fixed bug 588882 (issue on arcs draw in 3D viewer)
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commit
82aadca861
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@ -32,8 +32,8 @@ static void Draw3D_FilledSegmentWithHole( double startx, double starty,
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double width, double holex,
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double width, double holex,
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double holey, double holeradius,
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double holey, double holeradius,
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double zpos );
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double zpos );
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static void Draw3D_ArcSegment( double startx, double starty, double endx,
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static void Draw3D_ArcSegment( double startx, double starty, double centrex,
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double endy, double width, double zpos );
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double centrey, double arc_angle, double width, double zpos );
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static void Draw3D_CircleSegment( double startx, double starty, double endx,
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static void Draw3D_CircleSegment( double startx, double starty, double endx,
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double endy, double width, double zpos );
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double endy, double width, double zpos );
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static int Get3DLayerEnable( int act_layer );
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static int Get3DLayerEnable( int act_layer );
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@ -530,7 +530,7 @@ void Pcb3D_GLCanvas::Draw3D_DrawSegment( DRAWSEGMENT* segment )
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switch( segment->m_Shape )
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switch( segment->m_Shape )
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{
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{
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case S_ARC:
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case S_ARC:
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Draw3D_ArcSegment( x, -y, xf, -yf, w, zpos );
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Draw3D_ArcSegment( x, -y, xf, -yf, (double) segment->m_Angle, w, zpos );
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break;
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break;
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case S_CIRCLE:
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case S_CIRCLE:
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@ -552,7 +552,7 @@ void Pcb3D_GLCanvas::Draw3D_DrawSegment( DRAWSEGMENT* segment )
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switch( segment->m_Shape )
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switch( segment->m_Shape )
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{
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{
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case S_ARC:
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case S_ARC:
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Draw3D_ArcSegment( x, -y, xf, -yf, w, zpos );
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Draw3D_ArcSegment( x, -y, xf, -yf, (double) segment->m_Angle, w, zpos );
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break;
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break;
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case S_CIRCLE:
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case S_CIRCLE:
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@ -759,7 +759,7 @@ void EDGE_MODULE::Draw3D( Pcb3D_GLCanvas* glcanvas )
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break;
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break;
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case S_ARC:
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case S_ARC:
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Draw3D_ArcSegment( x, -y, fx, -fy, w, zpos );
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Draw3D_ArcSegment( x, -y, fx, -fy, (double) m_Angle, w, zpos );
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break;
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break;
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default:
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default:
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@ -1196,27 +1196,42 @@ static void Draw3D_FilledSegmentWithHole( double startx, double starty,
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}
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}
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static void Draw3D_ArcSegment( double startx, double starty, double endx,
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static void Draw3D_ArcSegment( double startx, double starty, double centrex,
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double endy, double width, double zpos )
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double centrey, double arc_angle, double width, double zpos )
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{
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{
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int ii, slice = 36;
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int ii;
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double x, y, hole, rayon;
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int slice = 36; // Number of segments to approximate a circle by segments
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int angle;
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double hole, rayon;
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double arcStart_Angle;
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angle = static_cast<int>( atan2( startx - endx, starty - endy ) *
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arcStart_Angle = (atan2( startx - centrex, starty - centrey ) * 1800 / M_PI );
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1800 / M_PI ) + 900;
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rayon = hypot( startx - centrex, starty - centrey ) + ( width / 2);
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rayon = hypot( startx - endx, starty - endy ) + ( width / 2);
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hole = rayon - width;
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hole = rayon - width;
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// Calculate the number of segments to approximate this arc
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int imax = (int) ( (double) arc_angle * slice / 3600.0 );
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if( imax < 0 )
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imax = -imax;
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if (imax == 0 )
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imax = 1;
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// Adjust delta_angle to have exactly imax segments in arc_angle
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// i.e. arc_angle = imax delta_agnle.
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double delta_angle = (double) arc_angle / imax;
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glBegin( GL_QUAD_STRIP );
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glBegin( GL_QUAD_STRIP );
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for( ii = 0; ii <= slice / 4; ii++ )
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for( ii = 0; ii <= imax; ii++ )
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{
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{
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x = hole; y = 0.0;
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double angle = (double) ii * delta_angle;
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RotatePoint( &x, &y, angle + ( ii * 3600 / slice ) );
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angle += arcStart_Angle + 900;
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glVertex3f( x + startx, y + starty, zpos );
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double dx = hole;
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x = rayon; y = 0.0;
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double dy = 0.0;
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RotatePoint( &x, &y, angle + ( ii * 3600 / slice ) );
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RotatePoint( &dx, &dy, (int)angle );
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glVertex3f( x + startx, y + starty, zpos );
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glVertex3f( dx + startx, dy + starty, zpos );
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dx = rayon;
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dy = 0.0;
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RotatePoint( &dx, &dy, (int)angle );
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glVertex3f( dx + startx, dy + starty, zpos );
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}
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}
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glEnd();
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glEnd();
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