE_COTATION:
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case TYPE_TEXTE:
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case TYPE_MIRE:
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case TYPE_DRAWSEGMENT:
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item->Draw( aPanel, DC, aDrawMode );
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break;
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default:
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break;
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}
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}
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/* Draw all tracks and zones. As long as dark colors are used for the tracks,
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* Then the OR draw mode should show tracks underneath other tracks. But a white
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* track will cover any other color since it has more bits to OR in.
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*/
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for( TRACK* track = m_Track; track; track = track->Next() )
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{
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track->Draw( aPanel, DC, aDrawMode );
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}
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for( SEGZONE* zone = m_Zone; zone; zone = zone->Next() )
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{
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zone->Draw( aPanel, DC, aDrawMode );
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}
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/* Draw areas (i.e. zones) */
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for( int ii = 0; ii < GetAreaCount(); ii++ )
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{
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ZONE_CONTAINER* zone = GetArea(ii);
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// Areas must be drawn here only if not moved or dragged,
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// because these areas are drawn by ManageCursor() in a specific manner
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if ( (zone->m_Flags & (IN_EDIT | IS_DRAGGED | IS_MOVED)) == 0 )
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{
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zone->Draw( aPanel, DC, aDrawMode );
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zone->DrawFilledArea( aPanel, DC, aDrawMode );
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}
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}
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// @todo: this high-light functionality could be built into me.
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if( g_HightLigt_Status )
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DrawHighLight( aPanel, DC, g_HightLigth_NetCode );
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